Doukutsu Randamu (1.37.3)

Dec 26, 2021 at 6:26 PM
Senior Member
"Wahoo! Upgrade!"
Join Date: Nov 13, 2018
Location: Russia, in long range century...
Posts: 66
Age: 19
The prototype for this thing was created on a weekend for Modfest XVIII. And it won!
Anu5iS8.png

Each level is 118x118 map with procedurally tile layout, hazards, enemies and treasures. Each time you die, you start over from depth 1.

You can encounter life capsules, chests, refill stations as help.

To progress to next stage, collect 10 stars, randomly generated on each level.

Seeds are available, create a file called `seed.txt` in mod's folder and fill it with up to 9 letters or number lower than 4 billion (2^32).

The mod's zip has readme for more information.

itch.io page

Doukutsu Club (archive)

Our Discord server

Credits:
- Cave Story: Daisuke "Pixel" Amaya
- Based on: CSE2 Enhanced by Clownacy and GabrielTFS
- Music: Cory Welch, Tinned Duck, 2dbro, Zenix, txin, mLurker
- Used sprites: ZarroTsu, AsperDev, Tert, Taiki, MintyFresh, Raymundo, lolkat
- Coding help: Kaitlyn
- Bracket OC: Jamark
- Improved Map System: Ikuyo and Onyx
- Monogram font: datagoblin
- Zlib for C++: Piti118, Deepak Bandyopadhyay, Lutz Kettner, zlib team
- JSON decoding: Niels Lohmann and contributors
- Update checking: quyse, Mark Lakata and libcurl team
- Crossovers: 2dbro and Kim Tyranto
- Translation help: Fluffy-Fuwafuwa
- Ideas: NethoWarrior, eli, Tert, Taiki, ColdCallerLoopy, Zierin705, eviled, Thyme Warp, duncathan, Daedily, Woddles, rde, CyberSlash, IdioticBaka1824, Ryla

