Jun 24, 2007 at 4:15 AM
Join Date: Jun 1, 2007
Location: In Space
Posts: 191
All right, this thread is sort of spawned by laziness (I apparently can't get myself to comb through the game's scripts and figure this out myself), but I figured I'd ask anyway...
My mod is essentially being made using sort of a "from scratch" method (i.e. deleting all the maps and making completely new ones), seeing that it's not even remotely based on the Cave Story world. However, due to this, I'm not 100% sure what kind of "safety boundaries" I'm pushing. For one, I'm just using flags in numerical order, starting at 100. CS tends to skip quite a few *and* sorts them in map order.
So basically, I'm curious as to what "limitations" I have to keep in mind if I go about my mod in this manner. Firstly, are some effects and events "hard-coded" to certain flags (Mimiga mask, for example), and if so which ones? I wouldn't want to use flag x to control a locked door and later find out it switches my spritesets every time I try and open it.
Yeah, I'm picking up the art of modding pretty fast, really, but the complexity of it all leaves a few questions to be asked. I'll come back later when I can think of more to say.
My mod is essentially being made using sort of a "from scratch" method (i.e. deleting all the maps and making completely new ones), seeing that it's not even remotely based on the Cave Story world. However, due to this, I'm not 100% sure what kind of "safety boundaries" I'm pushing. For one, I'm just using flags in numerical order, starting at 100. CS tends to skip quite a few *and* sorts them in map order.
So basically, I'm curious as to what "limitations" I have to keep in mind if I go about my mod in this manner. Firstly, are some effects and events "hard-coded" to certain flags (Mimiga mask, for example), and if so which ones? I wouldn't want to use flag x to control a locked door and later find out it switches my spritesets every time I try and open it.
Yeah, I'm picking up the art of modding pretty fast, really, but the complexity of it all leaves a few questions to be asked. I'll come back later when I can think of more to say.