Mr. Triangle Mania 2

Sep 2, 2022 at 1:09 AM
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Join Date: Aug 21, 2012
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p377999-0-pdg2coverart.png

This is the sequel to my previous game Mr. Triangle The Pizza Delivery Guy Mania Simulator 2k17 (you don't need to play that before this though, the backstory is mostly explained in 2). It technically came out 2 years ago but I finally finished the (probably last) update and made a trailer:

Plot:
2 and a half days after the events of the previous game, the city has erupted in riots! Mr. Triangle teams up with his nemesis Dr. Square and his son/robot/whatever Señor Circle (whos pretending to be a mexican stereotype and also likes Fortnite) to take down Root The Cat (AKA me)'s anime-banning empire!
(Wacky shenanigans ensue, of course.)

Features:
-3 playable characters (plus a 4th unlockable by completing the game as the main 3)
-10 stages
-17 bosses, plus an unlockable Boss Rush
-Time Attack mode
-MS Paint-esque graphics because that's "muh style" ^_^
-More stupid 2017 memes, SiIvaGunner references, and injokes
-It's kind of like Cave Story I guess
-Playable on trashy computers

Download (SFGHQ, may be slow due to the popular SAGExpo launching soon)




(I really hope I actually get more feedback this time)
 
Sep 2, 2022 at 11:52 PM
Um... Chosen One? Yeah that'll work. : P
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: Oct 7, 2013
Location: India
Posts: 499
I don't think I got around to finishing the original but I do remember enjoying it a lot. I will definitely check this out when I get some more time. Gotta say, though, the box art looks absolutely amazing!
 
Sep 13, 2022 at 2:13 PM
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"Life begins and ends with Nu."
Join Date: Aug 20, 2006
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Age: 33
I have sampled the shanpes, currently stopped past the end of stage 3 playing as Mr T

The controls are a bit floaty and sometimes a touch janky, but usually consistent. Even with the appreciable supply of checkpoints stage 3 required a lot of very precise timing/memorisation for a relatively early (?) part of the game, especially the latter sections. It also wasn't very clear how to pass the first phase of the stage 2 boss. The stages and enemies haven't had a whole lot of variety so far but the boss patterns have been pretty creative and the music choices generally fit in well. Honestly I really dig the visuals, the artwork has been honed into a genuine style and the depth of the backgrounds and smoothness of some of the animations is downright impressive. The text and screen overlay effects are pretty neat too. I might keep playing in bits and pieces, my attention's kinda all over the place just at the moment but the next area looks interesting.
 
Feb 15, 2024 at 2:57 AM
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"Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-BLEIUP"
Join Date: Aug 21, 2012
Location: At a computer
Posts: 332
I just released the "ACTUAL" final update to this which has much better controller support, a bunch of other improvements added since I made this thread,
and also
an OUYA version. Of course it works on normal Android too

So now I can finally fork the project off into the "next" game...
1 but in 2's engine
 
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