Oct 16, 2012 at 6:05 AM
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
As I said, I believe presentation of a story has much more significance than gritty details, "even though those still do effect it". If you can design your game around your story succesfully, especially when telling a complex one, then you should be able to make it much more interesting.
It's also fair to mention that an amazing story told correctly can make an okay game great. I didn't want to say it in the post because people tend to use things like that as an excuse for a bad game, but it works. Like ff6. It was a pretty okay rpg, but with all the different characters with flaws and conflicts, and a villain and dialogue that made the player seriously think about their moral views on life, it made the game a pretty great one. Even if you don't care for the game or it's story, you can't deny that alot of people do.
This is probably the reason I shortened that post alot. It's long enough as is. : P
EDIT: As an afterthough, I don't believe Cave Story had the most well developed plot to use as a comparison. I mean, Pixel himself said he had a hard time writing it. While the game is perfect in leaving alot to the player's imagination, I feel it would have been interesting to get either more or less details about Quote's past. That is to say, him and Curly coming to the island to stop the demon crown guy before makes sense, but if we DIDN'T know that, we'd get a really good sense of mystery, and would come to wonder more about the character. Since we DO know, I feel like something about that is unfinished. The fact that they just came to fight the guy and then something happened to them should have more detail because that by itself is a bit underwhelming. i mean it makes sense, but it isn't something you really care about because it's almost predictable.
My god I'm negative. Cave Story is good. It's more of a succesful call back to older games that captures their best and fixes their worst than a story driven title anyways. I'll go get my 3ds and pick up th eshop version.
It's also fair to mention that an amazing story told correctly can make an okay game great. I didn't want to say it in the post because people tend to use things like that as an excuse for a bad game, but it works. Like ff6. It was a pretty okay rpg, but with all the different characters with flaws and conflicts, and a villain and dialogue that made the player seriously think about their moral views on life, it made the game a pretty great one. Even if you don't care for the game or it's story, you can't deny that alot of people do.
This is probably the reason I shortened that post alot. It's long enough as is. : P
EDIT: As an afterthough, I don't believe Cave Story had the most well developed plot to use as a comparison. I mean, Pixel himself said he had a hard time writing it. While the game is perfect in leaving alot to the player's imagination, I feel it would have been interesting to get either more or less details about Quote's past. That is to say, him and Curly coming to the island to stop the demon crown guy before makes sense, but if we DIDN'T know that, we'd get a really good sense of mystery, and would come to wonder more about the character. Since we DO know, I feel like something about that is unfinished. The fact that they just came to fight the guy and then something happened to them should have more detail because that by itself is a bit underwhelming. i mean it makes sense, but it isn't something you really care about because it's almost predictable.
My god I'm negative. Cave Story is good. It's more of a succesful call back to older games that captures their best and fixes their worst than a story driven title anyways. I'll go get my 3ds and pick up th eshop version.