1.37.3:
- Fixed the teleportation gimmick of Spectral Frog and Dark Misery.
- Fixed the bug with character screen selection overriding config.json.
- Pots no longer render on Improved Map System.
- Fixed the bug with Badge of Love spawning second Nemesis.
- Fixed the inability to place blocks at left edge of the map.
- Fixed the bizzare particle at top of the map.
- Fixed the ability to "break" blocks on pregenerated stages.
- Fixed Aqualite Reefs's track not looping.
- Fixed rendering of weapon items in rankings.
- Fixed the wrong string for in-game Configuration's character select.
- Fixed seed's number display breaking beyond 32-bit integer limit.
- Certain enemies are now immune to knockback, added corresponding tag.
- Added tag for entities which can be shot, but recieve no damage and do not deplete life of bullets that go through them. (current such entities are grass and fire)
- Added tag for entities that are affected by Fishy Tube.
- Fixed the error in English script which stated than Winter Clock's cooldown is 50 seconds.
- Freezing wind now has limit for how long it will freeze the character.
- Updated Japanese resource pack to v2.
- Nerfed Duckman duck's DPS (ducks per second), but increased the damage from 1 to 2.
- Ducks no longer leave annoying effect of colliding with ground.
- Heavily nerfed knockback from Fireball.
- Increased the base damage of Heavy Weight from 6 to 10.
- Fixed the bug with Shield of Resilience crafting.
1.37.2:
- Updated Serenity's sprites. (Cybrill)
- Power Critter no longer accelerates into infinity and outside of Reinforced.
- Fixed the door that appears after level boss's defeat.
- Fixed wrong string used on difficulty select.
- Added 'isJapanese' optional field to resource pack's 'info.json' to tell the game to load in Japanese mode.
- Executable now supports both English and Japanese.
- Fixed the crash when opening options from pause menu.
- Added ability to partially reload resource packs in game via pressing OK.
- No gimmick name is no longer hardcoded at "None".
1.37.1:
- Updated item sprites. (AsperDev)
- Updated Excerpt, Quate and ProcGen sprites. (AsperDev)
- Updated Andesite Dungeon's tileset. (AsperDev)
- Updated ProcGen's weapon projectiles. (Taiki)
- Updated difficulty indicators. (Taiki)
- Redesigned Map System to be less of eyesore and be more friendly to colorblind users.
- Fixed bug with doors not requiring any stars to complete.
- Sheeps are no longer solid.
- Reworked spikes: now deal 5 + 17% of max HP damage instead of 10.
- Alien Medal removes spike damage scaling instead of reducing it by half.
- Fixed the existence of glitched difficulty beyond Resonant.
- Reworked Water Gun: instead of flooding the level, spawns water bubble which flags entities as being underwater.
- Tweaked Nano Beacon to cause less freezes.
- Implemented resource overrides/resource packs.
- Reworked/nerfed Monster X: removed spinning blades, fireballs are a lot slower, in phase 2 uses more fire.
- Fixed Monster X not healing when moving in certain direction.
- Fixed Balfrog attack that was incorrectly placed in Basic difficulty.
- Corrected all death source icons in future runs.
- Nerfed Reinforced Balrog boss: homing shots are replaced by laser shots.
- All in-game messages that are not in TSC are fully externalized into messages.json.
- TNT Deleet no longer gains hp in higher difficulties.
- Equip limit feature actually works now.
- Reduced Ballos's movement speed to vanilla values.
- Reduced amount of red orbs from Ballos P1.
- Reworked Reinforced Ballos P2.
- Ballos P3 eyes spin faster and do not disappear on P4.
- Increased Ballos's total HP.
- More entities are affected by water.
- Fire is extinguished when it touches water.
- Bubbler and Floodkite make enemies wet with their attacks.
- Nerfed Iron Bond's regen delay by 50%.
- Nerfed Frostbite Stopwatch's freezing efficiency.
- Nerfed Booster's fuel from 18/50/110 frames to 15/40/90 frames.
- Buffed Terra Boots's upwards acceleration by 50%.
- Clay Figure Medal's effect no longer gives additional i-frames.
- Explosion effects last for little bit less time.
- Nerfed Spur's uncharged shot damage from 7 to 5, but increased the range.
- Slightly increased the range for all vanilla weapons.
- Moved Press's chasing AI to Resonant.
- Resonant difficulty makes gimmicks spawn from depth 1.
- Added score values for second campaign mobs.
- Rankings now use special flag for determining win image.
- Final Chamber is properly recognized as floor 12/20.
1.37:
- Updated item sprites. (AsperDev, Taiki)
- Updated rocket launcher projectile sprite. (AsperDev)
- Updated stars sprite. (AsperDev)
- Updated several tilesets. (AsperDev)
- Fixed Augmented Man and Badge of Love allies not appearing at Doctor's stage.
- Fixed Augmented Man not persisting between levels.
- Fixed Augmented Man not being removed when unequipped.
- Updated crafting menu sprites to fit new item sprites.
- Fixed the bug that made tileset config option non-functional.
- Optimized size of Profile.json and rankings.json.
- Reworked refill stations: they only work once per use and will stay disabled.
- Reworked life pots: now only restore 35 HP but can be refilled at refill stations, discharging them in process.
- Refactored level generation code.
- Added a second campaign which can be accessed after beating Doctor.
- Added credits sequence.
- Reworked Copper Bulwark and Sacred Aegis: reduced cooldown and distance, only damage specific enemies and deal 30 damage instead of 25.
- Significantly buffed Sacred Aegis's explosion damage.
- Redesigned Lethrys Quote into Modern Quote. (AsperDev)
- Platforms are less "solid" and let you go even after smaller Down presses.
- Changed sprites of eye-based enemies.
- Removed the majority of lag on dying.
- Added game.log which records some data during gameplay, mostly for benchmark purposes.
- Bunch of previously hardcoded data is now located in Tags folder.
- Fixed the crash if you save then die (with save removed) and try to reload.
- Fixed the profile loading error where you always load with full health.
- Grassy Bushtown and Egg Factory are more open.
- Nerfed Crow's movement speed.
- Added Ikachan-themed Aqualite Reefs tileset.
- Mannans and Buyo Buyos explode like other enemies.
- Added numbers to boss health bar.
- Increased boss arena sizes.
- Tweaked title screen logo, fixed the bug with it being off-center.
- Increased difficulty of Doctor's phase 2.
- Nerfed Machine Gun's damage from 3/5/7 to 3/4/5.
- Buffed Bubbler's damage from 4/3/3-3 to 4/4/3-4.
- Grass entities have same distance limitation as enemies.
- Tileset selection is a bit more randomized.
- Random seed selection uses RNG seeded with system time instead of just system time.
- Changed how Energy Whip's chain is rendered.
- Buffed Marshy Grotto's critters.
- Added support for high-definition audio music. Just put OGG/MP3 file with same name as ORG file in music folder.
- Mining Laser projectiles no longer deal knockback.
- Massively nerfed Energy Whip lv3 by fixing the bug, adjusted XP requirements to compensate.
- Fixed Timeline Ring's effect dealing extreme damage, but reduced cooldown from 50 to 35 seconds.
- Increased damage modifier of Cool Sunglasses from 50% to 75%.
- Doubled the ammo of Rocket Launcher.
- Removed ability to place or destroy blocks on pregenerated stages.
- Fixed unnecessary d for Debug Info's high score.
- Added highscore and runs counter on title-screen. Only counts wins done on 1.37 unfortunately.
1.36.2:
- Updated tutorial sprites. (AsperDev)
- Updated Endless Frontdoors. (AsperDev)
- Adjusted Floodkite: nerfed damage and swing speed, but the weapon can be used holding Attack.
- Fixed Ability key on gamepad.
- Fixed the ability to trash the last item in inventory.
- The game now asks to unequip the equippable item before trashing it.
- Ame starts with Floodkite instead of Fireball.
- Added config regeneration for some specific cases.
- Added 3 new characters: ProcGen, Serenity and Sue.
- Resetting with inventory open properly reset the game instead of going into main menu.
- Steel Plating no longer resets regen timer to be higher.
- Clay Figure Medal significantly delays regen and grants less iframes from Steel Plating on activation.
- Iron Bond's regen rate is no longer influenced by other items.
- Attempted to fix the issue with chests not loaded on reloading the save.
- Redesigned the logo and icon. (AsperDev)
- Updated some item icons. (AsperDev, Taiki)
- Fixed Miracle Matter sometimes "generating" on Doctor's level.
1.36.1:
- Fixed platform's wonky hitbox.
- Rockets only appear in technological locations.
- Updated some item sprites (Taiki).
- Fixed sheepification not paralysing you.
- Fixed the bug with 12 weapon limit being actually 11.
- Weapons that don't fit into 12 weapons limit now go into inventory. They can be swapped with any other weapon in your inventory.
- Expanded item limit by 3 items.
- You can trash unneeded items with Ability key.
- Added April 1st features.
- If your inventory is full, chests will display the info how to free space instead of giving the item.
- Added Legacy Graphics config option which brings sprites from older releases.
1.36:
- Reworked saves. They are now in JSON and split into two files.
- Old saves are deprecated and cannot be loaded.
- Added one-way platforms. You can jump on them but you need to hold Down to descend from them.
- Added rockets which allow to move upwards quickly.
- Fixed the bug with terminals being invisible on Map System.
- Fixed the bug with Miracle Matter generation.
- Added "debug" config option.
- Added Ame as playable character.
- Reduced the cost of Mining Laser modes and increased self-charge speed and damage.
- Gaudi's laser projectiles can be "deflected" by attacking them. Deflected lasers deal less damage and move slower.
- Loosened the requirement to die from falling on sky stages from edges of map to 4 blocks beyond edges of map.
1.35.4:
Changes item RNG.
- Improved Moonlight Frame visuals. (Taiku)
- Fixed Underground Pasture not having night variant.
- Fixed Winter Clock not being craftable.
- Fixed other minor TSC bugs.
- Fixed rare drowning bug.
- Fixed rankings being not saved.
- Added Mining Laser as chest loot.
1.35.3:
- Fixed Rifle not working properly.
- Fixed High-Octane Tank's description saying "Overclock".
- Increased Spur's charge time from 0.66/1/3.33 s to 1/1.5/4.33 seconds.
- Increased XP requirements for Floodtide from 30/50/15 to 40/60/20.
- Increased XP requirements for Boomerang Blades from 20/35/5 to 30/60/10.
- Increased XP requirements for Snake from 18/24/12 to 25/55/20.
- Increased XP requirements for Machine Gun from 20/20/20 to 30/30/30.
- Increased XP requirements for Energy Whip from 30/50/5 to 30/90/0.
- Increased XP requirements for Electrum Shotgun from 30/40/15 to 40/50/20.
- Reduced size of Floodtide LV3's projectile to prevent clipping.
- Reduced amount of droplets Floodtide LV3's projectile spawns.
- Massively reduced the knockback from Boomerang Blades.
- Reduced damage from Blade's slices from 1-2 to 1.
- Reduced Floodtide's knockback.
- Rankings file is saved in more occasions.
- Iron Bond cannot heal in cutscene mode.
- With disabled Polar Star, bosses no longer build arena around themselves.
- Removed confirmation for exiting from title screen.
- Fixed golden highlights on Doctor stage's minimap.
- Selecting a character on title screen actually does something.
- Character on title screen matches one in the config.
- Fixed the second fadeout when selecting character on title screen.
- RNG for gameplay uses the same algorithm as generation RNG.
1.35.2:
- Removed the second zlib dll.
- Reworked charged jumps: increased max height, but they can only be done from ground and require 25 ticks charge up.
- Pair of Wings affects charged jumps.
- Water Thursters allow for charged jumps while swimming.
- Added Winter Clock as craftable item.
- Chilling effect is spread across entire sprite instead of concentrating in upper half.
- Stylized more aspects of TextBox.png. (AsperDev)
- New Loading.png. (AsperDev)
- Edited some weapon descriptions to make more sense.
- Added a proper title screen.
- Refusing to retry after dying or winning the run brings Rankings screen.
- Quit on Pause menu is now Quit to Title Screen.
- Entering and exiting rankings now has fade-out effect.
1.35.1:
- Fixed invisible Floodkite icon in chest's event.
- Improved Electric Shotgun's and Floodkite's sprites. (AsperDev)
- Droplets hit enemies sooner.
- Increased Floodkite's attack speed.
- Fixed Amphibian Medal's weapon range extension.
- Weapon range extension no longer affect Floodkite.
- Level 2 Floodkite shoots more droplets.
- Level 3 Floodkite projectile spawns way more droplets but projectile limit is reduced from 6 to 3.
- Dynamite triggering other dynamite now has 1 second delay.
- Reduced press's detection height from 12 to 8.5 blocks.
- Updated sprites for sheep and early enemies. (Taiki).
- Marsh critters spawn copies only every 3 jumps, the aggressiveness of them is also reduced.
- Reduced HP of Possessed Sue boss to 275.
- Map System can be opened during script events.
- Fixed life capsules reappearing after reloading.
- Added charged jump: hold Up while jumping to gain extra height, this can be disabled with config.
- Added advanced arms selection: you can use numbers on your keyboard to select weapons, this can be disabled with config.
- Fixed the case when you pick up a star during loading the stage and losing it when you gain control.
- Removed most of unused vanilla music from distribution.
1.35:
- Added 9 new tilesets which are spread across the game!
- Added Electrum Shotgun and Floodtide as chest loot.
- Replaced Mod Webpage button with Check for Updates button on pause menu.
- Fixed the undefined character selection number.
