Feb 24, 2016 at 5:50 AM
Join Date: Mar 28, 2014
Location: Los Angeles
Posts: 256
Age: 22
Getting to the end of Egg Corridor? at 10/11 years old, leaving with Kazuma, and then thinking that Cave Story just had a really sad ending for like two years.
Yeah, I tend to read about games I probably never will own too........I actually can't remember doing anything terribly silly in my first playthrough. Besides the obvious fact that I played it in like 2011 (), I knew about the game's best ending and major secrets prior to playing it due to my love of reading and tendency to assume that I'll never get to play games from consoles I don't own.
I do remember spending the majority of a day working on beating the final areas without food, getting up, or doing anything else, though, which was a totally great idea that didn't adversely affect me at all. D:
was it your father's first playtrough?My father did that.
I did that too, but that wasn't my first playtrough. < .<
IMO the machine gun is definitely a better trade than the Spur. You get infinite flight early on with the MG (as long as you keep it at level 3), and the spur's damage is rather unimpressive compared to both the blade and the Nemesis. But that infinite flight is incredibly useful.I traded the Polar Star for the Machine gun, my original instinct was, cool, a new gun, then I realized it took away my Polar Star. I thought it was a better trade, then I heard about the Spur......
IMO the machine gun is definitely a better trade than the Spur. You get infinite flight early on with the MG (as long as you keep it at level 3), and the spur's damage is rather unimpressive compared to both the blade and the Nemesis. But that infinite flight is incredibly useful.
The Spur lazor can pierce enemies, which means that total damage per shot is defined by the number of enemies you can take on at once. There may be a charging time, but that allows you to prepare for the next attack. The Blade however requires more complex xp management and requires you to move close to your enemy to be effective. It also requires that the end user be an effective button masher. Damage per second isn't everything.
We have ALL done that (except for the people who watched a playthrough first/knew how jumping worked)Dying on the first spike to the left in first cave
Reminds me of Star Evil from Action 52, the first obstacle is the first everything dies too unless you know ahead of time.We have ALL done that (except for the people who watched a playthrough first/knew how jumping worked)