• Please stop embedding files/images from Discord. Discord has anti-hotlinking logic in place that breaks links to Discord hosted files and images when linked to from anywhere outside of Discord. There are a multitude of file/image hosting sites you can use instead.

    (more info here)

Haunted House Story - Reinforced [temporarily down]

Oct 31, 2024 at 8:16 AM
hi hi
"What're YOU lookin' at?"
Join Date: Oct 17, 2011
Location: probably somewhere else
Posts: 1112
Age: 28
Pronouns: none
HHsR titlescreen house filtered.png

hi hi

i’ve come here with another update to the mod. and well, it just so happens that today marks the 10th anniversary of the mod! i know i more or less disappeared for five years during the development, but time flies whether we want it to or not. and just like this, even after all this time… the mod is still not finished. but you get another update, so that’s something, right?

i’d like to thank everyone who is still interested in this little project even after all this time - without you and your support, i would not have got this far. it might not be the most popular cave story mod out there - not even close - but i believe it’s the oldest mod that is still in active development now.

i’ve always wanted this mod to be something special, but something special made by *me*. basically every sprite in the mod, every song, every hack - i wanted to do by myself. there are still some vanilla cavestory assets and one enemy still uses a sprite i was given by jed37 back in the original HHs days; i also did take tips and advice from people who simply know more than i do when it comes to ASM and music, so while i still call this a pure solo project, it most certainly wouldn’t be a thing if it wasn’t for people who were willing to help me out when i needed it.

i’d like to extend the thanks to all the forum members who still frequent this place and the entirety of the Cave Story Modding Community. you all treated me like a friend when i was a questionable acquaintance at best. i wish you all the best.



back to the mod…
the changelog for this update is absolutely massive. there is a bunch of new features, almost all the bosses that were already in the game got revamped in one way or another, and of course there are new areas to explore. the story and lore make slightly more sense now, even though i had to make a few cuts here and there to preserve consistency. even though i had all the time in the world to work on this update, i still ran out of time to do a few final changes. oops.
it’s mostly graphical - the main cast got new small sprites, but it made the portraits not match anymore, so i’ll have to patch that in later… the main tileset the game uses for most of the areas is also pretty outdated - 2014 pixel graphics don’t feel great when compared to the newer sprites anymore. i’ll have to release a small patch to update both some time later in november, but for now, i just want a break.

since HHsR is one of the most heavily edited mods when it comes to pure ASM, i’ve had windows defender spit in my face many times, telling me the game is malware and all that jazz. i suppose it seems weird that the cave story mod you just downloaded might trip your antivirus, but there’s really not much i can do about it - i’m directly editing the code of a 20 year old platformer. of course it’s weird. but it’s up to microsoft to stop randomly detecting my patches, i guess. if you’re still unsure about this whole thing being safe, here’s the virustotal summary for the game’s executable file.

here’s a few screenshots of the new areas
HHs_dj9w4iuf3b.png
HHs_lcJ5U7dgsG.png
HHs_uYqcPNF93k.png

<link removed. i am no longer happy with the mod>

i guess that’s enough typing. happy halloween, happy (late) noxid is a sexy beast day, and i hope you have a great day.
oh, and enjoy the mod!
 
Last edited:
Jan 28, 2025 at 9:22 PM
hi hi
"What're YOU lookin' at?"
Join Date: Oct 17, 2011
Location: probably somewhere else
Posts: 1112
Age: 28
Pronouns: none
hi hi
me with a general update again.

i might have been a dramatic bitch and deleted all the links to my stuff around christmas time, but i wanted to come clean and say that they will be back once i solve a few issues with the mod that are really making me unhappy about it right now. the mod is not really dead, i just want to be satisfied with its state before i re-release it again. i'm sorry for all the inconvenience. i'll do better next time.

please wait warmly, and if you *really* want to play the current version before it's fixed, please contact me directly for a copy of the mod. the public links should be back up in a few weeks.
once again, i'm sorry for being weird about it, i just want to do it my way, so i'm not tempted to be stupid about things again.

thank you for understanding.
 
Back
Top