Did you know? Kero Blaster initially started development under an entirely different title, under which it was called 'Gero Blaster'
Only one trailer for this game has ever been seen, which was it's initial release trailer, and it was intended for a Spring 2013 release. The game featured an entirely different story that seems to revolve around aliens kidnapping cats of some kind.. though there's not much to go off of
As we can see in the trailer some kind of electicity mechanic was in use at some point, as enemies seem to drop small yellow lightning bolts which are stored and counted at the bottom of the interface The only other screens of the game that were shown beyond the trailer were posted on gamespark.jp on May 28th, 2013, and showed the game had progressed in the two months since the trailer
We'll get to looking at these images in just a couple minutes.
In an interview with Destructiod, Daisuke Amaya said the following: *I read part of the first paragraph verbatim* However this isn't exactly true, (in reference to the weapons being completely different) a look at the trailer shows that the upgrades in-fact were different, but the base weapons appear to be the same: The Peashooter, the wide, the flame, and the bubble.
In another screenshot from Gamespark, we see another weapon, which appears to be a type of missile launcher. This, however, is actaully in the data for Kero Blaster as well, and can be obtained by the use of editing scripts *I say that I did a video on it and put an annotation up for it.*
Another thing of note in this screenshot is the protagonist appears to be standing in some kind of shop, and interestingly enough, there doesn't seem to be any coins, so there's a good chance that the electricity is the currency of Kero Blaster
*Some game footage plays*
Now we're going to be looking at the internal files of Kero Blaster and seeing what kind of unused content we can find, and wether or not they have any relation to Gero Blaster.
*footage stops, cuts to image with a lot of entities on it*
This file appears to be what Daisuke Amaya used to set entities when he was finished building maps. In the third column on the seventh row we see a UFO, which appears very similar to the one in the Gero Blaster trailer. Two rows below that, we see an enemy that appeared in Gero Blaster, and is likely the most basic form of alien as many of the other alien designs appear to be based off of this one.
There are many other usused entities in this file, such as the weird looking lizard thing on eleventh column's sixth row, but it would take too long to go through them all. *Next image* This file once again contains the most basic alien enemy, and we can see some alternate forms of it as well. *Next image* Here's a quick screenshot of the trailer, showing the enemy in action. *Next image* In this image we see the unused, finalized image of the missile launcher, and it does differ from the one in the Gero Blaster screenshot a slight bit.
*Next image* In this file, there are projectile sprites for the missle launcher both level 1 and level 2. *Next image* If you look to the right of the center of your screen, you'll notice some green flames, which very well could've been a fourth level upgrade for the flame weapon. *Next image* Upon closer examination of the file, we see a weird looking purple version of the wide weapon, and I'll get to more on that in a minute.
*Next image* This file contains a TON of interesting things in it. In the top left corner we see the sprite icons for each level of the weapons. It could be that Daisuke Amaya intended for each weapon to have four levels, or they could merely be placeholders. Perhaps more interesting is that the Pea Shooter was intended to have a fifth level. It's sprite can be seen here below the one for the Lazer Uzi, and when shot it shoots a purple colored wide projectile, which explains why that's in the last file.
*I talk about how I made a video on how to get it blah blah blah*
This file also has many leftovers from Gero Blaster, as it has a key, umbrella, and what appears to be an older version of the jetpack (the blue one) The final thing of note in this file is the green-haired girl next to the life jar. *Next image* She actually appears in one of the Gero Blaster screenshots posted on Gamespark, and altough she has purple hair, they're both likely the same person.
*Next image* This file contains some more leftover material from Gero Blaster, such as a UFO, a green spaceship with two small figures inside, and a red spaceship with a bunny-looking figure inside. *Next image* In this screenshot of Gero Blaster, we see that the spaceship was used on the world map, probably as a way to move the protagonist from the small blue planet to the large one in the center. There's also a chance that the red ship was going to be used to move the rabbit figure from the small red planet to the larger planet, though this is just my speculation.
*Next image* It's also likely that the bunny figure is one of these.. bunny looking things. With the protagonist stuck in jail, it's likely these bunnies were antagonists of some kind.
*Next image* In this final file we see more leftovers from Gero Blaster. The weapons icons are from a much ealier stage in development, and we once again see the umbrella and jetpack, as well as two electricity items show in the trailers. We also see some enemies from Gero Blaster, some which were repurposed for Kero Blaster, and some that never ended up being used.
*I talk about musical references* *Then I play a bunch of songs* *Colors indicate relation if you wanted to know*
That's all I have for music, but I do have one more interesting thing to say. Pink Hour, a demo for the game released a month prior, had the names of the stages in the files of the game While the names lined up otherwise (see OXOX Hotel and White Laboratories) the name 'Tip of the Iceberg' is seen instead of Heichiki Plateau, which suggests it was changed very late in development *End card* Rate subsribe whatever THE END