Dec 17, 2012 at 10:05 PM
Ah, now this, THIS is what I was waiting for.HyMyNameIsMatt said:- THE review I was waiting for-
The first thing about how the pit doesn't take you to the start point....dunno how that happened, I tested it right after I read what you wrote (thinking "WHAT. HOW. I TESTED THAT THING ALMOST EVERY TIME I TURNED ON THE GAME), it worked perfectly. So yes, it would take you back to the start point and the first two breakable blocks were there just in case, as to remove an extra 10 seconds of backtracking.
I'm glad you enjoyed the town in terms of immersion and environment-interaction. I'll probably just remove unnecessary claustrophobia and some background elements so it isn't too much for the eyes.
The breakable blocks were in there for the Snake + Polar Star combo, using the Snake to safely take out enemies and then using the Polar Star to break the blocks, but I guess I forgot something called logical abuse since the Polar Star can still efficiently kill enemies. Maybe I'll just take those out in The Bat Cave and not its other half, seems unnecessary.
Overall, you like it, but you just want me to space things out and not make everything filled with claustrophobia.
Thanks Matt, I needed something like this.