Infinite Mimiga Mask

Dec 19, 2014 at 7:23 PM
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Doors said:
You probably fucked your map data
Yeah I think it's that. I need to get a fresh new cave story folder. Edit: Reinstalled, and no problems now. :D Thank you very much for making this lace!
 
Dec 22, 2014 at 4:32 PM
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Q: What happens to the original <EQ+0064? Does it still affect it, or is it completely nulled out?
 
Dec 22, 2014 at 9:05 PM
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should have no effect iirc
 
Jan 3, 2015 at 7:17 AM
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it's
not an actual mimiga mask
it's a TSC command
 
Jan 3, 2015 at 7:24 AM
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Ah, FUCK.
First ASM hacking, and now some other Shit named TSC commands! So... nevermind. I just realized i've been doing this since the beginning of the game, I think... Isn't it that junk in the script editor, right? (I cuss a lot...)
 
Jan 3, 2015 at 7:30 AM
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Ah, FUCK.
First ASM hacking, and now some other Shit named TSC commands! So... nevermind. I just realized i've been doing this since the beginning of the game, I think... Isn't it that junk in the script editor, right? (I cuss a lot...)
Yes, it's really simple. just use the "<MIM" command followed by four numbers. 0000 is the first set of quote sprites.
 
Jan 3, 2015 at 7:55 AM
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The past 2 hours have been fulfilled. T.T version 0.0.4 here we come! Thanks!
So... I typed in <MIM into the script of my game and it isn't an actual command :(
What am I doing wrong here?
 
Jan 3, 2015 at 7:57 AM
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The past 2 hours have been fulfilled. T.T version 0.0.4 here we come! Thanks!
So... I typed in <MIM into the script of my game and it isn't an actual command :(
What am I doing wrong here?
Did you install this hack? and also boosters lab and cave editor claims it's not a command by saying "Errors in syntax, are you sure you want to save?".
 
Jan 3, 2015 at 9:06 AM
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Okay, so I applied the first part to 004154B8... and it tells me unrecognized identifier...
I don't wanna get a whole new game though, I'm trying to apply this to my mod.
Alright... I copied it from the binary of the mod, so you put <MIM0001 to give yourself the Monica's mask, right? Let's test it.
Tried it and it crashes as soon as I start the game. Well, I'm pretty PO'd. What's wrong now?
Damn auto correct made it say Monica!
 
Jan 3, 2015 at 9:47 AM
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Jan 4, 2015 at 12:58 AM
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Will anything break if I apply the hack to 0x425149 instead of 0x424eaf? Was there any reason this was changed?
 
Jan 4, 2015 at 3:27 AM
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Don't have the same free space.

I've tried moving it to 0x4937F4 instead, but I can't get it working. Everything looks identical to the sample EXE as far as jumps, and I've tried both JMPs and JNEs and it simply crashes when I try to run the command.


EDIT: I've tried using the flags themselves instead of inserting the <MIM command, and it seems to work fine that way.
 
Jan 6, 2015 at 4:26 AM
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So I noticed this doesn't seem to affect the Quote NPC, or things like teleporting...
 
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