• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Kero Blaster, A New Game by Pixel

Apr 2, 2014 at 9:21 AM
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The one thing I didn't like as much was that the graphics lacked the detail and finesse his earlier games had.
 
Apr 2, 2014 at 1:49 PM
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IdioticBaka1824 said:
The one thing I didn't like as much was that the graphics lacked the detail and finesse his earlier games had.
He's clearly going for a certain aesthetic with the art style. I mean if Pixel felt that the game wasn't looking how he wanted then I'd imagine that he wouldn't stop until he was satisfied.
 
Apr 2, 2014 at 2:53 PM
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Well, yeah, I guess he does want to try something new.
 
Apr 9, 2014 at 6:05 AM
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According to "The Indie Megabooth" (which has a connection to Playism showing Kero Blaster at PAX East):

"In Kero Blaster, developed by Cave Story creator Studio Pixel, you play as a frog employed by the tiny C&F corporation, a small venture that manufactures teleporters. Strange black creatures have started taking teleporters offline, and your feline boss wants you to clean up the mess.

Strap on your handy blaster, and go to work!"
It seems that the story has changed from the alien kidnapping of Kaeru's feline lover, to that of saving a business, which is reasonably believable as it fits well with the new trailer.
 
Apr 9, 2014 at 8:08 PM
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The music in the trailer has a cave story flare, Can't wait to play his new game!

coughcoughquoteandcurlydlccoughcough
 
Apr 10, 2014 at 1:31 AM
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Figured I'd update the thread title to reflect the new name.

Parkraft123 said:
The music in the trailer has a cave story flare, Can't wait to play his new game!
I think the word you are looking for is "flair".
 
Apr 11, 2014 at 5:59 PM
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Oh, yay! It's too bad I don't have a Playism account or a computer to play it on. It'd be nice if someone else could try it and tell us what they think. :3
 
Apr 11, 2014 at 6:06 PM
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it took me a while to get used to the controls because unlike cave story, holding the jump button slows you down when you are descending also and this is vital to making some jumps

it was good tho, but short. I got both endings. I wonder what kind of creature the boss is. Maybe some kind of dog?

re:polaris if you have a gmail account you can log into playism
 
Apr 11, 2014 at 6:11 PM
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Pixel you evil bastard.

SPOILER ALERT
YOU LOSE THE PAPER AS SOON AS YOU GET HURT AND CAN'T GET IT BACK WITHOUT RESTARTING
 
Apr 11, 2014 at 7:32 PM
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If Pixel/Playism released the prologue on iOS I would definitely get that as well, because I'm a lot more interested to find out how Pixel implemented the controls for a touchscreeen rather than how he did it for a keyboard/gamepad.
 
Apr 11, 2014 at 11:00 PM
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I MODIFIED SOME SCRIPTS TO GET THINGS I SHOULDN'T HAVE

v Pictures v
p165573-0-kstuvmy.gif


p165573-1-ninktdy.gif


p165573-2-i1c8cvh.gif

I've only figured out how to make the Jetpack, Jacket and Bubbler work. None of the other weapons are being added correctly...not implemented???

also
p165573-3-32kmbqb.gif
 
Apr 12, 2014 at 12:01 AM
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So I downloaded PinkHour and as soon as I started, this error message showed up.
p165574-0-w8uxdik.png
 
Apr 12, 2014 at 1:32 AM
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well then install direct x, duh
 
Apr 13, 2014 at 7:55 PM
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Even when I already had the latest version of DirectX installed, the error came for me. But downloading the DLL file itself and putting it in the game's folder works.

PolarStarGames said:
I MODIFIED SOME SCRIPTS TO GET THINGS I SHOULDN'T HAVE
How exactly did you maage to do that?
 
Apr 14, 2014 at 1:42 AM
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IdioticBaka1824 said:
But downloading the DLL file itself and putting it in the game's folder works.
It also carries a significant amount of risk. Said dll could contain trojans. It is much better to grab the file from a program that is known for including it, just FYI.
 
Apr 14, 2014 at 2:03 AM
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p165578-0-pkhxv4c.gif

shhh, no tears now
 
Apr 14, 2014 at 2:13 AM
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Aww, Frog is sleepy. I think. :3

I might hatch an evil scheme in order to play this demo soon...
 
Apr 14, 2014 at 2:25 AM
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CAVE FROG 2: RETURN OF THE RED CRYSTAL
 
Apr 14, 2014 at 2:49 AM
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Cave Frog has 8 letters, Pixel has 5. If you subtract Pixel from Cave Frog you get 3 letters.

Cave Frog 3 in HD 3D 2040p confirmed
 
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