Oct 31, 2024 at 8:16 AM
Join Date: Oct 17, 2011
Location: probably somewhere else
Posts: 1112
Age: 28
Pronouns: none
hi hi
i’ve come here with another update to the mod. and well, it just so happens that today marks the 10th anniversary of the mod! i know i more or less disappeared for five years during the development, but time flies whether we want it to or not. and just like this, even after all this time… the mod is still not finished. but you get another update, so that’s something, right?
i’d like to thank everyone who is still interested in this little project even after all this time - without you and your support, i would not have got this far. it might not be the most popular cave story mod out there - not even close - but i believe it’s the oldest mod that is still in active development now.
i’ve always wanted this mod to be something special, but something special made by *me*. basically every sprite in the mod, every song, every hack - i wanted to do by myself. there are still some vanilla cavestory assets and one enemy still uses a sprite i was given by jed37 back in the original HHs days; i also did take tips and advice from people who simply know more than i do when it comes to ASM and music, so while i still call this a pure solo project, it most certainly wouldn’t be a thing if it wasn’t for people who were willing to help me out when i needed it.
i’d like to extend the thanks to all the forum members who still frequent this place and the entirety of the Cave Story Modding Community. you all treated me like a friend when i was a questionable acquaintance at best. i wish you all the best.
back to the mod…
the changelog for this update is absolutely massive. there is a bunch of new features, almost all the bosses that were already in the game got revamped in one way or another, and of course there are new areas to explore. the story and lore make slightly more sense now, even though i had to make a few cuts here and there to preserve consistency. even though i had all the time in the world to work on this update, i still ran out of time to do a few final changes. oops.
it’s mostly graphical - the main cast got new small sprites, but it made the portraits not match anymore, so i’ll have to patch that in later… the main tileset the game uses for most of the areas is also pretty outdated - 2014 pixel graphics don’t feel great when compared to the newer sprites anymore. i’ll have to release a small patch to update both some time later in november, but for now, i just want a break.
since HHsR is one of the most heavily edited mods when it comes to pure ASM, i’ve had windows defender spit in my face many times, telling me the game is malware and all that jazz. i suppose it seems weird that the cave story mod you just downloaded might trip your antivirus, but there’s really not much i can do about it - i’m directly editing the code of a 20 year old platformer. of course it’s weird. but it’s up to microsoft to stop randomly detecting my patches, i guess. if you’re still unsure about this whole thing being safe, here’s the virustotal summary for the game’s executable file.
https://www.virustotal.com/gui/file/d45f7163b4f7d11b71aec10ce1d82044421ff7b7d496d05d1268f871a4ce60e3
here’s a few screenshots of the new areas
<link removed. i am no longer happy with the mod>
i guess that’s enough typing. happy halloween, happy (late) noxid is a sexy beast day, and i hope you have a great day.
oh, and enjoy the mod!
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