- Rankings are saved even when window is closed via external means.
- Standardized level names.
- Treasure gimmick cannot appear on first floors.
- Invidia has unique icon.
- Added death icon for environment critters.
- Slightly improved the sprites on existing tilesets.
- Gimmicks do not appear on floor 1.
- Big jellies do not deal contact damage and are solid while undisturbed.
- Nano Beacon no longer triggers from grass.
- Nerfed Fireball's XP requirements from 10/20/20 to 16/30/20.
- Reworked how tilesets are selected. More dangerous and technological locations are pushed towards the end of list, while easiest disappear from rotation.
- Fast runs experience same algorithm as if their depth was worth 2 regular depths.
1.34.1:
- Fixed Level 4 weapons.
- Fixed terminals falling out of level.
- Changed score granted from Archers, Skullheads, Crows, Mannans, Turrets and Laser Gaudis.
- Added Mahin as playable character.
1.34:
This update is not compatible with seeds for 1.33.
- Fixed Duckman being able to find life capsules.
- Fixed the crash if ducks had nothing in their range of attack at start of the level.
- Slightly buffed duck's firerate.
- Refactored Map System's object tracking, now should show things even if they are obstructed by other objects.
- Fixed completely botched character select screen, when resolution is not 852x480.
- Fixed Iron Bond not working on certain stages and buffed life regen.
- Fixed Duckman's description TSC.
- Tutorial signs cannot spawn on top of other objects.
- Reduced mob modifier on Treasure gimmick from 2x to 1.5x, now always spawns 4 life capsules.
- Double jumping is recharged when standing on any solid surface.
- Igor, Red Demon, Mesa, Critters, Beetles, Archers, Crows, Buyo Wisps, Mannans, Wisp Bases, Laser Gaudis and Doctor do not deal contact damage when standing still.
- Mesa jumps a little while attacking.
- Increased HP of level bosses to 375.
- Archers give 7 XP.
- Mannans give 15 XP.
- Endgame enemies again deal 6 damage with their projectiles.
- Doctor attacks deal more damage.
- Skullheads and Crows deal 5 damage, have 2x more HP and move significantly faster.
- Jellies deal 3 damage, big jellies deal 7 damage.
- Experience is carried to next level on levelling up.
- Carved levels are less obnoxious.
- Reduced amount of refills from 2-3 to 2.
- Player no longer stands in air if he fells out of Outer Wall.
- Tileset gimmicks are no longer carried to Doctor's stage.
- Added ability to mute music.
- Removed the limitation for size of rankings.
- Holding Ability key allows to scroll for 10 entries at once at rankings screen.
- Added instructions for controls in rankings.
- Added the name for Magician.
1.33.1:
- Fixed Nano Quiver.
- Fixed Improved Map System being available on start.
- Nerfed Creation Energizer and Universal Catalyst: free placing costs 3 ammo and free breaking costs 2 ammo.
- Iron Bond no longer resets its timer from any i-frames, only from taking damage; increased timer to compensate.
- Blocks cannot be placed during boss battles.
- Improved Bracket's sprites. (Jamark)
- Edited some backgrouns, Rifle and Water Gun. (AsperDev)
- Added 4 new characters: Puppy, Magician, Duckman and Quate.
- Fixed Whimsical Star disappearing after hitting certain enemies.
1.33:
This update is not compatible with seeds for 1.32.
- Grass critters no longer push you, reduced their HP to 10.
- Fragile and Doggy gimmicks are not rolled for first few floors.
- Reduced mob modifier for Treasure gimmick from 3x to 2x.
- Gimmicks do not carry over to depth 10.
- Water now always generates in bottom half of stage.
- Increased Improved Map System's size by roughly 4x.
- Removed mouse scrolling from IMS.
- Added tileset and gimmick showcase at start of the level.
- Renamed certain stages.
- config.ini is replaced with config.json.
- Added Configuration screen to pause menu.
- Added character select screen, it's accessible within Configuration screen.
- seed2.txt is deprecated.
1.32.1:
- Fixed the generation of terminals.
- Certain objects render above all other NPCs.
- Collectables are no longer obstructed by other NPCs on minimap and overworld.
- Signposts have gravity.
- Renamed "Extended Pause Info" into "Debug Info".
- Window title shows extra info when Debug Info is enabled.
- Nerfed Copper Bulwark i-frames from 90 to 40.
- Cool Sunglasses no longer give extra i-frames for dash.
- Reduced grace periods on dashes from 15 frames to 10.
- Increased dash cooldowns by 10%.
- Increased cooldown for sunglasses dashes by 100%.
1.32:
First release for itch.io.
- Changed King's Table music and visuals.
- Changed level boss battle theme.
- Changed the jingle for defeating Doctor.
- Added a track for Tutorial option in menu.
- Added a jingle for collecting 10 stars.
- Fixed music fadeout continuing to next stage in some cases.
- Fixed computer spawning on depth 1.
- Tried to fix lack of allies on doctor's stage.
- Stars, depth and score are shown on minimap.
- Changed the name and icon of executable.
1.31.1:
- Tried to fix miracle matter again.
- Added death icon for puppies.
- Fixed optimization flags.
- Added full clear config option.
1.31:
- Changed HUD to be more techy and stylized (Tert, Taiki).
- Added level gimmicks that change how stage is played.
- Added tutorial signs. The full tutorial is available via Pause Menu.
1.30.3:
- Fixed the generating miracle matter beyond first one.
- Updated rankings to track fast run mode and death causes.
- Sitting in map and inventory increments game played counter.
- Fixed wacky display of Miracle Matter objects on IMS.
- Fixed Whimsical Star unequipping.
- Fixed PressClip.
- Changed Energy Whip's damage from 3/5/13 to 4/6/9.
- Changed Rifle's damage from 10/16/27 to 11/18/30.
- Buffed Spur's damage from 4/4-3/8-6/12-11 to 7/5-4/9-7/13-12.
- Buffed Snake's damage from 4/6/8 to 4/7/9.
- Buffed Machine Gun's recharge rate from 4 frames to 3 frames.
- Bubbler is affected by Turbocharge.
1.30.2:
- Rankings support drowning-caused deaths.
- Inventory seed display shows 10 numbers instead of 9.
- Fixed sprite of Creation Catalyst.
- Fixed invalid sprite size for won runs in rankings.
1.30.1.1:
- Fixed Destruction Energizer conflicting with Booster 2.0.
1.30.1:
- Fixed Improved Map System not working.
- Changed weapon icons and textbox lines (AsperDev).
- Fixed computer's hitbox.
- Fixed life bar going wack when getting hit with Iron Bond.
- Fixed items with floating NPC visuals not disappearing when unequipping the medal.
- Added new bosses to minimaps.
- Fixed time counter and level display in rankings.
1.30:
Not compatible with previous seeds and saves.
- Added Miracle Matter collectable.
- Added new 13 items that can be crafted with Miracle Matter and collected items at computers.
- Fixed Nice Shoes's effect.
- Fixed Whimsical Star.
- Increased the falling speed of Heavy Weight, but changed damage to only be active with Ability key.
- Changed color of Chaos Key particles.
- Added Bracket character seed.
- Music fades out when exiting the level.
- Added rankings. When you die or win, your stats are saved in rankings.json.
- runs.txt is deprecated and can be safely deleted.
- Seed value is displayed properly beyond 1 billion.
- Fixed some bugs.
1.29.2:
Not compatible with previous Profile.dat.
- Fixed the bug with collecting stars and life capsules colliding with chest flags.
- Timeline Ring flashes when cooldown ends.
- Timeline Ring shows equip icon when applicable.
- Adjusted Energy Whip lv3 by reducing slash ratio but increasing damage.
- Double jump procs before booster.
1.29.1:
This update changes chest RNG.
- Fixed code optimizations.
- Nerfed Chaos Key: increased CD from 12 seconds to 20 seconds.
- Fixed Cool Sunglasses not showing correct damage numbers.
- Changed the visuals for stars and chicken legs. (AsperDev)
- Nerfed Bubbler lv3: reduced damage by 1, 70% reduced knockback.
- Nerfed Bubbler's recharge.
- Nerfed Cool Sunglasses's life regen boost.
- Added Whimsical Star and Timeline Ring as chest loot.
1.29-re1:
- Fixed Possessed Sue not unlocking the level after defeat.
1.29:
- Fixed allies not actually appearing on Doctor's stage.
- Fixed Red Crystal not spawning rockets if Nice Skates is equipped.
- Reduced speed of circle projectiles.
- Curly at ending scene no longer looks up and synces with custom character.
- Removed vertical clouds from ending scene.
- Chaos Key no longer allows to teleport outside of map.
- Reduced the damage of lategame enemies projectiles to 5.
- Reduced HP of dragon buyobuyo by 100.
- Reduced ascending critter's damage from 4 to 3.
- Massively nerfed critters in post-Doctor stages.
- Laser gaudies fire lasers less frequently and with less velocity.
- Dragon buyobuyos fire fireballs less frequently and with less accuracy.
- Every boss was standartized to have 300 HP and 50 XP.
- Fixed Improved Map System display of Waterway water.
- Added icon display for config.ini options.
- Chests stop generating if there is no space in inventory to pick them up.
- Enemies cannot spawn in boss rooms.
- Chests on minimap have darker icon.
- Sara can negate damage only once every 480 frames.
- Nano Quiver projectiles no longer have knockback and do not produce sounds.
- Fixed door spawning in fast runs.
- Added Hovering Balrog and Possessed Sue as level bosses.
- Rewrote the description of Water Thursters.
1.28.4:
- Sara's direction switching is less janky.
- Sara can double jump while dashing.
- Added darkness config option.
1.28.3:
- Fixed the bug with Doctor being stuck in place if enough damage is dealt.
- Reduced Doctor's HP by 100 in both phases.
- Reworked circle projectile attack: only one barrage, but the amount of projectiles and their speed is doubled.
- Reduced attack speed of Doctor P1's main attack.
- Sara's dash can be activated without gaining speed.
- Sara's dash fades out instantly.
- Falling-related items work in reversed gravity.
- Added an icon indicating if item is equipped.
- Added a reward for collecting every star on the level.
- Allies are properly preserved on Doctor's stage.
- Entering Doctor's stage resets star counter.
- Lava can only fill up the half of Hell/Arcadia level.
1.28.2:
- Improved Map System no longer deletes old Map System out of inventory.
- Increased the size of IMS from 39x29 to 68x37 tiles.
- Added dark screen captures to minimap, inventory and pause screens.
- Opening inventory and finding items no longer resets i-frames.
- Reduced jingle duration for picking up items.
- Sara's dash is only activated holding Ability key.
- Sara's dash effects are not canceled with loss of speed.
- Sara gets damaged for 1 damage while dash is active.
- Lily's Rocket Launcher control reworked: holding Jump stops rocket in place, holding movement keys move the rocket, doesn't grant i-frames.
- Fixed TSC errors for Nemesis ammo.
- Inventory screen shows the health and weapon's experience.
- Changed weapon icons.
- Repetir.org loops earlier.
1.28.1:
- Improved Map System actually works.
1.28:
This is not compatible with 1.27 seeds.
- Fixed Cool Sunglasses expotentially scaling damage on piercing weapons.
- Fixed fast run config not working as intended.
- Reworked the TSC for level transitioning.
- This fixes item reequipping items on some of characters.
- Misery cannot drown anymore.
- Lily cannot get Creativity Cartridge anymore.
- Toroko starts with Bubbler.
- Added new universal ORG.
- Added Improved Map System as chest loot.
- Sara and Lily use Curly's hurt sounds.
- Changed UI and font.
- Changed item get jingle.
1.27.4:
- Increased underwater movement speed.
- Decreased cold water's movement speed reduction.
- Ending sequence shows custom characters instead of just Quote.
- Increased knockback resistance on bosses.
- Increased Rifle's damage from 6x3/6x4/8x4 to 8x2/16x3/27x4, reduced its knockback and speed.
- Rifle does damage only every 16 frames per each enemy.
- Increased Rifle's XP requirements from 20/20/20 to 30/50/20.
- Decreased Energy Whip's XP requirements from 35/80/0 to 30/50/5.
- Fixed Lead Weight's TSC.
1.27.3:
- Fixed Lead Weight effects activating when obtaining Air Tank.
- Updated Nice Skates sprite. (MintyFresh)
- Reduced ground acceleration in Hekichu Caverns to make it less annoying to navigate.
- Added 'tileset' variable to lock tileset.
- config.ini now reloads with each new level.
1.27.2:
- Sara only falls slower if holding Jump.
- Updated item sprites (Taiku, AsperDev).
- Reworked Rocket Launcher: now pushes enemies forward, no longer renders player, massively reduced damage.
- Rocket Launcher gives fixed 30 iframes on landing.
- Lily can hold Z to slow down while using rocket launcher.
- Added Lead Weight as chest loot.
- Nerfed Mesa's block damage from 10 to 5.
- Nerfed Doctor's HP by 13%.
- Weapons that use no exp do not show numbers while collecting XP anymore.
- Fixed Nemesis breaking blocks down in reversed gravity.
1.27.1:
- Updated backend to 2.0.20.
- Sara can instantly switch directions during her glide and doesn't lose it from a brief amount of time.
- Sara's glide damage is significantly reduced.
- Alien Medal's spike jump is less tight.
- Fixed minimap's closed chest debug thing.
- Fixed debug star requirement.
- Lily only gains 2 rockets from new stages instead of 20.
1.27:
- Fixed the bug with saving that would cause tileset to change.
- Recoded chests to eliminate "empty" chests and fix their saving.
- Reworked Living Waterway: no longer includes more water, instead uses rising water and bubble towers.
- Reworked Sand Zone to use more clustery generator.
- Reworked Labyrinth to use maze-like structures.
- Mimiga Villages no longer have water to prevent overflooding.
- Increased Hunter's jump height, but increased hunger rate and decreased movement speed.
- Increased chest limit to 44.
- Added Sara, Lily and Excerpt character seeds.
- Fixed Creation Energizer's function for momentum.

