If Quote was a Pokemon Trainer

Jan 12, 2014 at 9:35 PM
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If Quote had quite miraculously had awoken to be a Pokemon trainer, what would his Pokemon set of 6 be and which region does he wake up in? Ex:( Espeon, Poliwrath, Manchamp, Charizard, Metapod, Zubat. He wakes up in Kanto.) You may also add reason to why he chose these Pokemon and his progress as a trainer.
 
Jan 12, 2014 at 10:04 PM
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six caterpie
 
Jan 12, 2014 at 11:09 PM
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6 metapod all permanently equipped with everstone
 
Jan 12, 2014 at 11:41 PM
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Zubat, Zubat, Zubat, Zubat, Zubat, Zubat, and he'd wake up in the Cantelopian Region.


pics ur it didunt hpen
p178270-0-cantelope.png
 
Jan 13, 2014 at 1:36 AM
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It'd be cooler if we assigned Pokemon types to characters. Quote and Curly would obviously be Steel, Misery would be Dark, Date would clearly be Fairy. THE END.
 
Jan 13, 2014 at 1:45 AM
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Whoa...but...then...what type is Barlog? I have no regrets asking.
 
Jan 13, 2014 at 1:48 AM
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Good question. It sucks cause so many characters are robot-like, and then the rest are furries. It's hard to type match without being redundant.
 
Jan 13, 2014 at 1:52 AM
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did someone say FAIRY TYPE?
p178274-0-qrpu20c.png
anyways...
balrog'd probably be a steel/flying type, like skarmory.
i was thinking curly would be steel/electric and quote steel/normal, for some reason.
date's just a normal type, cuz unless its date-hime, he is not gunna be a fairy.
ballos would be a dragon/rock type because he's strong and he is literally a rock! if not that, then rock/dark.
king'd be a normal/fighting type, jack, toroko, sandaime and pretty much every other mimiga would be normal type.
chaco would be the fairy type, tho.
 
Jan 13, 2014 at 2:18 AM
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Kayya that's beautiful. You should make Date-hime story full of frilly dresses and kawaii sparkles.

I feel like Date would be Dark though
 
Jan 13, 2014 at 2:32 AM
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Wild Desu said:
Kayya that's beautiful. You should make Date-hime story full of frilly dresses and kawaii sparkles.

I feel like Date would be Dark though
thanks but im working on lots of stuff already so i dont think i'd have time to make that

and dark... if miserys not dark/psychic, then dates dark/psychic. if she is, then date is just dark, maybe dark/normal.
 
Jan 13, 2014 at 3:07 AM
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Date seems to be pretty likely to be a Dark Psychic.
What about Ballos though?
Personally I think he'd be Steel/Psychic, but that's just me.
And I have no idea what kind of pairing's are bad guys I'm still not far into Emerald.
 
Jan 13, 2014 at 3:08 AM
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Chinfish = Magicarp. That is all.
 
Jan 13, 2014 at 3:51 AM
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Kayya said:
thanks but im working on lots of stuff already so i dont think i'd have time to make that

and dark... if miserys not dark/psychic, then dates dark/psychic. if she is, then date is just dark, maybe dark/normal.
Date would be dark/ghost type
 
Jan 13, 2014 at 3:51 AM
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Cthulhu is definitely Fairy type.
 
Jan 13, 2014 at 11:33 AM
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All I can say is
Sue would be ice type
Because of how COLD she is to you at the beginning of the game.
 
Jan 13, 2014 at 10:28 PM
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Arthur would be Fire/Fighting type.
And, personally, I think Barlog would be Dragon/Flying type.
No Idea where that came from, but whatever. :)
 
Jan 13, 2014 at 10:59 PM
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Hmmm....

Fuyhiko: Entei, Charizard, Vulpix, Growlithe, Cyndiquil : Kanto, to wreck havoc with Entei.
 
Jan 14, 2014 at 1:17 AM
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Quote's Team:

Polar Star Lv 4

Ability:Basic - This gun has a lower chance of a critical hit, but does equal damage to all types, including those immune to it.

Nature:Calm

Moves:
Shoot (40 damage, Normal, 100 accuracy)
Quick Draw (30 damage, Normal, 100 accuracy, preemptive)
Trigger Happy (20 damage, Normal, 100 accuracy, 1-3 hits)
Broken Charge (85 damage, Normal, 90 accuracy, recoil damage, may flinch, moves last)

Missile Launcher Lv 3
(Super Missile Launcher, with 20 less damage and 5 less accuracy on all moves)

Missile Launcher evolves into:
Super Missile Launcher Lv 3

Ability:punch - This gun hits for +20 damage and +5 accuracy.

Nature:Rash

Moves(with Punch):
Missile (70 damage, Normal, 100 accuracy, 20 PP)
Super Missile (90 damage, Normal, 95 accuracy, 10 PP, may flinch)
Tri Missile (40 damage, Normal, 65 accuracy, 10 PP, may flinch, 3 hits with separate accuracy)
Detonate (110 damage, Fire, 60 accuracy, 10 PP, heavy recoil damage if missed, may paralyze)

Fireball Lv 3

Ability:Flare - This gun has a higher chance to burn when not super effective.

Nature:Quiet

Moves:
Rebound Flame (60 damage, Fire, 100 accuracy, doesn't hit Flying, may burn)
Fire Rain (20 damage, Fire, 100 accuracy, decreases Special Defense, may burn, hits 1-2 times)
Searing Ember (50 damage, Fire, 95 accuracy, doesn't hit Flying, high chance to burn)
Trick Flare (75 damage, Fire, 85 accuracy, 75% chance to hit Flying, may burn, moves last)

Bubbler Lv 3

Ability:Soak - Neutralizes Quote's weakness to Fire, until hit by Fire or 6 turns. This reactivates every turn this gun is being used.

