PolarStarGames said:
http://dictionary.reference.com/browse/dissonant
Also I'm gonna be the second person to complain about it; your song edits sound bad.
And to add on the plagiarism thing...okay, you're crediting the author now. That's super, actually. But...that doesn't make it okay for you to use the maps still. You don't have
permission from the author to use them, for one. And I know how impossible it is to get permission from a Japanese author, but the point still stands.
Sure, the author doesn't have copyright on the maps or anything, but that's no justification to reuse them. Just because you CAN use them TECHNICALLY doesn't mean people will respect you for your decision to use them.
And second, it's just straight up lazy to reuse someone elses shit. It's your mod. Make it your own! Honestly, it's not that hard to make a few simple maps. Put the effort in.
Alright, for future reference, I will not do that. I was unaware that it is deemed disrespectable. With the current state of the DU, it's questionable if the modder even still has an internet presence, but I will keep this in mind.
Thank you for your understanding.
And honestly, I've had plenty of people listen to all of my edits in person. Minus the Balcony one, which I myself don't like, I've had numerous people like them. I even showed my friend (who is one of the most musically talented people I know) and he greatly enjoyed it. I am finding it hard to believe that the only people who dislike my music are here on the forums.
In any case, I am open to suggestions, as long as you can validate your suggestions and give ways to fix them.
Jpzarde said:
I get a feeling that your mod's scope is a bit too large for you, especially if it means you (the developer) have to resort to using other people's content in order to save time.
Like many others here, myself included, you're a one man modding team. It's unlikely that anyone else can help you (but that does not mean they won't help you! Even if they can't contribute to the mod itself, I bet you they've got some killer advice). Another thing, Time is sparse, especially since you have school and other important things to worry about (I assume so anyway). While I was working on my own mod, I started losing motivation to continue the project, because I found that I didn't have enough time for the scope of the mod, which at the time was similar to the scope of Heaven and Hell. As a result, my mod's been on a loooong hiatus.
If you plan on starting any other projects, it may be a worthwhile idea to make a short level pack that makes use of original cave story graphics, and focuses more on gameplay rather than story. It will be easier to do, and a lot more fun for you. If you plan to have some kind of story, it will be easier to make a story in the same universe as Cave Story, as there's already concrete rules and themes in play. Making a good story can take a while, and can potentially lead to some slip ups if underdeveloped in the middle of mod development (although it's entirely possible that you've already got the story, and are just developing the game itself. Just something to think about).
Scope should be reflective not of what we hope to achieve, but rather what we know for certain what we can do. If you're good at art, focus on art. If you're good at music, focus on that too, and so on. I'd personally love to see another Cave Story mod with a focus on levels and gameplay.
I hope this helps in someway, shape, or form.
Thank you for advice, but honestly, you've misjudged me completely. In my eyes, this game is merely a medium for the story, since it plays out better AS a game. I am terrible at writing stories, so why not orchestrate one? That's what this mod is about. At the very least, I will finish the story, but this is my first full scale mod. It will have some kinks. I hope that you'll be able to see this not as a fantastic and wonderful GAME, but rather a well written and amazing story. If I scrapped this game, I would feel TERRRIBLE. I want this story to have a better ending than so many others. I WILL finish this game, and perhaps I will one day be able to look back on it and see my improvement over the course of its development. I can already say that this next iteration I will be releasing sometime soon (with summer coming) will be far better, and by the end, I hope it can show my improvement, so I can work on my next great story. This time, yes, in the Cave Story universe.
I will finish this mod. This story WILL have an ending. But I've already decided to cut the third branch of the storyline.
EDIT:
Also, yes, a lot of characters are NAMED after third-party characters. It's because I'm a huge fanboy who can't help but reference favorite works of mine. It shouldn't detract from the experience, however.
EDIT2:
Still watching the livestream (had to pause it to visit a neighbor in the hospital). Everytime I hear the world "stolen" I feel absolutely terrible. I really apologize for incorrectly crediting that. I'm probably beating myself up more than is necessary but I try and hold integrity over everything else.
In all honesty I feel bad enough about it to potentially scrap the game because of it. Although it was an accident, it still pains me to think that I've wronged someone.
EDIT3:
That "He's A Pirate" ORG is one of my earlier ones, I'm working on a new version now that isn't a total piece of crap.
Additionally, I know you're about to complain about having to leave and come back to the mining room, but a weird flag problem required me to have the player leave and then come back. Also, further issues with the Doctor sprites have arisen in this next update that make no sense (like his "standing" ANP being switched with his "floating" ANP and sprites being mixed up and not facing the right way despite numerous attempts to correct them with TSC and deleting/replacing sprites).
EDIT4:
Uh... I just checked, and the background for the Hall of Immortals is set to Parallax Scroll (clouds). I'm not sure why it's not working. I'm going to try fixing it now but I'm not sure what the problem is...