1.26.1:
- Fully fixed time saving.
- The time is saved even when you decide to continue the run.
1.26:
- Buffed Energy Whip's damage from 2/4/6 to 3/5/7.
- Buffed Fireball Level 3 to 9 damage total.
- Added Upntscale and Russia character seeds.
- Reduced spam of endgame enemies.
- Reworked Creation Energizer: now allows to place blocks remotely with mouse.
- Reworked Nice Shoes: now easier to control.
- Added Chaos Key into chest loot.
- Fixed 290.sec saving not working.
- Nerfed ice level's friction.
- Nerfed Frostbite Stopwatch: has limit on freeze frames, gives less frames and even less on Doctor.

1.25.2:
- Fixed Nice Shoes and Battery Pack TSC.
1.25.1-re1:
- Removed Wall Hook from starting inventory.
1.25.1:
Changed chest RNG.
- Changed chest distribution again to eliminate more empty chests.
- Equippable items change inventory text if they are equipped.
- Wall Hook now can stick player to the wall with Ability key (doesn't work with Toroko).
- Fixed new universal ORG not looping.
- 290.rec times are individually saved for each seed.
1.25:
This version is not compatible with 1.24 seeds.
- Added 2 new tilesets from Kero Blaster (Tert).
- Added Nice Skates and Battery Pack as chest loot.
- Added a new universal BGM.
- Fixed the bug with energy whip being unusuable.
- Fixed the bug with weapon selecting.
- Bute's arrows no longer home.
- Updated backend to 2.0.16.
- Added Mod Webpage button.
- 'mob_modifier' behavior is reversed.
- Pickup limit configs can increase amount of pickups.
- Added more info to extended info.

1.24:
Changed terrain and object RNG.
- Updated item sprites. (AsperDev)
- Fixed Hell BGM not looping.
- Nerfed Doctor's both phases HP.
- Reworked bouncing projectile attack: shoots waves way faster, but projectiles disappear faster.
- Nerfed Doctor's phase 1 attack speed.
- Added challenge/modifier system, using inih and config.ini file.
- Doors actually open now.
- Fixed Doctor's initial speech TSC.
- Fixed bizzare Spur bullet behavior.
- Collecting a star shows starry particle on position of star and star indicator.

1.23-re2:
Reuploaded again to make enemy shock match vanilla CS.
1.23-re1:
Now includes 1.23 actual EXE with fix to shock values.
1.23:
Changed terrain and chest RNG.
- Chests and refills are easier to distinguish on minimap.
- Added Boomerang Blades as chest loot.
- King gets Energy Whip and Boomerang Blades from start.
- Reduced King's movement speed.
- Dissolve damage timer from Core and Egg Corridor is no longer reset out of water.
- Most dangerous tilesets are not rolled for first 2 levels.
- Quick reset works in inventory and minimap screens.
- Buffed Nano Quiver's projectile rate.
- Updated readme to include credits.

1.22:
This version is not compatible with 1.20 seeds.
- With 33% chance the new music will be chosen depending on tileset.
- Arcadia and Hell always play their new tracks.
- Improved Arcadia's tileset.
- Added two more universal ORGs.
- Overhauled weapon display to allow for 2 rows.
- Buffed Nano Quiver's projectile rate.
- Removed fireball from everyone's starting inventories.
- Reduced Energy Whip's spread and increased its attack rate.

1.21.2re-2:
Reuploaded to include actual 1.21.2 instead of 1.21.1.
1.22.2:
Affects chest RNG.
- There is always 2 chests instead of 2-3 chests.
- Added Energy Whip as chest loot.
- Fixed Nano Quiver's TSC, reworked it to work better with Spur and Blade.
1.21.1:
Affects chest RNG.
- Nerfed Propane Tank's flame firerate by 44%.
- Gravity Necklace's effect is less distracting.
- Snake gets autofire and splits into two projectiles with propane tank.
- Changed the chest generation algorithm again.
1.21:
This version is not compatible with 1.20 seeds.
- Added Plantation, Core and Arcadia tilesets.
- Egg Corridor and Core water dissolve your skin. Equip Life Bond to negate.
- Buffed Critters and Bats appear after Doctor.
- Doctor's stage is properly marked as depth 10 now.
- Reworked backgrounds, now each stage has its own bk.
- Added Laser Gaudis as depth 9+ enemy.
- Increased Curly's ascend and descend speed.
- Decreased Curly's movement speed.
- Added Nano Quiver into chest loot.
- Water Gun no longer functions inside of Sand Zone or Outer Wall.
- Added F2 quick reset hotkey.
- Updated readme.

