Mod - Unamed - Assistance... I think... Yes...

Jan 2, 2008 at 1:54 AM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
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Cave Story: Antiquities - A Mod (Assistance... I think... Yes...)

Alright, here's the idea...
I'm sort of working on a CS mod set in that ambigous "10 Years Ago" timeframe...

But...

I'm a total scrub when it comes to coding...
The plan for this, I hope, is to post my hang-ups here and *ask* for suggestions to help fix/implement my ideas...

Anyone who helps will get their name in the credits at the end...
With extra special thankies to anyone who submits "Cut-And-Paste" code for my uses~

So far (and I'll try to keep this updated...) I have this:
(Note to DB: GetWinzip.)
 
Jan 2, 2008 at 12:29 PM
Luls
"Bleep, Bloop, Bleep, Bloop"
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
DragonBoots said:
Alright, here's the idea...
I'm sort of working on a CS mod set in that ambigous "10 Years Ago" timeframe...

But...

I'm a total scrub when it comes to coding...
The plan for this, I hope, is to post my hang-ups here and *ask* for suggestions to help fix/implement my ideas...

Anyone who helps will get their name in the credits at the end...
With extra special thankies to anyone who submits "Cut-And-Paste" code for my uses~

So far (and I'll try to keep this updated...) I have this:
(Note to DB: GetWinzip.)

No no don't get WinZIP. Get WinRAR. It can open a hell lot more formats than just a ZIP file. Its free to use too just don't register or anything just download it and after the expiry date is over, you can still use it but you get an irritating popup everytime you open a WinRAR folder that pesters you to register.

Well anyway I'd LOVE to help but not through your suggested "Cut-And-Paste" method cause I feel that you should learn it yourself too ><

Just post a list of questions you may have about editing and I will try my best to answer them in detail. <:
 
Jan 2, 2008 at 5:04 PM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
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Metalogz said:
Well anyway I'd LOVE to help but not through your suggested "Cut-And-Paste" method cause I feel that you should learn it yourself too ><
Well, the above is reserved for those stupid/pointless things I just can't figure out, or for those boring/repetitive things like Chests and Doors...

Yes: I am making a Mod and have no idea about the chests or doors...
Well... I can make a door take you somewhere, but I can't make it open (Watch as I walk throught this door!).

Any help offered is appreciated, and I am still learning.

On the other side of things: I gotted a Hex editor... I'm gunna tweak a few sprites... Like Quote and maybe a few others...

*
(He's not gunna have a hat! Plot Device!)

On another note, I'm going to upload a demo to a personal website, so be kind in the guest book and don't eat *too* much bandwith.
LINK: To Be Edited in.
 
Jan 2, 2008 at 5:12 PM
Luls
"Bleep, Bloop, Bleep, Bloop"
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
DragonBoots said:
Well, the above is reserved for those stupid/pointless things I just can't figure out, or for those boring/repetitive things like Chests and Doors...

Yes: I am making a Mod and have no idea about the chests or doors...

DragonBoots said:

Well... I can make a door take you somewhere, but I can't make it open (Watch as I walk throught this door!).[font]
 
Jan 2, 2008 at 7:22 PM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jan 1, 2008
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Question the first:
Assuming flag xxxx (I'm guessing I'll need flags~), how do I make a chest appear as open as soon as to "Talk" to it, and then remain open? I tried and got an infinite loop of the "Typing text" SFX... I may just say %&#@ it and use the Pot sprite rather than a chest...
Still the same deal, though, I want either of them to say "Looted..." after you take the contents.
 
Jan 2, 2008 at 8:42 PM
Been here way too long...
"What're YOU lookin' at?"
Join Date: Jan 21, 2007
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open up the usual cave story, and find out. If you ever get stuck, it's the best referance tool: It IS the original use for the script, afterall.

The 'empty chest' should be above the 'closed' one, and it should look like this:

EVENT: 1 (This runs the main.tsc event, which states "Empty".)
SPRITE: 21 (The empty chest)
FLAGS: 3800
FLAGID: xxxx (Same as the closed chest)

The closed chest should be as follows:

EVENT: (Whatever event)
SPRITE: 15 (Closed chest)
FLAGS: 6000
FLAGID: xxxx

...pretty simple.
 
Jan 2, 2008 at 11:18 PM
Cold Agony of Resolute Vacuum
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ZTaimat said:
...pretty simple.
Well when you put it like that...
I look like an idiot...
But thank you.
=^-^=

Opinion question: Bubbler as a starting gun - too powerful?
 
