Dec 31, 2008 at 7:27 AM
Join Date: May 28, 2008
Location: PMMM MMO
Posts: 3713
Age: 32
I've noticed that when you set a value for the instrument(percussion only) in an org (like, lets say making track 9 a Bass01) and if you hack that org into a cavestory mod, track 9 will play as a (Snare01) no matter what you change track 9's instrument to.
When i first saw this i thought that this meant that every song used the same instruments for their percussion (something along the lines of Track8 = Bass01, Track9 = Snare01, Track10 = HiClose01, Track11 = HiOpen01, etc) but looking at songs such as White.org (King's theme) and Ending.org (the song played at the credits) I can see that their percussion instrument values differ (particularly tracks 12 and 13) and play in the game properly.
So I was wondering if, in the executable, there were values that set the instrument percussion values for these orgs, and how they might be edited. It would be useful to modders in the future who would plan to add their own music to the game in org format.
Edit: It should be noted that I am using Resource Hacker to import the orgs into the executable, ty to Lace for reminding me to include this.
Edit2: It should also be noted that I am using OrgMaker 134 to make the orgs (the org maker that is FULLY compatible with cavestory i believe)
When i first saw this i thought that this meant that every song used the same instruments for their percussion (something along the lines of Track8 = Bass01, Track9 = Snare01, Track10 = HiClose01, Track11 = HiOpen01, etc) but looking at songs such as White.org (King's theme) and Ending.org (the song played at the credits) I can see that their percussion instrument values differ (particularly tracks 12 and 13) and play in the game properly.
So I was wondering if, in the executable, there were values that set the instrument percussion values for these orgs, and how they might be edited. It would be useful to modders in the future who would plan to add their own music to the game in org format.
Edit: It should be noted that I am using Resource Hacker to import the orgs into the executable, ty to Lace for reminding me to include this.
Edit2: It should also be noted that I am using OrgMaker 134 to make the orgs (the org maker that is FULLY compatible with cavestory i believe)