Feb 25, 2014 at 3:38 AM
What do you mean by a "dud" one?Bombchu Link said:It will affect all the rooms.
But with my handy dandy optimizing I can do it without consuming an existing NPC/ using a dud one.
"Broken" npcs (the ones that crash cave story when you put them on a map) are often not actually "broken" so much as they are child npcs that are spawned by parents/more complex entities, so I wouldn't touch these if I were you unless you were absolutely sure what they are. Child entities crash on their own because they'll try to dereference their parent pointer, which results in a segmentation fault if they don't have a parent.