May 31, 2018 at 11:11 AM
I got a few random ideas for modding that I don't know if I'll use
1. Make the EXP capsules treasure chests
2. Put the eye door at the end of the game in an escape sequence
3. Make the airtank bubble invisible and use the Mimiga Mask sprites as a plane, spaceship, or submarine in an Ironhead-physics fight
4. Speaking of those fights put the Bute spawners from Heavy Press in with one
5. Speaking of Heavy Press use him as a boss and have him NOT fall down but later in the game you pass under him and guess what happens
6. Kick the Kazuma NPCSet out and put the flying fans and Gaudis in with the outer wall-style ascent
7. Put Yoku Blocks in. Bonus if you need one of the Boosters to reach one of them and bonus points if you have to traverse them without the booster but have to come back later to reach higher up ones or ones under an overhang
8. Use the Balrogs, Igors, Undead Sue, and Curly as "elite enemies" like how the dragons are
9. Does Undead Misery work outside the boss fight? If so that would be like those plantation ogres but on steroids
10. An inventory item that lets you warp back to the last save point you used while not resetting the stuff you did. The "go to set save point" could just be replaced with "it's not working!" if you try to use it during an event like a boss fight
11. I'd say a missile life pot but several people beat me to it
12. Can you call the Arthur's House teleporter code with an inventory item? If so, an item that does that. But if not, a series of "do you want to go to X?" boxes (based on how far you got, of course!) and a Misery flash would be fine with me
13. This is really romhacky but what if one of the weapon's projectiles, when it vanishes (either fizzle out or hit a wall) teleports you to where it was - this could be used in conjunction with those grates in the Core tileset that you can shoot through but not walk through
14. Depending on your placement in the game (what room you are in or what part of the story/event you have triggered) game overs might be able to have pertinent advice put on the "you have died" bit instead of it just always calling the one message every time (like, have the Game Over event query for a variable, and have things like starting a boss fught write to the variable)
15. ZarroTsu already did this but his journal item was a great idea
16. Is it possible to make the Red Crystal orbit other things? Also, I liked how in Ordeal Pillar that was the weak point
17. How to make bosses like Curly be dangerous? Make them the target but put some support in the room with them! If you want to really be mean make the support invincible! I was thinking that this could be used in Jenka's Nightmare for the Red Quote fight where the Red Crystal is an invincible Misery but your main target is Quote (as a Curly imitator) with extra health
18. Also, I'm surprised that no one has made a level where the whole thing is in water physics - if you have the Booster 2.0 it wouldn't be so molasses-y and would put the focus on using jumps to move, aim, and evade
19. We need more challenging Omega fights! Mimiga Army and Jenka's Nightmare made them in too much of a vanilla room technically Cave Story 2 achieved this but I do NOT recommend looking to that game for the fun kind of challenging
20. Something like the Monster X Ride in Jenka's Nightmare... but over a pit
21. Monster X but with spikes, small pit openings, or a 1-tile water floor (so it's dangerous to run away from him!)
22. Another Monster X Ride... but instead of riding it over spikes, you ae just tasked to run away from it!
23. I wonder if you can change what enemies spawn from things like Balfrog with exe hacks... Spitting Critters anyone?
I know it may seem obvious from this post, but I really appreciate when things are used unlike how they are in the default game, or put in rooms that make you have to treat them differently!
1. Make the EXP capsules treasure chests
2. Put the eye door at the end of the game in an escape sequence
3. Make the airtank bubble invisible and use the Mimiga Mask sprites as a plane, spaceship, or submarine in an Ironhead-physics fight
4. Speaking of those fights put the Bute spawners from Heavy Press in with one
5. Speaking of Heavy Press use him as a boss and have him NOT fall down but later in the game you pass under him and guess what happens
6. Kick the Kazuma NPCSet out and put the flying fans and Gaudis in with the outer wall-style ascent
7. Put Yoku Blocks in. Bonus if you need one of the Boosters to reach one of them and bonus points if you have to traverse them without the booster but have to come back later to reach higher up ones or ones under an overhang
8. Use the Balrogs, Igors, Undead Sue, and Curly as "elite enemies" like how the dragons are
9. Does Undead Misery work outside the boss fight? If so that would be like those plantation ogres but on steroids
10. An inventory item that lets you warp back to the last save point you used while not resetting the stuff you did. The "go to set save point" could just be replaced with "it's not working!" if you try to use it during an event like a boss fight
11. I'd say a missile life pot but several people beat me to it
12. Can you call the Arthur's House teleporter code with an inventory item? If so, an item that does that. But if not, a series of "do you want to go to X?" boxes (based on how far you got, of course!) and a Misery flash would be fine with me
13. This is really romhacky but what if one of the weapon's projectiles, when it vanishes (either fizzle out or hit a wall) teleports you to where it was - this could be used in conjunction with those grates in the Core tileset that you can shoot through but not walk through
14. Depending on your placement in the game (what room you are in or what part of the story/event you have triggered) game overs might be able to have pertinent advice put on the "you have died" bit instead of it just always calling the one message every time (like, have the Game Over event query for a variable, and have things like starting a boss fught write to the variable)
15. ZarroTsu already did this but his journal item was a great idea
16. Is it possible to make the Red Crystal orbit other things? Also, I liked how in Ordeal Pillar that was the weak point
17. How to make bosses like Curly be dangerous? Make them the target but put some support in the room with them! If you want to really be mean make the support invincible! I was thinking that this could be used in Jenka's Nightmare for the Red Quote fight where the Red Crystal is an invincible Misery but your main target is Quote (as a Curly imitator) with extra health
18. Also, I'm surprised that no one has made a level where the whole thing is in water physics - if you have the Booster 2.0 it wouldn't be so molasses-y and would put the focus on using jumps to move, aim, and evade
19. We need more challenging Omega fights! Mimiga Army and Jenka's Nightmare made them in too much of a vanilla room technically Cave Story 2 achieved this but I do NOT recommend looking to that game for the fun kind of challenging
20. Something like the Monster X Ride in Jenka's Nightmare... but over a pit
21. Monster X but with spikes, small pit openings, or a 1-tile water floor (so it's dangerous to run away from him!)
22. Another Monster X Ride... but instead of riding it over spikes, you ae just tasked to run away from it!
23. I wonder if you can change what enemies spawn from things like Balfrog with exe hacks... Spitting Critters anyone?
I know it may seem obvious from this post, but I really appreciate when things are used unlike how they are in the default game, or put in rooms that make you have to treat them differently!