Nature:Naive

Moves:
Bubble Stream (50 damage, Water, 100 accuracy, 25 PP/battle)
Bubble Shield (Water, 15 PP/battle, blocks attacks until [user's HP/6] damage then pops, causes 10 contact damage)
*Splinter Storm (90 damage, Ice, 100 accuracy, replaces Bubble Shield while active, may freeze or flinch)
Bubble Hold (Water, 100 accuracy, 10 PP/battle, lowers Attack and Speed)
Splinter Stream (60 damage, Ice, 100 accuracy, 25 PP/battle)

Blade Lv 3

Ability:Imbued - This weapon is super effective against Dark. In addition, neutralizes Quote's weakness to Fighting while used.

Nature:Brave

Moves:
Power Stab (100 damage, Steel, 90 accuracy, high critical hit rate)
Quick Slash (90 damage, Fighting, high flinch rate, 50% chance of preemption)
Block Counter (Fighting, 95 accuracy, blocks/avoids any attack that turn and counterattacks for 40 damage)
Soul Burst (65 damage, Psychic, traps and hurts target for 2-5 turns, low chance to cause Curse status)

Fireball evolves into:
Snake

Ability:Intangible - Hits through all barriers and Fly etc. for half damage. Also, has a higher chance to burn when not super effective.

Nature:Quiet

Moves:
Plasma Wave (80 damage, Fire, 95 accuracy, may burn)
Plasma Rain (40 damage, Fire, 95 accuracy, lowers Special Defense, may burn)
Searing Blaze (70 damage, Fire, 90 accuracy, high chance of burn)
Plasma Flare (95 damage, Fire, 80 accuracy, may burn, moves last)

Machine Gun Lv 3

Ability:Memento - This gun is super effective against Psychic. In addition, 50% chance to nullify Ground when used.

Nature:Gentle

Moves:
Bullet Stream (25 damage, Normal, 100 accuracy, 20 PP/battle, hits 2-4 times)
Aerial Shot (65 damage, Normal, 100 accuracy, 15 PP/battle, attacks and flies up on first turn, drops on second)
Controlled Stream (60 damage, Normal, 20 PP/battle)
Quick Round (25 damage, Normal, 100 accuracy, 15 PP/battle, hits 2-3 times, preemptive)

Nemesis Lv 1

Ability:Unassuming - This gun cannot land a critical hit or be super effective, but has a chance to keep Quote alive with 1 HP.

Nature:Lonely

Moves:
Lightning Bolt (90 damage, Electric, 100 accuracy, may paralyze)
*Wisp Bolt (30 damage, Electric, 95 accuracy, high chance to paralyze, replaces Lightning Bolt after a use until Wisp Bolt is not used)
Compressed Bolt (45 damage, Electric, 100 accuracy, preemptive, may paralyze)
Duckling (10 damage, Normal, 40 accuracy, replaced permanently with Goddess Duckling after 127 foes defeated with Duckling)
*Goddess Duckling (90 damage, Normal, may infatuate or curse, low critical and high flinch rate, 5 PP/battle)
Retribution Bolt (120 damage, Dark, 85 accuracy, will fail if not attacked, goes last, 5 PP/battle)

Polar Star evolves into:
Polar Spur, with which Quote wipes the floor with Elite Four Misery, Date, Sue, Core, and Champion Ballos.

Ability:Resolve - This gun is super effective against Dark and Psychic. It also hits types that are immune to it.

Nature:Adamant

Moves:
Whimsical Shot (40 damage, Normal, 100 accuracy, low chance to cause Infatuation status)
Trigger Whimsy (20 damage, Normal, 100 accuracy, preemptive, hits 2-5 times)
Stream Laser (100 damage, Normal, 90 accuracy, moves last)
Charge (Normal, used up to two times to replace Shoot with better attacks, can't use other attacks while charging)
*Twin Laser (100 damage, Normal, 95 accuracy, hits two times with separate accuracy, preemptive, may flinch, requires 1 charge)
*Ultimate Beam (400 damage, Normal, 100 accuracy, requires 2 charges)

{}{}{}{}{}

Quote

Type:Steel

Gender:Male (cannot breed)

Trainer ID:None

Badges:None

Money:None

Nature:Serious / [[Quirky]]

Encounter quote: "...?"
In-Battle losing quote: "...*pant*..."
In-Battle winning quote: "..."
Win quote: "...*sigh*..."

Stats:
HP:D
Attack:C
Defense:A+
Special Attack:F
Special Defense:A-
Speed:B

Moves:
Struggle (no training or instincts)

Potential Moves:
Attack (50 damage, Normal, 100 accuracy)
Haymaker (60 damage, Fighting, 100 accuracy)
Skill Kick (70 damage, Fighting, 100 accuracy, moves last)
Focus (Psychic(?), increases Speed and Accuracy)
??? (100 damage, Non-Elemental, hits Special Defense)

Item:
Turbocharge (decreases charge time)
Arms Barrier (slows gun levels from falling)
Life Pot (heals HP in a dangerous situation)
Amulet (increases luck)
Red Lipstick (very slightly increases chance of infatuation)
Cute Panties (very slightly increases chance of flinch)
Iron Bond (???)

{}{}{}{}{}

I really should be studying, it's finals week...
 
Feb 2, 2014 at 7:54 AM
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That's all good and well but I have a very important question

how can a gun be a pokemon
 
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