1.20:
This version is not compatible with 1.19 seeds.
- Fixed the bug with iron bond which was negating all its buffs.
- To compensate, all iron bond cooldowns are increased by 60%.
- Fixed the bug with using dashes with different cooldowns.
- Reduced enemy amount growth with depth again and adjusted how they spawn:
* Critters no longer appear after depth 5 and there is 50% less critters on depth 5.
* Bats no longer appear after depth 4 and there is 50% less bats on depth 4.
* Beetles no longer appear after depth 5.
* Power critters appear starting on depth 2 and no longer appear after depth 8.
* Archers appear starting on depth 3.
* Skullheads and crows appear starting on depth 4 and no longer appear after depth 8.
- Reduced pot and spikes amount growth with depth.
- Buffed Doctor's damage and health, removed invincibility on some of his projectiles.
- Reverted Fade speedup.
- Added 4 ORGs by mLurker and Tinned Duck.
- Added new background tile.

1.19:
This version is not compatible with 1.18 seeds.
- Improved water visuals.
- Flowing water overrides background tiles.
- Added water gun as chest loot.
- Added small background tiles that are placed like spikes.
- Fixed the bug with Curly not showing on pause screen.
- Fading in and out is significantly faster.

1.18.6:
- Fixed the bug with absent life capsules. (cannot be fixed for saves)
- Buffed Curly's machine gun damage.
- Fixed Iron Bond UI visuals.
- Curly can recoil from any level of machine gun, with force depending on level.
- Curly's damage reduction effects works from 50% instead of 40%.
- Added readme file.
1.18.5:
This update sorta breaks saves due to new code regarding life capsules. It just means than older saves get less life capsules.
- Reworked the handling for life capsules again to prevent life capsule save scumming.
- Rocket Launcher deals 4x less damage.
- Curly gets damage reduction on 40% HP instead of 30%.
- Defeating bosses is recorded on your save.
- You can't reload the save on Doctor's stage.
1.18.4:
- Fixed the issue with chests sometimes being empty.
- Water Thrusters no longer impact ground dashes.
1.18.3:
- Fixed the issue with life capsules disappearing with save reloading.
- King can dash extremely strong with blade in hands.
- King can't pick up dash items from chests.
- Buffed's King movement speed and acceleration.
- When below 30% HP, Curly has 33% damage reduction.
1.18.2:
- Buffed King's Blade piercing, removed extended duration of slashing on level 2 and 3.
- Buffed's King movement speed and acceleration.
1.18.1:
- Removed Cool Sunglasses from starting inventory.
- More descriptions support character names.
- Pause menu shows custom characters when applicable.
- Nerfed King's Blade piercing, buffed slash projectile's frequency.
- King's Blade can gain experience and upgrade.
- Buffed's King movement speed and acceleration.
- Window title shows the version of Randamu.
1.18:
This version is not compatible with 1.17 seeds.
- Added ability to save. Still might be unstable, so please report any issues.
- Pause menu and inventory text supports custom characters when applicable.
- Changed some RNG to make things less dependent on each other.
- Added BuyoBuyo bases to floor 8 and lower.
- Implemented new limit on life capsules, now can't be cheesed by not picking up certain capsules.

1.17.4.1:
- Fixed iframes overflow with Curly and Steel Plating.
1.17.4:
- Curly has extra second of invulnerability when getting hit.
- Reduced XP requirements on Machine Gun from 30/40/10 to 20/20/20.
- Increased the limit for life capsules on Curly from 80 to 100.
- Increased Curly's jump height.
- Decreased Curly's max movement speed.
1.17.3:
- Buffed Toroko's movement speed and jump height.
- Toroko can refuse to die once per stage, staying at 0 hp and gaining movement speed boost.
1.17.2.1:
- Fixed Machine Gun being picked up instead of Fireball on Curly, for real this time.
1.17.2:
- Decreased Iron Bond regeneration delay by 0.75 seconds.
- Playing as Curly decreases regeneration delay further by 0.58 seconds.
- Very slightly increased Curly's ground movement speed and acceleration.
- Decreased damage taken by King from 2x to 1.5x.
- Fixed increasing ammo on Machine Gun if Curly is used.
- Fixed Machine Gun being picked up instead of Fireball on Curly.
1.17.1:
- Buffed Toroko's starting HP from 2 to 3.
1.17:
Changes chest and object RNG.
- Changed drowning animation to be darker and to support equipped items.
- Fixed debug thing with exit doors.
- Heavy Weight now leaves afterimages with its ability.
- Added Gravity Necklace as chest loot.
- Added character seeds. `CurlyBrac` gives you Curly, `KingTable` gives you King, `FluffMimi` gives you Toroko, `Raymundo` gives you Misery.
- Redesigned depth counter.
- Added Turrets into depth 7 or lower.
- Fixed some bugs with scores.
- Saying No to death prompt closes the game.

1.16.1:
- Fixed the crash with spawning Mannans.
1.16:
- Moved Doctor's depth to end of depth 9.
- Dashing gives 15 frames of invulnerability at end of it to prevent cheap hits.
- Improved the visuals for dashing.
- Ending dash early decreases the cooldown of dash.
- Removed the ram functionality from Ballos Burger + Silver Locket.
- Added openworld visuals for many items.
- Added Copper Bulwark as a chest loot.
- Reworked Water Thrusters: no longer grant increased movement speed in water, but more upward momentum and grants fast dashing underwater.
- Fixed Curly clipping through tiles.
- Fixed Fishy Tube and Cool Sunglasses TSC overlapping.
- Added Mannans into Depth 5 and more.
- Massively reduced the max amount of spikes.
- Reduced the spread between min and max amount for many enemies, which should make stages less spammy.
- Increased the health limit for life capsules by 60.

1.15:
Changed chest RNG.
- Fixed duplicated chest loot in depth 1 in some cases.
- Redesigned many item sprites, thanks to AsperDev.
- Reworked Creation Catalyst.
- Life Capsules give 3 HP instead of 4.
- Now you can actually finish the run by fighting buffed Doctor on end of depth 10.
- Added Silver Locket as chest loot.
- Added 3 more orgs for Doctor bossfight.
- Rocket Launcher deals 15x less damage in boss fights, fixed the crash with too many enemies.

1.14.5:
- Attempt at fixing chests not respawning if they were not picked up again.
1.14.4:
- Redesigned Fishy Motor into Fishy Tube. (AsperDev)
- Pair of Wings, Heavy Weight and Fishy Tube now use special Ability key for their abilities. On old saves it will be B, but default should be Left Shift.
- Sinking with Fishy Tube is even faster.
- Interrupting Rocket Launcher with Momentum Throttler now also uses Ability key.
- Reworked Momentum Throttler: now doesn't fully remove inertia, just makes Quote switch directions faster.
- Fixed Arms Barrier not filling up ammo in some cases, buffed ammo gain by 50%.
1.14.3:
- Movement Throttler stops Rocket Launcher with Z and works properly.
- Quote no longer dies if he stands right on the edge of Outer Wall level.
- Hitting ground with rocket launcher no longer nullifies Quote's iframes for 20 frames.
- Heavy Weight's effects are triggered when holding Z instead of being stopped by Z.
1.14.2:
- Fixed seeds not working after first stage reset.
1.14.1:
- Fixed TSC overlap with Booster 2.0 and Overclock.
1.14:
- Recoded RNG algorithm. All previous seeds are useless.
- Custom seeds now support up to 9 letters, from 4, using same principle as TSC.
- Decreased regeneration delay of Iron Bond by 1 second.
- Descending with Fishy Motor is faster.

1.13:
Changes chest RNG.
- Polar Star, Nemesis and Rocket Launcher now nullify any collected EXP.
- Fixed the regeneration of chests that were not picked up.
- Quote will not die if he vents above Outer Wall level.
- Fixed Little Man and Clay Figure Medal TSCs.
- Momentum Throttler allows to stop Rocket Launcher with X button.
- Decreased Iron Bond's regeneration timer by 1 second.
- Iron Bond's timer doesn't get reset on getting damage with Heavy Plating, it also starts ticking on last second of invulnerability.
- Overclock allows to shoot one extra fireball.
- Buffed Steel Plating's nullification chance to 33%.
- Arms Barrier recharges ammo on Polar Star and Nemesis if you hold them.
- Pair of Wings now allow Quote to glide while holding Z.
- Cool Sunglasses increase Iron Bond's regeneration speed by 25%.
- Added Fishy Motor as chest loot.
- All bosses are now only provoked by damaging them.