Jan 3, 2008 at 2:15 AM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
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Stupid-er question:
How do I make flags "stick" between saves?
 
Jan 3, 2008 at 2:28 AM
Pirate Member
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Location: Lithuania
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DragonBoots said:
Well when you put it like that...
I look like an idiot...
But thank you.
=^-^=

Opinion question: Bubbler as a starting gun - too powerful?

Nah, not at all. It levels quite fast so it'll be good at the beginning. But you rename it. Something like, "Spraygun" or "Magic gun". Go figure.
 
Jan 3, 2008 at 3:16 AM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
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I might just end up having to make this mod lack any and all boss fights... Probably consist of ~6 maps and have onlt one ending. But ya gotta start small.

So, a bit of a sneak-peak at what I've got working in my mind:

RE: Weapons and Equipment
Starting weapon:
Bubbler (Renamed "Bubble Matrix", found with 50, can be upgraded up to 100)

Arms Found:
Rocket Launcher (Missiles, found with 1 shot)
Blaster (Polar Star, limited to 50)

Items Found:
All the ones not traded for, with varying degrees of difficulty

Trading:

Arms to Arms:
Bubble Matrix -> Chainlaser (Machine Gun, 100 ammo, with Power Pack)
Blaster -> Napalm Spheres (Fireball)
Blaster + Chainlaser (But only if ya got both~) -> Charge Shot (Spur)
Charge Shot -> +49 Rockets and a (LIMITED to 10) Blade
Blade -> Advanced Rockets + 50 More Rockets

Item to Arms:
Beast Fang + Alien Medal + Clay Figure Medal + Chaco's Lipstick + Curly's Underwear -> Plasma Gun (Nemesis)
Power Pack + Whimisical Star -> F-Gun (Snake)

Arms to Item:
Plasma Gun -> Life Pot
Advanced Rockets + Jump Pack (Bootser 0.8 - you start with...) -> Flight Pack (Booster 2.0)

Items to Items:
Mysterious Letter -> Cap
A Puppy -> Map System
Jump/Flight Pack -> Air Tank (Curly's Air Tank)
Air Tank -> Jump/Flight Pack*


*You get back which ever you traded...

So from what I can figure, you have easier access to all weapons, but can have fewer.
However, where you find stuff and such is still under construction...
In fact, code for finding stuff is still in the aether...
 
Jan 3, 2008 at 4:29 AM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jan 1, 2008
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I just blacked out in the shower...

I think I need a break.

Boots will BBL...
 
Jan 3, 2008 at 5:15 AM
Been here way too long...
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Sword, for whatever reason, can't be limited ammunition wise.
 
Jan 3, 2008 at 5:17 AM
Cold Agony of Resolute Vacuum
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DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMN!
Oh well.
Guess I'll just have to...
Let the blade be unlimited.
 
Jan 3, 2008 at 10:27 AM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
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Whoot!
Finnaly psuedo-mastered teh scripts...
Now I'm just turning the header into a *huge* storage for events and junk...

Hey, think it'd be possible to cram an entire mods worth of map script into the header?
(Not that I'm gunna try...)

Ps. Weapon events are working, save a glitch w/Bubbler...
Soon I will control all non-unique events from a single location!
 
Jan 3, 2008 at 10:41 AM
Justin-chan
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Non-unique events going into Head.tsc? What are you? Batshit insane? Well, unless you mean by non-unique events beds, save points, health refils, and stuff, then I apologise. Because by non-unique events, I pretty much thought, "Hey, I'm only gonna use this once, might as well put it in Head.tsc". There is a limit to how much script a map can hold, unless you hack it with a Hex editor. This problem happened to Xaser, but well... Sighs... Nothing to say anyway, just kinda bored.
 
Jan 3, 2008 at 10:44 AM
Cold Agony of Resolute Vacuum
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Non-unique = beds, save points, weapon grabs/upgrades, fades, and doors.

And I've given up on chests.
I shall useth that little pot instead.
 
Jan 3, 2008 at 10:55 AM
Justin-chan
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OOh, I apologise then.

-.- lol. How lazy can you get.
 
Jan 3, 2008 at 10:58 AM
Cold Agony of Resolute Vacuum
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Ummm...
I could *not* make a mod.
Besides, 1st mod is allowed to be a little sloppy...
And chests are so over-done.
 
Jan 3, 2008 at 11:01 AM
Justin-chan
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Yeah, chests may be overdone, well, maybe a trunk? Lol.
 
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