King's Assembler Hall

Sep 30, 2007 at 8:07 PM
Guy with Sword
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It's not TSC, it's my short attention span. :D

I'm all for drag and drop, It's so much better than messing with code. I like how it's coming along.

Note: If you can get KAH to mess with the engine's code, do you think you could make enemy/weapon/item editors?
 
Oct 1, 2007 at 1:19 AM
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Atravir said:
It's not TSC, it's my short attention span. :D
Aww, no "...I like ducks. :D" at the end of that sentence. :D
 
Oct 1, 2007 at 8:54 AM
Starbound sucked sadly
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Hey will you make it able to lock weapon levels?
if it can
hello mod that starts with nemisis lvl 3 :D
or at least random sprays of experience from the sky, EVIL DUCKS! MWHAHAHA
 
Oct 1, 2007 at 11:30 AM
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Uh we are getting offtopic aren't we.
 
Oct 1, 2007 at 1:59 PM
Hoxtilicious
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Atravir said:
I'm all for drag and drop, It's so much better than messing with code. I like how it's coming along.

Again: It's script, not programming code ;) The problem is... If you have problems with TSC (Which is really easy as I said before, just looking at one code and looking it up in the TSC whats so hard? :p) you might never be able to understand assembly :/

But well, maybe you're just talking about machine code instead of TSC? :p Well I don't have plans for Drag&Drop with machine code, it's very unlikely but not impossible.

Atravir said:
Note: If you can get KAH to mess with the engine's code, do you think you could make enemy/weapon/item editors?

It actually already edits machinecode in the exe.

It's all more or less pseudocode, it gives some me some "I'am currently scripting" feeling, atleast at the enemy code, which seems to be a bit like script. Not sure about the weapon code atleast... Basic things like damage and so on would be easy but the rest is just... Well... I have got offsets but my Assembly isn't good enough for things like this.

But I hope someone will come and offer me some help, or atleast I get a clue how to do it.
 
Oct 2, 2007 at 1:33 AM
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S. P. Gardebiter said:
Again: It's script, not programming code ;) The problem is... If you have problems with TSC (Which is really easy as I said before, just looking at one code and looking it up in the TSC whats so hard? :p) you might never be able to understand assembly :/

But well, maybe you're just talking about machine code instead of TSC? :p Well I don't have plans for Drag&Drop with machine code, it's very unlikely but not impossible.



It actually already edits machinecode in the exe.

It's all more or less pseudocode, it gives some me some "I'am currently scripting" feeling, atleast at the enemy code, which seems to be a bit like script. Not sure about the weapon code atleast... Basic things like damage and so on would be easy but the rest is just... Well... I have got offsets but my Assembly isn't good enough for things like this.

But I hope someone will come and offer me some help, or atleast I get a clue how to do it.
So you will have script that represents all the changes possible in the exe and be able to change that script and save it to tell the program what changes are to be made and then make them? Or have I made a mistake with my interpretation?
 
Oct 2, 2007 at 2:45 AM
Starbound sucked sadly
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xristosx said:
Hey will you make it able to lock weapon levels?
if it can
hello mod that starts with nemisis lvl 3 ;)
or at least random sprays of experience from the sky, EVIL DUCKS! MWHAHAHA

even though i was being silly i was asking a real question
will you be able to lock weapon levels?
 
Oct 2, 2007 at 11:22 PM
Guy with Sword
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S. P. Gardebiter said:
It actually already edits machinecode in the exe.
;) !!!!
Awesomeness.
 
Oct 3, 2007 at 8:33 AM
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Atravir said:
:D !!!!
Awesomeness.
Hey! That's my line. :(
Nah, its alright.
 
Oct 8, 2007 at 11:13 AM
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Any new progress with KAH?
 
Oct 8, 2007 at 1:28 PM
Hoxtilicious
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Sorry, no, currently have health problems.
 
Oct 9, 2007 at 2:36 AM
Guy with Sword
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Hmm? How so?
 
Oct 10, 2007 at 3:46 PM
Hoxtilicious
"Life begins and ends with Nu."
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Headaches. My doctor said it's maybe about the blood pressure, well but I've got good blood pressure :rolleyes: Still don't know, maybe it was because of the stress, but I'm okay now.
 
Nov 1, 2007 at 4:15 AM
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Since you mentioned on the CS Livejournal about the possibility of it being multi-platform, would it be possible to make a version for editing Cave Story PSP?
 
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