Enemies not dispensing experience!?

Mar 16, 2008 at 4:39 PM
It's a Sony
"Keep on rollin'!"
Join Date: Mar 7, 2008
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It's the sprite number under "Misc->Balloon (counter)" and I'm putting it as a separate entity, it's not part of the counter bomb or Deleet... I'm using a CNP not an SNP, so it's already there. Should I use a WAI to wait until it's done counting or something? And is there any way to execute an event after the counter has reached zero (if I can get it working)?
 
Mar 16, 2008 at 6:00 PM
Cold Agony of Resolute Vacuum
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Join Date: Jan 1, 2008
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I'm not certain, but I think it has to be attached to a Deleet or Counter Bomb...
Maybe there is a long and complicate method using flags, but I can't help you with this one. Soz~
 
Mar 16, 2008 at 9:04 PM
It's a Sony
"Keep on rollin'!"
Join Date: Mar 7, 2008
Location:
Posts: 460
Age: 32
I'll just go about it a different way then and ignore the counter bubble. It'll be faster this way anyway.

Or if there were a way to hide a counter bomb behind the door and a tile... hmm....
 
Mar 17, 2008 at 2:13 AM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jan 1, 2008
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lol
Well, if it works out, lemme know.

EDIT: OMG OMG OMG! 600 posts! Wheeeeeeeeeeeeeeeeee!
 
Mar 17, 2008 at 7:03 AM
Justin-chan
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
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Tip - Check the original CS' script
 
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