Mar 30, 2017 at 2:45 PM
Join Date: Dec 26, 2014
Location:
Posts: 1615
Age: 124
Pronouns: she/her
Hello everybody! I've been planning to host one of these for quite a while, and I felt that the eve of the next month was the perfect time.
So, prepare yourselves for...
THE CAVE STORY TRIBUTE SITE FORUMS MODDING COMPETITION (contest?) 2017:
Return of the Modding Contest (or somethang)
This year is all about what you can make with your limitations; to challenge everybody to do their best when they're missing a part of modding that they may often heavily rely on.
I have decided not to give out prizes this year, as somebody's motivation should be their passion rather than monetary gain.
ENTRY RULES:
1. You have to use an unmodified version of either this .exe (50FPS) or this .exe (60FPS) in your mod. This means no assembly hacks, or .exe edits of any kind; you mustn't change a single bit (binary digit) of the executable. It is best to re-download the .exe if you believe you have made any edits to it by accident.
2. You must be responsible for all the playable content in your mod. You may enlist beta testers and people to make assets for you. But they cannot be making you maps, scripting, or doing planning. This is a one-person job.
3. Anybody/everybody involved in making your mod must be credited in a "credits" or "readme" file included with your mod.
4. You can't just submit a mod you were previously making for some other purpose. This year is more about making mods specifically FOR the contest.
5. Your mod must have some degree of effort put into it, and cannot be incredibly short. For instance, if you've had no time to work on your mod and is total garbage, please do not submit it.
Failure to follow these rules will result in disqualification.
Please withhold from submitting demos of your publicly before the mod is ready. And once you submit your mod you can not update it unless there is something critically wrong with it; in which case you may update it once.
This year's contest will be judged by a panel of 4 judges. If you wish to judge the mods this year, step forward now! If we are unable to get 4 good judges, I will step in as one of them.
You cannot judge if:
1. You have no modding experience.
2. You're submitting (or planning to submit) a mod this year.
3. You have better things to do than play lots of Cave Story mods.
As a judge, all you need do is play every mod all the way trough (or as far as you possibly can), and give them a rating between 1 and 5. (you may use decimal places as needed)
If you find that a mod breaks the rules, just notify me and I will handle everything.
I believe that's everything...
Oh, and entries close September 15th at 12PM (GMT). The deadline may be moved forwards in the case of more enteries being presented.
So, prepare yourselves for...
THE CAVE STORY TRIBUTE SITE FORUMS MODDING COMPETITION (contest?) 2017:
Return of the Modding Contest (or somethang)
This year is all about what you can make with your limitations; to challenge everybody to do their best when they're missing a part of modding that they may often heavily rely on.
I have decided not to give out prizes this year, as somebody's motivation should be their passion rather than monetary gain.
ENTRY RULES:
1. You have to use an unmodified version of either this .exe (50FPS) or this .exe (60FPS) in your mod. This means no assembly hacks, or .exe edits of any kind; you mustn't change a single bit (binary digit) of the executable. It is best to re-download the .exe if you believe you have made any edits to it by accident.
2. You must be responsible for all the playable content in your mod. You may enlist beta testers and people to make assets for you. But they cannot be making you maps, scripting, or doing planning. This is a one-person job.
3. Anybody/everybody involved in making your mod must be credited in a "credits" or "readme" file included with your mod.
4. You can't just submit a mod you were previously making for some other purpose. This year is more about making mods specifically FOR the contest.
5. Your mod must have some degree of effort put into it, and cannot be incredibly short. For instance, if you've had no time to work on your mod and is total garbage, please do not submit it.
Failure to follow these rules will result in disqualification.
Please withhold from submitting demos of your publicly before the mod is ready. And once you submit your mod you can not update it unless there is something critically wrong with it; in which case you may update it once.
This year's contest will be judged by a panel of 4 judges. If you wish to judge the mods this year, step forward now! If we are unable to get 4 good judges, I will step in as one of them.
You cannot judge if:
1. You have no modding experience.
2. You're submitting (or planning to submit) a mod this year.
3. You have better things to do than play lots of Cave Story mods.
As a judge, all you need do is play every mod all the way trough (or as far as you possibly can), and give them a rating between 1 and 5. (you may use decimal places as needed)
If you find that a mod breaks the rules, just notify me and I will handle everything.
The exe for this year's competition is available at 50FPS and 60FPS.
This version contains a few competition specific graphics, and 2 small hacks.
First of all, all facepics appear instantly. Secondly, the titlescreen hack. If you are not sure how the titlescreen hack works, you can simply replace your Title.bmp with this template.
This version contains a few competition specific graphics, and 2 small hacks.
First of all, all facepics appear instantly. Secondly, the titlescreen hack. If you are not sure how the titlescreen hack works, you can simply replace your Title.bmp with this template.
I believe that's everything...
Oh, and entries close September 15th at 12PM (GMT). The deadline may be moved forwards in the case of more enteries being presented.
Last edited: