ms71 Story

Aug 1, 2013 at 12:02 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
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Yeah please stop. You need to learn how to do quality control, meaning know what does and doesn't look like shit. And then either take the original thing and use that or just not do it.
 
Aug 1, 2013 at 12:47 AM
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I'm cool with this, anybody with me?
 
Aug 1, 2013 at 2:14 AM
Professional Whatever
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No okay fuck you matt

ms71 don't stop, but try to learn more about what you're doing before you release something like this. If you want to get into game design like this, you need to learn game theory - what's good and what's bad in a video game. Playing different types of games help, but it's not the only thing you need to create a good game. Look around for some websites that talk about game development and try to improve your game before you release it.

However, nothing's wrong with asking for help, which you can easily do in the quick modding section.
 
Aug 1, 2013 at 3:00 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
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Age: 30
I mean stop this. This specific thing.
 
Aug 1, 2013 at 10:43 PM
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The point is to try something NEW.
The whole ms71 thing is getting old, Let's just leave it at that.
But the only question is...what the **** should I do next?
 
Aug 1, 2013 at 10:56 PM
The TideWalker
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metalsonic71 said:
The point is to try something NEW.
The whole ms71 thing is getting old, Let's just leave it at that.
But the only question is...what the **** should I do next?
Start from scratch.

Get some help with modding.

Make the game kid friendly. (optional)

Start with a SMALL MOD.
Hint: like this

Do your best.
 
Aug 2, 2013 at 12:49 AM
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Bombchu Link said:
Start from scratch.

Get some help with modding.

Make the game kid friendly. (optional)

Start with a SMALL MOD.
Hint: like this

Do your best.
*Gasp* :balrog:
You're good! :awesomeface:
 
Aug 2, 2013 at 1:11 AM
The TideWalker
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metalsonic71 said:
*Gasp* :balrog:
You're good! :awesomeface:
Well I try to be.

Make a mod similar to the one I provided in the link and I will give you some support with whatever your trying to make.
 
Aug 2, 2013 at 5:00 AM
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Done.
I'm terrible at modding in case you don't know that.
btw,
guess how long it toke me to do this without reading the red line below.

Hidden text highlight (or click) to view:

2 hours.

 
Aug 2, 2013 at 5:22 AM
Giving it my all and shooting for the moon.
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Mildly interesting... A few bugs here and there, the title blends in too much to the background. But for being a very short production I don't know what I'm entitled to say...

I could give you a list of 3-5 bugs... but only if you wanted that.




My main suggestion: maybe when you mod, have a set thing in mind.

It can be one thing if you just change stuff here or there... or in the case of this tiny edit, just doing whatever in a single room because we told you so.

But it can be greatly different if you, instead of going straight to editing everything, instead step back a little and decide what you want to do, and then do it. Have an idea, then make into a mod or part of a mod.
 
Aug 2, 2013 at 2:59 PM
Professional Whatever
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Why would you not tell him about the bugs
That's like saying "I know your mod has flaws but I'm not going to tell you how to make it better"
 
Aug 2, 2013 at 7:23 PM
Giving it my all and shooting for the moon.
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Well, it's the question of if he's even going to fix them...

His attitude lately kind of points to the idea that he doesn't care about anyone's opinion. That if we point out a lot of flaws, he will just shrug it off as if we don't understand his mod.

Plus he could probably find most of the bugs himself if he tested his mod several times and fixed everything he saw that goes wrong.

Basiclly, do you want to post a long list of bugs (many of them graphical), if the creator doesn't bother to find some of them himself before he puts it online?

(I'm also busy reviewing another mod at this time... So there is that).
 
Aug 2, 2013 at 8:03 PM
The TideWalker
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metalsonic71 said:
Done.

I'm terrible at modding in case you don't know that.

btw,

guess how long it toke me to do this without reading the red line below.

Hidden text highlight (or click) to view:

2 hours.



well, err..

It's not that bad....but uhh..



Good things:

The tileset of the shack is neat.



Bad Things:

it seems that the character is out of proportion when pressing down to observe things.



the colors are honestly bad. (Next time just use the original tiles.)



in the spawn area you used <TRA's and <FAO's/<FAI's when you should have used <MOV's instead.



If I had to guess, it took you 30 minutes to make the mod.



@_@ it took two hours to do that...?



The best thing I can say is try again:



Use the original Cave Story game, and use the default tile-sets, and make a decently sized cave.
Make to objective to get to the end and use a small cut-scene at the beginning (using <FON's) to show where the player is suppose to go.

You have much skill, you just need to harness it the right way to make great mods.
 
Aug 3, 2013 at 1:47 AM
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I'll keep trying but only fairly, I don't want to spam little mods that no one will enjoy. are we getting somewhere now?
And YES I'll use the original cave story this time...but the cave is an obvious location, grasstown?
 
Aug 3, 2013 at 2:35 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
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You should probably try modifying the levels before you do the art and script.
 
Aug 3, 2013 at 5:45 AM
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Here guy's

Hidden text highlight (or click) to view:

This toke me a couple hours but I did only the first start point.


I know I should start fresh, but I want to use these sprites
gallery_3785_113_2510.png

So you'll give me your thoughts,
and I want to start this discussion somewhere else.

p164209-1-tphoto00001.jpg

Now I draw my maps before I edit them.
 
Aug 3, 2013 at 5:56 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
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Age: 30
See this is instantly better. Always draw the things first.
 
Aug 3, 2013 at 6:04 AM
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I didn't say you had to draw a map before you began working... Just like plan out the story and maybe what kind of levels you want, not block for block... Just do whatever helps you.


But hey, that layout actually looks pretty neat, I don't have access to a computer right now, but that drawing looks a lot better than the clunky layout of the earlier upload.


And I'm sorry for kind of acting like a douche... For some reason I thought you weren't that committed to changing your style of editing (my fault, I should have realized that you do seem to want to change...)

So I'll stop complaining and try to at least be more helpful from now on... When I have time...
 
Aug 3, 2013 at 6:19 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1190
Age: 30
EnlightenedOne said:
I didn't say you had to draw a map before you began working... Just like plan out the story and maybe what kind of levels you want, not block for block... Just do whatever helps you.
I did, I always say to draw your maps before you work on them. Its called having a plan before you work on something, or design. He should design the Entire thing in steps really depending on what he does with the mod. Its how I do my stuff and how most "professionals" do it.

Just don't be afraid to draw a few different versions of the same thing, cause your first few ideas for anything tend to be the most generic version of that, being the first to your mind.
 
Aug 3, 2013 at 7:51 AM
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Thanks guys,
The download should cover the entire first cave, all you gotta do is make it to the
"Congratulations" message and then exit the credits if you don't want to see it.
Hopefully, things can work out now.
 
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