really nice title screen art! Not an actual problem, but I'd personally prefer another song for it though. The Plantation theme (to me) gives the image of greenery and jungle, which feels kinda weird (plus, it's my least favorite song in the game...). But whatever, that's so subjective.
GAME THEORY: Misery's dog is the ghost dog in Hell
Also, great bad ending there.
Misery's Booster seems a little too... Booster-y. She's using magic, not a jetpack.
You're a mean one, Ms. Sery
I love how low-stakes this plot is. And how much of a grump Misery is. And how everyone's scared of her.
When Misery looks up, her gun-holding hand isn't holding the gun. It's at her side like when she's looking forward.
I like the level design in Labyrinth P. It's like Megaman. And huh, Curly teleports to you when you get far away. That's cool, how'd you do that?
aww, Misery's gettin in the Christmas spirit!
though Curly still follows you even if you go back, so it's not really a race...
GAME THEORY: Misery is a robot because she can collect Life Capsules. But then again she can't use refill stations so...
GAME THEORY: EVERYTHING IN THE MOD IS FAKE AND IT'S MISERY'S DYING DREAM
that theory has to be correct because you can't disprove it
?????
This looks kinda weird. Like, the room is so dark you can't see the walls, but you can see the floor and parts of the ceiling at 100% brightness.
"You're Quote's, like, sister, right?"
"Yeah, close enough."
Hayden, I have some bad news for you...
I like this dialogue a lot. Conversations flow naturally, NPCs are varied, and it's funny/charming without needing to meme everything up.
what
why
This one was pretty miserable. It's such a tight jump I had to willingly get hit by spikes for the damage boost, and even then it took like 6 attempts. That isn't bad in itself, but the blandly-tiled, challengeless corridoor is what sucks about it. It takes like 30 seconds to get through and there's nothing there. I walked through it at Curly, then back when nothing was there. Then I lost most of my health health and ended up walking through it to save, then walked back through it again. Then died and had to walk through it again. Then finally got the present and had to walk through it again. That's like 5 minutes of walking in a straight line.
In general, there are a lot of moments where you're just walking in a straight line for a bit, not doing much. It's usually not too bad, just kinda boring.
I just noticed the luscious jiggle physics on Misery's hat, and now cannot stop staring.
uh ok emo robodude in a completely different art style that's supposed to be quote
why are you referring to yourself in the third person and why are you pointing at my weiner?
Quote looks ok tho
clashes with the other characters, but it's hard to copy the original game's style anyways
Absolutely disgusting.
I love you.
Hey wait no! I don't wanna go to Grasstown! I didn't explore all of Sand Zone yet, there's probably presents there!!
Come on, at least lemme have a YES/NO option.
Jeez why is Quote so emo?
In Grasstown, the crack in the wall turns into an actual doorway...?
Wait, this second room looks like...
oh noooooooooooooo
Huh, this is a nice turn of events. Misery's past is coming back to haunt her, eh? Hopefully it's not about the Doctor coming back or something lame like that...
Going from the Balcony to the Tower Base makes it immediately night...?
King's and Toroko's graves are a nice, sad touch.
Aww... come on. Sorry if it sounds harsh, but the Doctor getting revenge or whatever is kinda disappointing to me. It's just, for lack of a better word,
lame. The Doctor is already a pretty generic bad guy, so having him just be there with like, no explanation... there's just so much more you could do with a sequel story. Heck, Ballos coming back would've been better.
Well, it's not too bad. It's kinda well-integrated into the story. Kinda. At least it doesn't give you a much more interesting storyline and then in the last 10% say "hey all that stuff was pointless because the Doctor was pulling all the strings so go shoot him now", like a certain other mod...
That's a weird response to finding *your own* underwear. Like, why not?
Okay THAT'S bad. You don't spawn the player right over lava like that.
Maybe I'm just tired, but this seems too hard, as least compared to stuff before it. In general, this mod has a weird difficulty curve. Most of it is really easy, but then you get these really tight Booster v0.8 jumps that are WAY harder than the rest. The Underside and Last Cave especially. I didn't have too much trouble in either of these, but the Underside especially is pretty unforgiving with its 1-tile-wide openings.
Or maybe I just suck with the v0.8.
The weird Balcony is cool. But that present on the lower area... jeez. I'm not getting that. It'd be easier if I could ask Curly for her machine gun or something.
uh okay, weird place to put a debug room
final boss is okayish i guess
Firts part is just the Doctor again
It's not exactly too easy... it's that there's not much going on. Most of the danger is on the top part and edges of the screen, and they don't do much damage. The main challenge is hitting the damn crystal in the first place.
uh alright, fun little 35 presents ending yay!
Misery finally got the Christmas spirit!
also, seriously awesome credits images. It's a rarity to see those, and they're pretty cute!
(tho why did the one with malco have way more colors than the rest)
Thanks for making it!