What andwhy is suggesting is that for each org voice, there is some raw sound data in the cave story exe somewhere for what that voice sounds like. If you could replace that data with the audio data from your mp3, and then use resource hacker to put in an org file containing a single note held for the duration of your mp3 file at whatever pitch the pitch of the audio data in the exe represents (probably either middle C or A-440), then the file would still technically be in org format, but it would play the audio sample that you want rather than the standard org audio samples. Also, andwhy, my guess is that the exe does not contain an audio sample for every single note possible in organya (that would use a lot of memory), they probably just have one audio sample for each voice at a certain pitch (like I said before, probably C or A). In other words, you probably shouldn't be looking for a note that is never used in cave story, you should look for a voice that is never used.