Nov 30, 2017 at 5:53 AM
Join Date: Nov 3, 2015
Location: Westminster, Colorado, U.S.A
Posts: 128
Pronouns: he/him
As some of my friends in the CSMC Discord group may know, I created a mod for Modfest II on November 18th, 2017. I have since improved it, added mods and done other great things to it since.
This mod contains a short little "under the island" theme, abiding by an aesthetically pleasing purple tone. I made it in 5 hours (mainly just making maps, scripting and editing sprites) and got relatively good feedback from it. So, I thought "why not upload this to the forums?" So, now you have this abomination. Now, some credits due.
Credit to Clownacy, because I used his mods and mod patcher; without those, you wouldn't have any of the fancy features like widescreen and 60fps.
Credit to 2Dbro, the ORG used throughout the game was by him.
And last but not least, thanks to Pixel for making the original game and inspiring me to get into the community the game made.
Feel free to ask questions, criticize my presentation and vent off by continuing this post!
This mod contains a short little "under the island" theme, abiding by an aesthetically pleasing purple tone. I made it in 5 hours (mainly just making maps, scripting and editing sprites) and got relatively good feedback from it. So, I thought "why not upload this to the forums?" So, now you have this abomination. Now, some credits due.
Credit to Clownacy, because I used his mods and mod patcher; without those, you wouldn't have any of the fancy features like widescreen and 60fps.
Credit to 2Dbro, the ORG used throughout the game was by him.
And last but not least, thanks to Pixel for making the original game and inspiring me to get into the community the game made.
In Ver. 1.1 (R2)
Added logic to the top of the main map
Fixed Homing Flame noises
Reduced Ammo
Added auto-equip
In Ver. 1.11 (R3)
Mainly bug fixes
Added custom icon
Added space at the top-left in the title screen for the best time
Some things I do NOT plan on doing are adding a boss, adding extra areas, buffing/nerfing it, adding/changing weapons or expanding the 'enemy room' area unless if I change my mind.
Added logic to the top of the main map
Fixed Homing Flame noises
Reduced Ammo
Added auto-equip
In Ver. 1.11 (R3)
Mainly bug fixes
Added custom icon
Added space at the top-left in the title screen for the best time
Some things I do NOT plan on doing are adding a boss, adding extra areas, buffing/nerfing it, adding/changing weapons or expanding the 'enemy room' area unless if I change my mind.
Feel free to ask questions, criticize my presentation and vent off by continuing this post!
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