1.12.1:
- Rocket Launcher doesn't level up anymore.
- Fixed the bug with having max amount of weapons.
1.12:
Not good with 1.11 seeds, yada yada.
- Added 6 more orgs, from 2bro, Zenix and Tinned Duck, replaced 1 org.
- Finished Outer Wall tileset.
- Added Steel Plating, Momentum Throttler and Cool Sunglasses as chest loot.
- Reworked Heavy Weight: no longer gives you expotential fall speed, allows to slow down with Z.
- Reworked Speed Shoes: no longer accelerates in air, only on ground, creates a trail when you approach max speed.
- Changed Frostbite Stopwatch to not nullify damage from chilling bullets.
- Changed minimap to show important items with individual colors.
- Fixed First Cave tileset.

1.11.1:
- Fixed Curly showing up as little man.
- Added custom taskbar icon.
1.11:
Not compatible with 1.10 seeds, you get the gist.
- Level generation, chest placement and entity placement use separate RNGs, this will assure than future updates will break seeds less frequently.
- Added 4 more orgs and replaced Lol3 with Temporal from Zenix.
- Added Eggs tileset.
- Fixed chest bugs for real.
- Added extended info into pause menu.
- Moved custom seed scores into separate scores.
- Added "outer_side_pls" secret.
- Added version text into seed logs.
- Fixed music being stuck at Meltdown 2.

1.10:
THIS VERSION IS INCOMPATIBLE WITH 1.9 SEEDS!
- Finally fixed "empty" full chests.
- Fixed the issue of infinite Overclocks.
- Added Little Man as chest loot.
- Reduced the increase of spikes with each depth by 50%.
- Chests cannot spawn on each other.

1.9.0.1:
- Fixed the crash with placement of exit door.
1.9:
THIS VERSION IS NOT COMPATIBLE WITH 1.8.3 SEEDS!
- Presses deal 13 damage instead of 127.
- Reduced the amount of enemies and adjusted how much enemies is added with depth.
- Added Life Pot, Clay Figure Medal, Iron Bond, Propane Tank, Overclock, Destruction Energizer, Creation Energizer as chest loot.
- Chests, life capsules and refill stations cannot spawn on each other.
- Doors into next stage now always spawn with tile above them.

1.8.3.1:
- Fixed "Seed" text in TextBox.png.
1.8.3:
- The game now tracks highscores for custom seeds.
- Custom seed is shown in inventory if set.
1.8.2:
- Added Map System item into inventory.
- Adjusted Speed Shoes's and Heavy Weight's speed multipliers to make them more usable.
1.8.1:
- Fixed the looping for one of randomized songs.
1.8:
- Repackaged some of 1.7.1 improvements like lava and freeze fixes (they weren't in actual 1.7.1 for some reason).
- Added Frostbite Stopwatch as chest loot.
- Added second alternative solid tile type.
- Level generation uses separate RNG generator, so seeds are useful beyond depth 1.

1.7.1:
- Fixed certain world gen freezes.
- Fixed "underwater" water surface tiles.
- Numerical seeds are properly interpreted now.
- Hell's lava is semitransparent.

1.7:
- Added highscore tracking and UI adjustments by Kaitlyn.
- Game tracks your score from each failed run.
- Fixed Heavy Weight not appearing at all.
- Added Ballos Burger.
- Buffed Bubbler and Fireball's range and damage.
- Buffed Bubbler and Machine Gun's firerate.
- Added 7 more orgs (3 from KB and 3 from 2dbro)
- Reduced Hell's spikes multiplier from 3x to 2x.
- Hell levels have 7 more stars.

1.6:
- Moved lone refill station in Hell levels next to player.
- Air Tank provides 8 seconds of immunity to Hell's lava.
- Fighting bosses now plays Eye of Flame.
- Starting door poofs out of existence.
- Stars cannot spawn in Hell's lava.
- Jumping off spikes is easier.
- Stars no longer delete tiles.
- Fixed uncharged Spur's range.

1.5:
- Added seed entering. Just use `seed.txt` with any number below 2^32 or any 4-letter combination.
- Score and stars are shown when event is ongoing.
- Added 3 randomly-chosen bosses at each 4th depth, they hold the door to next level.
- While boss is active, you can't break blocks.
- Added Grasstown and Hell tilesets.
- Added backgrounds to each tileset.
- Tilesets now alter level gen, some are smaller changes, some are bigger.
- Added Turbocharge, Heavy Weight and Alien Medal as chest loot.
- Added Crows, Skullheads and Power Critters as mobs encountered from depth 3.
- Ceilings and chains are sorta affected by gravity.
- Adjusted some mob score values.

1.4.1:
- Fixed typos and errors with Creativity Cartridge in inventory.
1.4:
- Reworked depth counter, depth also affects the amount of enemies and obstacles.
- Added score, you can obtain score by obtaining stars and treasures and killing enemies.
- Reworked points of interest on minimap. They also now disappear properly.
- Added Arms Barrier, Energy Canister, Curly's Underwear and Creativity Cartridge as chest loot.
- Chest loot can reappear if you didn't picked it up in previous level.
- Life Capsules stop spawning if you hit 55 HP.
- Quote on minimap now fits into grid.

1.3:
- Nerfed critter's damage and jump height.
- Reworked archers: they shoot a lot faster, their arrows have randomized trajectories and home on player slightly, but only appear if player has 10 HP.
- Added destroyable pots.
- Added Waterway tileset.
- Both versions of Meltdown can play randomly.
- Added Rocket Launcher, Auxiliary Booster, Wall Hook.
- Modded items can be equipped and unequipped.

1.2:
- Butes can fall.
- Fixed life capsules disappearing.
- Fixed empty chests.
- Added Speed Shoes, Pair of Wings and Water Thrusters.
- Increased amount of stars generated.

1.1:
- Reduced map size from 200x200 to 118x118 and tweaked level generation.
- Fixed Polar Star's block placement.
- Fixed escalating amount of enemies.
- Fixed Spur placing blocks.
- Changed PRNG algorithm.
- Added Bute Archers, Beetles and Jellies.
- Added background tile generation.
- Added chains, ceilings and refill stations.
- Fixed several issues with map's boundary.
- Solid tiles can be randomly replaced.
- Added Fireball as starting weapon.
- Some objects and spikes can be fall.
- Quote starts with 6 HP instead of 3.

1.0:
- Initial release.
 
Last edited:
Dec 26, 2021 at 8:19 PM
Um... Chosen One? Yeah that'll work. : P
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: Oct 7, 2013
Location: India
Posts: 477
Very interesting idea! This must have been very hard to make, so I am very impressed.
That being said, the maps are way too big, and you start with way too little health, so as it stands, it is too long and hard to actually be fun to play. This is something easily remedied, though.
Using the polar star and nemesis to make and destroy blocks was quite fun indeed, but the ammo seems really limited, even with the replenishing mechanisms. I think it would be more fun if both these guns had unlimited ammo. And if we also started out with more conventional weapons to fend off enemies with.
The polar star's block placement can be a little bit unpredictable sometimes.
Also, does the green weapon really do nothing, or have I not figured out how to use it?
 
Dec 26, 2021 at 8:21 PM
Senior Member
"Wahoo! Upgrade!"
Join Date: Nov 13, 2018
Location: Russia, in long range century...
Posts: 66
Age: 19
Green weapon only tells you how many levels in a row you have beaten.

That being said, the maps are way too big, and you start with way too little health, so as it stands, it is too long and hard to actually be fun to play.
Okay, this actually was a concern but I thought than big ass map would be interesting to explore.

@IdioticBaka1824 okay, have an 1.1 update, with most issues mentioned by you fixed and many new features.

And 1.2 is here with new items.

1.3 is uploaded, with new chest items and fixes.

And 1.4 is done, with score system suggested by Kaitlyn and more chest loot.

And 1.5 is here, with more tilesets, items and level gen variance.

1.6 is uploaded with fixes to Hell and misc stuff.

1.7 is done with highscore tracking from Kaitlyn and other stuff!

1.8 may be the final update before modfest, it adds new solid tile, new chest loot and fixes stage RNG.

