CSBD now to be owned by Nicalis! (Though sideways falling blocks scares me a bit, whether you mean falling at an angle, or moving at a speed like the Side Presses)Vertical Egg Corridor? Yes we can! Sideways falling blocks in hell? Yes we can! New enemy boss patterns? Yes!!!
Interesting, how exactly does that work? As much as that might ease things for the player, it seems like it would sort of diminish the challenge and secrecy associated with getting the best ending. Then again, this is the company that in its Wiiware trailer blatantly showed the player bringing Curly into the waterway cabin.You can retry the booster labyrinth jump without reloading the game.
They just made it possible to jump back up to the top without the Booster 0.8 is all. What were you imagining it was?Interesting, how exactly does that work? As much as that might ease things for the player, it seems like it would sort of diminish the challenge and secrecy associated with getting the best ending. Then again, this is the company that in its Wiiware trailer blatantly showed the player bringing Curly into the waterway cabin.
If you think that manuals are mandatory these days then you have been living under a rock. Most games don't even bother with manuals anymore.As nice of a concept as some of the challenges are, as nice as a couple minor mechanic tweaks are, and as nice of musicians Pixel, Danny Baranowsky, and RushJet1 are, there really needs to be more of a weight in Nicalis' words "But wait, there's more!" And I don't just mean including physical trinkets alongside the game and mandatory manual.
@tyrone Please give us tutoral level :^)If you think that manuals are mandatory these days then you have been living under a rock. Most games don't even bother with manuals anymore.
I dunno, maybe a wizard zaps you back up to the top if you want it to. This is such a big Cave Story paradigm shift that anything seems possible all of the sudden.They just made it possible to jump back up to the top without the Booster 0.8 is all. What were you imagining it was?
Couldn't you just press start and hit exit game?I remember having to turn my 3ds off and then back on again if I missed that jump by a pixel.