Sep 18, 2008 at 8:43 AM
Join Date: Sep 3, 2008
Location: Zilch - the realm of "nothingness" and &
Posts: 13
I am using Sue's workshop to do some light modding,
such as Toroko bumped into King, knocking him all the way down to the lower grounds (Arthur's House), trivial things...
Here is the question...
The CMP command will change some tiles into another,
but the effect is not permenant...
all the changes will disappear once I leave the room/game.
So, is there a way to change it premenantly?
Do I need to modify the assembly codes for this?
If I trigger that CMP every time I go into the room,
I will see some smoke/dust (though it lasts only for an instant) every time.
(It's not a problem, but I want to aviod this if possible)
Any help/suggestions will be appreciated ~~!!
such as Toroko bumped into King, knocking him all the way down to the lower grounds (Arthur's House), trivial things...
Here is the question...
The CMP command will change some tiles into another,
but the effect is not permenant...
all the changes will disappear once I leave the room/game.
So, is there a way to change it premenantly?
Do I need to modify the assembly codes for this?
If I trigger that CMP every time I go into the room,
I will see some smoke/dust (though it lasts only for an instant) every time.
(It's not a problem, but I want to aviod this if possible)
Any help/suggestions will be appreciated ~~!!