Money (adding and subtracting script) tuturial mod

Oct 24, 2008 at 1:14 AM
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http://www.dropfiles.net//files/535/Cave Story/Money Tutorial 10 23 08.rar

I made a mod explaining how to use the money / addition / subtraction scripts i made.

The stats:
The game will recognize between 0 and 255 money.
You use items that allow you to carry said money at a max of 63, 127, and 255.
60 flags are used.
A whopping 12618 characters are used in ArmsItem script (telling you how much money you have when you use a money bag, and the money bag flavor text)
255 events in ArmsItem script
4789 characters in Head script
79 events in Head script

I hope this is understandable and helps everyone make more interesting games.
 
Oct 24, 2008 at 2:23 AM
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money...

Hawt dayum, you've created something nice here.
This could spawn tons of interest in more mods, and it adds more depth to cavestory.
i might use this in my mod, ty.
 
Oct 24, 2008 at 3:12 AM
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... wow. Wow. Very impressive.

This is basically the way binary works, isn't it? Except... done without even variables, or built in loops...
 
Oct 24, 2008 at 11:24 AM
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So... this mod was made with some binary editing or just pure awesome TSC scriting? o.o <-- oops my mouth just spilled some rubbish, sorry.

Edit - OMG AWESOME YOU FAGGOT PRO! DDDDDDD:
 
Oct 24, 2008 at 11:26 AM
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This is all done with scripts in sue's workshop. But the way it uses flag jumps mimics binary.
 
Oct 25, 2008 at 1:24 PM
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It's very helpful. :D
Very thanks!
 
Oct 27, 2008 at 7:08 PM
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...Somehow i thought of a random mod idea that might work...
 
Oct 27, 2008 at 11:26 PM
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This is actually a similar concept to what I was planning on using in my mod, although more complex. In my mod, I just keep track of seven numbers from 1-6 using three flags for each number.
 
Oct 28, 2008 at 2:17 AM
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It's a mod about how to mod! Brilliant. I hope everybody sees this, this is a great piece of work. Screw hacking, view the power of pure TSC scripting!
 
Nov 1, 2008 at 7:00 PM
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So is it clear how to use this? I was hoping people would be able to implement this into there own mods. If anyone has questions feel free to ask.
 
Jun 23, 2009 at 9:29 PM
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Thank You :p

This is not actually similar at all to what I was doing. Its much more complex than what I need, but I do think I'll use some parts from it. I've definitely got some ideas from that to help make my script easier to expand if I ever decide to.
 
Jun 29, 2009 at 1:09 PM
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why does it make you not wanna help the community?
 
Jun 29, 2009 at 1:34 PM
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Because nobody showed much interest in it?

Just to restate - I think this work is godly, it just doesn't fit with what I'm working on at the moment :D
 
Jul 2, 2009 at 2:45 AM
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Correct Doublethink, and thank you.
 
Jul 2, 2009 at 1:59 PM
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what? noone showed interest in it?
that sucks. personally, I thought it was awesome, and it's a whole lot easier then incorporating variables via assembly.
 
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