1.9, the first update of 2022 for many, it adds 7 new items and decreases amount of enemies. it breaks seeds tho in terms of object placement.

1.10 is uploaded, fixing few issues with endgame and adding Little Man as chest loot.

1.11 is here, features refactoring and new tileset.

1.13 is here, with many buffs to items and new Fishy Motor.

1.14 is uploaded, with new RNG leagues above previous one and QoL tweaks.

1.15 is uploaded, with actual run conclusion and bugfixes. I also reorganized changelog.

1.16 is here, with improvements to dashes and visuals.

1.17 is uploaded, with character seeds and bugfixes.

1.18 is released, with ability to save your progress and minor tweaks!

1.21 is here, with improvements to backgrounds and new content.
 
Last edited:
Jan 4, 2022 at 7:04 PM
Senior Member
"Wahoo! Upgrade!"
Join Date: Nov 13, 2018
Location: Russia, in long range century...
Posts: 66
Age: 19
I won the CSMC Modfest 28, holy shit! If you haven't tried this mod, please try, it was improved so much over past 8 days!
 
Jan 12, 2022 at 12:37 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Dec 23, 2017
Location:
Posts: 31
Age: 17
I'd like to know the differences between each character.
Think you could give me a run-down?


A character comparison chart, for those of you who are curious:
QUOTE (no seed): 6 HP, Polar Star, Nemesis, Fireball
Quote, being the default character, has nothing special going for him; he's just... there.

CURLY BRACE (CurlyBrac): 9 HP, Polar Star, Nemesis, Machine Gun
Curly moves slower, but she has a higher HP cap, she gets 4 HP from Life Capsules, her invincibility frames last longer, and she gets regeneration from the Iron Bond item (I've also noticed that she jumps a block higher than Quote). In other words: she's Quote, but better.

KING (KingTable): 6 HP, Polar Star, Nemesis, Blade
King runs faster and jumps higher, but takes 50% more damage. He can also Blade Dash using the Ability key (this, of course, requires you to have the Blade selected).

TOROKO (FluffMimi): 3 HP, Polar Star, Nemesis (no tertiary weapon)
Toroko can survive lethal damage once per stage. She also has greater overall mobility, being able to dash, double jump, and wall jump right from the get-go. However, she only gets 2 HP from Life Capsules.

MISERY (Raymundo): 12 HP, Invidia [Spur-Nemesis hybrid] (no Polar Star or tertiary weapon)
Misery is what I'd like to call "God Mode Incarnate"; she has the highest starting health of all characters, her starting weapon is OP as balls, and she has INFINITE JUMP HEIGHT (that is, she'll keep ascending endlessly for as long as you hold the Jump key). The only downside is that she lacks a Polar Star, and thus, the ability to create blocks.
 
Last edited:
Jan 12, 2022 at 1:31 AM
Senior Member
"Wahoo! Upgrade!"
Join Date: Nov 13, 2018
Location: Russia, in long range century...
Posts: 66
Age: 19
Curly is slower, but her HP limit is 113 instead of 63, she gets 4 hp from capsules, has bigger iframes and regeneration with iron bond.

King takes 50% more damage but can dash with Ability key and Blade held. His blade is also pretty poggers and he is fastest character.

Toroko has wall jump, double jump and dash by default. But she gets 2 hp from life capsules. And she can refuse to die once per stage.

Misery can jump infinitely high or hover when jump height was stopped at some point, she has modified spur that destroys blocks and spawns lightnings.
 
Jan 12, 2022 at 1:41 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Dec 23, 2017
Location:
Posts: 31
Age: 17
Curly is slower, but her HP limit is 113 instead of 63, she gets 4 hp from capsules, has bigger iframes and regeneration with iron bond.

King takes 50% more damage but can dash with Ability key and Blade held. His blade is also pretty poggers and he is fastest character.

Toroko has wall jump, double jump and dash by default. But she gets 2 hp from life capsules. And she can refuse to die once per stage.

Misery can jump infinitely high or hover when jump height was stopped at some point, she has modified spur that destroys blocks and spawns lightnings.
Thank you, Bobylev, for ensuring I don't make a fool of myself.
Otherwise, I'd have to have spent hours upon hours testing out each individual character, and with how badly I suck at taking notes, I'd never be finished.
I'd really appreciate if you could add this information to the ReadMe in the next update, if not for me, then for everyone else.
 
Last edited:
Jan 12, 2022 at 1:55 AM
Senior Member
"Wahoo! Upgrade!"
Join Date: Nov 13, 2018
Location: Russia, in long range century...
Posts: 66
Age: 19
Ok, I will do that for next update.
 
Jan 12, 2022 at 1:58 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Dec 23, 2017
Location:
Posts: 31
Age: 17
Ok, I will do that for next update.
thenk :critter:
Also, this is unironically more fun to play than the original Cave Story.
Also-also, are there any interesting, non-character-related seeds I should know about?
 
Last edited:
Jan 12, 2022 at 2:41 AM
Senior Member
"Wahoo! Upgrade!"
Join Date: Nov 13, 2018
Location: Russia, in long range century...
Posts: 66
Age: 19
They change with updates sorta but you can get the seed ideas from our discord server.
 
Jan 12, 2022 at 9:24 PM
Junior Member
"Fresh from the Bakery"
Join Date: Dec 27, 2021
Location:
Posts: 19
this is really fun, i especially liked playing as Toroko
 
Jan 13, 2022 at 7:18 AM
Um... Chosen One? Yeah that'll work. : P
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: Oct 7, 2013
Location: India
Posts: 477
Giving this another shot, and taking notes:
(sorry if this comes across as too critical/nitpicking, but you're naturally more likely to write about minor annoyances and take all the good stuff for granted, that's human nature, ykwim)
1. i like how you're indicating all of this stuff on the map... but you know what else would be cool if it were indicated on the map? presses, that's what! (half-joking here but yeah)
1.5. the colors for health refills and treasure chests could be differentiated a bit more, i feel
2. randomly coming across chests and finding an interesting gadget with a cool name and an unexpectedly cool+unique+creative+useful ability is already giving me a month's worth of serotonin tysm
3. how does the program load up so fast?? it's like, the opposite of frustrating, not sure what the word for that is
4. "water thursters" that's a typo, right?
5. when equipping the gravity necklace from the inventory, it says 'equipped cool sunglasses'. also, i really like the concept, this thing is cool. (you could add a vvvvvv style character that starts out with this ability maybe?)
6. i like all the little statue/emblem-like things that personalize each level/tileset
7. oh wow this rocket launcher is cool!
8. is it just me, or are enemies not dropping missile ammo? health refills don't replenish it either. oh it's not even leveling up, i guess it's solely for transport and not meant as a weapon
9. these butes have some crazy homing arrows, man.
10. this may be unavoidable, but i feel like the screen movements get a little bit... giddy? with the momentum throttler equipped. hmm, actually never mind, you get used to it
11. it might be cool if there was a greater chance of getting a water-heavy level if you have oxygen tank+water thrusters, what do you think?
12. this is not a complaint about the difficulty, but i think it'd definitely be a lot more convenient if savepoints were more frequent, ya know?
13. at one point i found an empty chest. not sure if intentional but it kinda creeped me out, i thought i was the only one here!
14. i love Little Man
15. this is rather rare but once an enemy was right on top of a save point, which makes you take damage as soon as you load. tho i guess it did add to the spice of the game, haha
16. the oxygen tank doesn't work in the red water and you have only 48 air, i assume this is intentional?
17. giving the little man an air tank bubble was a nice detail
18. phew, the presses aren't instakill, but reasonably punishing. neat.
19. these buyobuyo bases have crazy boss-level health what's up with that?
20. the circular white flash around the player when boosting/double-jumping/reversing gravity is a little bit distracting, do you think it makes sense to make it smaller/a bit less conspicuous?
21. given the 'trade-off' nature of the turbocharge, it would be nice if we had the option to equip/dequip it. (also, i can't exactly test this, but i hope there's some logic that makes the turbocharge gettable only if you have the machine gun already)
22. this, uh, doesn't look quite right, the way they're hanging from the water surface
23. "percepti of time"? you might want to move "perception" to a new line
24. when you die in the doctor fight and want to retry, why does it throw you back to depth 01 instead of reloading your last save?
25. wait, did you just delete the savedata? hey that's underhanded and frustrating, i almost don't feel like playing this again. i actually wished there would be a save point at the beginning of the king's table, but seriously? not sure if this is a bug, but if it's intentional, it's left sort of a bad taste in my mouth, sorry
tldr: It's a lot more fun to play now! I personally am not a fan of replaying games, but logically speaking I think this does have a lot of replay value. Randomized rewards feel very nice, and level 'design' is pretty interesting and fun. That said, the ending bit could be improved.
Thanks for making this!

