Apr 18, 2017 at 5:14 PM
Since Cave Story runs natively at 50fps, everybody wants a 60fps CS. So Nicalis did that, with their CS+ and CS3D. And then we did that with the freeware version through modding. But from what I've seen all this does is speeding up the game by 20%.
From an interview with Pixel, he said this:
This led me to believe that the game's physics should not be changed (by that I mean feels different) as we upgrade it to a higher framerate. As in, it should feel "floaty" regardless of which framerate we choose.
Obviously I know that making it 60fps while retaining the floatiness isn't a simple task. However I'd like to know if anyone has thought of this but simply disregarded the idea because of how impractical it is.
From an interview with Pixel, he said this:
In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it's run on there would be no adverse issues. It's very important that the movement or motion is consistent no matter what the environment.
This led me to believe that the game's physics should not be changed (by that I mean feels different) as we upgrade it to a higher framerate. As in, it should feel "floaty" regardless of which framerate we choose.
Obviously I know that making it 60fps while retaining the floatiness isn't a simple task. However I'd like to know if anyone has thought of this but simply disregarded the idea because of how impractical it is.