Edit: Okay, I admit I don't know much about roguelikes. If that's how it's supposed to be, cool then. Sorry if I sounded harsh.
 
Last edited:
Jan 13, 2022 at 8:22 AM
Senior Member
"Wahoo! Upgrade!"
Join Date: Nov 13, 2018
Location: Russia, in long range century...
Posts: 66
Age: 19
16. the oxygen tank doesn't work in the red water and you have only 48 air, i assume this is intentional?
red water is actually lava, read description of air tank.

5. when equipping the gravity necklace from the inventory, it says 'equipped cool sunglasses'.
That's a bug fixed in 1.21.

19. these buyobuyo bases have crazy boss-level health what's up with that?
stationary targets, so it kinda resists spam from some more powerful weapons.

8. is it just me, or are enemies not dropping missile ammo? health refills don't replenish it either. oh it's not even leveling up, i guess it's solely for transport and not meant as a weapon
exactly, but refills do replenish it

at one point i found an empty chest. not sure if intentional but it kinda creeped me out, i thought i was the only one here!
I am still not sure, why it happens

24. when you die in the doctor fight and want to retry, why does it throw you back to depth 01 instead of reloading your last save?
25. wait, did you just delete the savedata? hey that's underhanded and frustrating, i almost don't feel like playing this again. i actually wished there would be a save point at the beginning of the king's table, but seriously? not sure if this is a bug, but if it's intentional, it's left sort of a bad taste in my mouth, sorry
It's a rogueli(k/t)e, you die, you start over, and you have procedural depths.
 
Last edited:
Jan 13, 2022 at 9:18 AM
Um... Chosen One? Yeah that'll work. : P
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: Oct 7, 2013
Location: India
Posts: 477
red water is actually lava, read description of air tank.


That's a bug fixed in 1.21.


stationary targets, so it kinda resists spam from some more powerful weapons.


exactly, but refills do replenish it


I am still not sure, why it happens


It's a rogueli(k/t)e, you die, you start over, and you have procedural depths.
Okay, that clears up some of my misconceptions/questions. Thanks!
 
Jan 14, 2022 at 12:51 AM
Junior Member
"Fresh from the Bakery"
Join Date: Dec 27, 2021
Location:
Posts: 19
alright an actual review
Really fun, reminds me of Spelunky because of how the enemies themselves are somewhat easy but the game is still hard as nails because healing is scarce.
This time, however, it's much less extreme. The star mechanic is a bit annoying, but it is a good idea from a design perspective.
Of course, Toroko was really fun. The wall jumping was a bit weird, but still. I noticed that she always has the "about to die" particles after taking a fatal hit, even if she's at full health. This is resolved after
entering a new level but getting to the next level takes quite a bit of time.
 
Jan 15, 2022 at 9:49 AM
Senior Member
"Wahoo! Upgrade!"
Join Date: Nov 13, 2018
Location: Russia, in long range century...
Posts: 66
Age: 19
1.21.2 was reuploaded because I am dumb foreskin and uploaded 1.21.1 mistakenly.

1.22 is here with music overhaul and visual improvements.

1.23 is here with balance changes and new weapon.
 
Last edited:
Jan 16, 2022 at 3:05 AM
Junior Member
"Fresh from the Bakery"
Join Date: Dec 27, 2021
Location:
Posts: 19
You should add more enemy variety and nerf the Core, Arcadia, and Outer Wall levels. I'm honestly starting to get tired of this game.
 
Last edited:
Jan 16, 2022 at 6:58 PM
Senior Member
"Wahoo! Upgrade!"
Join Date: Nov 13, 2018
Location: Russia, in long range century...
Posts: 66
Age: 19
1.23 is reuploaded with additional fix to enemy shock values.
 
Jan 17, 2022 at 12:29 AM
Based Member
"Life begins and ends with Nu."
Join Date: Dec 31, 2011
Location: United States
Posts: 2237
Age: 25
I was really surprised by how fun and engaging this mod was. First off, the music was really good. Most of it I didn't recognize as being remixes of existing songs, but one song I did recognize from Donkey Kong. The mechanics with the Polar Star and Nemesis were really cool, and easy to adapt to. I'm really impressed with the algorithm you've come up with for randomly generating levels, and mixing things around with the different tilesets, music, and increasing difficulty. Each level followed the same formula of collecting stars and items until you're ready to move to the next room, but each level felt like a fresh experience. You used a lot of existing assets, while also creating new visuals and enemies in a way that still has a similar look and feel to the existing assets but still feels like something new.

The mechanics for progressing to different levels through doors with the occasional boss fight was really cool. I also loved the progression of gaining more items and life capsules as time went on. The routine of looking at the map at the beginning and strategizing where to go first and where to go next was very fun. The missile launcher had a really cool new utility in this mod. I didn't use it a ton, but it did have its moments of usefulness, and when those moments came, using the missile launcher to traverse long distances across the map or way up high was extremely satisfying.

It was cool how you slowly gain more items over the course of the game, but the items themselves are hit or miss. Some of them are really useful, such as the quasi-booster. Others, such as the pair of wings, didn't really seem to help much. That was pretty cool how at the end you get to the Doctor, and he informs you about how he's been manipulating reality to cause these randomly generated levels.

On one hand, I can understand you trying to change things up from the vanilla Doctor battle, but on the other hand, that boss fight was just way too hard for me. He had way too much health, and and his attacks were way too crazy. I'm a little bit confused on the saving system. Why have those blue save points if you're still going to start back at depth 01 whenever you die?

I've noticed that the spur behaves a bit differently in this game. I was able to kill this buyo buyo base below me by shooting down into those blocks, and it would go through them. Is this on purpose?
CSModRandamu-01.png

I made it to the Doctor fight, but then I died. Even if I could load to back at the Doctor fight, I probably wouldn't have much interest in continuing and trying to beat the Doctor, because I just don't feel like it's a very well-balanced boss fight. It kind of reminds me of some of the boss battles from earlier versions of Jenka's Nightmare Revived, where the final few bosses had an insane amount of HP, and it took forever to take them down. The idea was for the bosses to seem "epic and powerful," but it really was just lazy game design.

Here were a few other things that stuck out to me as bugs or needing change:
The health refill stations only tell me that my health has been refilled. Since it refills my ammo too, it might be more descriptive for it to say "Health and ammo refilled".

None of the doors leading to the next room have opening animations when you open them.

When I got to depth 08, and I was in hell, and it was doing the shaky effect with the ominous music, the music didn't loop.

Using the Creation Energizer wasn't too intuitive for me.

The text is cut off here with the Doctor:
CSModRandamu-02.png

Overall, this is a really well-made and polished mod. Did it really just take you a weekend to make this mod? Were most of the ORGs used in this mod pre-existing or something?
 
Jan 17, 2022 at 1:43 PM
Senior Member
"Wahoo! Upgrade!"
Join Date: Nov 13, 2018
Location: Russia, in long range century...
Posts: 66
Age: 19
The initial version took a weekend or so, and I polished the thing from December 30 to this day (so over 20 days of 4-8 hours of coding).

Why have those blue save points if you're still going to start back at depth 01 whenever you die?
Those are for saving your progress so you don't have to beat the run in one sitting.
When I got to depth 08, and I was in hell, and it was doing the shaky effect with the ominous music, the music didn't loop.
Fixed indev.
The text is cut off here with the Doctor:
Noted.
Were most of the ORGs used in this mod pre-existing or something?
Yes, I used archive of over 2000 ORGs compiled by CSMC members.
He had way too much health, and and his attacks were way too crazy.
The fight is balanced with how much items you have in inventory, like mobility accessories and damage enhancers. I can always nerf it, of course.
was able to kill this buyo buyo base below me by shooting down into those blocks, and it would go through them. Is this on purpose?
This is a consequence of implementing block-breaking spur for Misery, I'll fix that.
Others, such as the pair of wings, didn't really seem to help much.
Sorta true, some items require a build or strategy to use.
None of the doors leading to the next room have opening animations when you open them.
I will look what I can do, I am not very good at TSC so it's possible than I messed up.

Thanks for kind review! The Doctor thing was kind of afterthought as people wanted run culmination mechanic, so it's cheap. I am glad than you liked the gameplay loop.
 
Last edited:
Top