Jul 18, 2016 at 8:55 PM
Join Date: Jun 27, 2013
Location:
Posts: 2836
Age: 29
Pronouns: She/Her
So um, have my ranking votes (and some input on the mods).
UPDATE: I was able to complete almost all of them, there's still a couple more that I need to finish!
EDIT: One of the mods is now moved down.
EDIT 2: More notes on 12th place.
EDIT 3: More notes on 4th place.
UPDATE: I was able to complete almost all of them, there's still a couple more that I need to finish!
EDIT: One of the mods is now moved down.
EDIT 2: More notes on 12th place.
EDIT 3: More notes on 4th place.
1. H4CK3R.ST0RY
- This was the obvious choice. Sure, it's a bit ASM heavy, but it's actually really enjoyable. Also, how often do you get to see RPG-style battles in a Cave Story mod?
2. Autopilot
- Okay, let's get the easter egg out of this evaluation, because I'm pretty sure this is what most people here have been talking about. This mod must've been tested very heavily, considering all the events that happen while you're not pressing any of the buttons. Even the normal boss battle was amazing, considering you don't have a weapon on you!
3. The Final Level
- Pure bias over here. Apparently, this mod was given waifu points by a certain anonymous person. Brownie points aside, this mod is less complete than Autopilot, that's for sure. And trust me, you guys would've hated the TSC boss even more if I kept it at its original scripting (plus the Quick Man beam at the bottom). As for the whole ??????? room thing, I hope that whatever future project I have in mind will make up for that.Hopefully the potential DLC plan isn't the downfall for that project.
4. Precious Thoughts
- I really loved how this mod flowed in terms of gameplay. Despite the difficulty in the portal area of the mod, this is completely made up by seeing all the scenes from other mods and the battle, which isn't really hard if you know what you're doing. I can't wait to see what the sequel brings in store for us! ^w^ In terms of personal ranking, this mod deserves its place!
5. Critter Tower Defense
- Ah, yes. This is made by the same guy who made Rise of Ballos. And I gotta say, this really makes your "this is my first mod" for RoB more believable. I actually really enjoyed this mod. However, this can be a bit too repetitive, due to there being 8 levels in this mod. And yes, I know there's the fast forward, but that doesn't make the mod enjoyable anymore. If anything, this mod would probably be for once in every while if you choose not to use the fast-forward button.
6. Lara
- Okay, I gotta say this, you've definitely did a better job at implementing the Game Boy palette in a mod than I ever would have. I really loved the flow of the mod, though the bosses in this mod could be nerfed for those who aren't good at Cave Story. Also, look, Kenzo! Your Rain NPC is being used!
7. STARRZ
- As much as it was fun using the Star, the whole boss battle was actually pretty hard. Specifically, in the floating room. I actually had trouble in that part. I'm just glad that my HP refills itself before the second part of the battle.
8. Metronari
- Now, I love Zelda. And this mod would actually make a great level for a Zelda-themed mod. But, to be honest, how you're supposed to go to the room is rather vague. There was no obvious visual clue telling me that I could go up there. Also, it would've been nice if the whole easter egg affected the entire ending.
9. Killjoy
- This is kinda biased, but this mod actually did a better job at being a Safu-styled mod than Hey Cat. Sorry, Safu.
10. One Eye'd Story
- As much as how the story and gameplay went, it was really neat! However, I couldn't progress further in the mod due to the TSC bug in the basement.
11. Cave Story - Live and Uncut
- The new voiceovers by [REDACTED] sure give Cave Story a fresh start. It's a neat concept, really. But it's still just Cave Story.
12. Greek Letter Mod
- You know the positive stuff I put in about this mod? Well, that was all drowned out when I saw the Hell level in Jon's stream. The cave part was nice. The Mossy area was passable. nwotssarG was just pushing it. And then comes the Hell level, which is just pure spike hell with little to no health regain. Given how much of the mod is all right and which is a pain to deal with, it's pretty much 50/50 overall.
13. Hey Cat
- This mod is really dependent on theCurly cat entity, because you can only shoot through it, and sometimes, the entity can't really attack the enemies you wanted them to attack. So you get hit anyways.
14. Pierce Feverdream
- This is a bit biased. Really, this mod deserves to be tied with Rave Bar. I would've rated this much lower, actually, if Kenni didn't take any of my advice to not put in any actual sex or blood and gore in the mod. Of course though, he said that he will add both of those later in the mod, for now, this mod is at this placement.
15. Rave Bar
- I really enjoyed this mod because of the in-jokes. However, the in-jokes are also the mod's downfall (aka TNO 2014 Syndrome).
16. CatFall
This was pretty much a Lua showcase, it would've been more fitting for it to be part of the NICE demos, tbh. Also, the Cave Story parts of the mod run at 1 FPS.
17. Cave Story - What to do when Modding
As neat as the concept was, it could've been much better on some steps.
Last Place: Valastos/Water Challenge
I couldn't really get past the beginning parts on either of them. I'm bad with water physics, and the enemy placings in Valastos give me an aneurysm.
- This was the obvious choice. Sure, it's a bit ASM heavy, but it's actually really enjoyable. Also, how often do you get to see RPG-style battles in a Cave Story mod?
2. Autopilot
- Okay, let's get the easter egg out of this evaluation, because I'm pretty sure this is what most people here have been talking about. This mod must've been tested very heavily, considering all the events that happen while you're not pressing any of the buttons. Even the normal boss battle was amazing, considering you don't have a weapon on you!
3. The Final Level
- Pure bias over here. Apparently, this mod was given waifu points by a certain anonymous person. Brownie points aside, this mod is less complete than Autopilot, that's for sure. And trust me, you guys would've hated the TSC boss even more if I kept it at its original scripting (plus the Quick Man beam at the bottom). As for the whole ??????? room thing, I hope that whatever future project I have in mind will make up for that.
4. Precious Thoughts
- I really loved how this mod flowed in terms of gameplay. Despite the difficulty in the portal area of the mod, this is completely made up by seeing all the scenes from other mods and the battle, which isn't really hard if you know what you're doing. I can't wait to see what the sequel brings in store for us! ^w^ In terms of personal ranking, this mod deserves its place!
5. Critter Tower Defense
- Ah, yes. This is made by the same guy who made Rise of Ballos. And I gotta say, this really makes your "this is my first mod" for RoB more believable. I actually really enjoyed this mod. However, this can be a bit too repetitive, due to there being 8 levels in this mod. And yes, I know there's the fast forward, but that doesn't make the mod enjoyable anymore. If anything, this mod would probably be for once in every while if you choose not to use the fast-forward button.
6. Lara
- Okay, I gotta say this, you've definitely did a better job at implementing the Game Boy palette in a mod than I ever would have. I really loved the flow of the mod, though the bosses in this mod could be nerfed for those who aren't good at Cave Story. Also, look, Kenzo! Your Rain NPC is being used!
7. STARRZ
- As much as it was fun using the Star, the whole boss battle was actually pretty hard. Specifically, in the floating room. I actually had trouble in that part. I'm just glad that my HP refills itself before the second part of the battle.
8. Metronari
- Now, I love Zelda. And this mod would actually make a great level for a Zelda-themed mod. But, to be honest, how you're supposed to go to the room is rather vague. There was no obvious visual clue telling me that I could go up there. Also, it would've been nice if the whole easter egg affected the entire ending.
9. Killjoy
- This is kinda biased, but this mod actually did a better job at being a Safu-styled mod than Hey Cat. Sorry, Safu.
10. One Eye'd Story
- As much as how the story and gameplay went, it was really neat! However, I couldn't progress further in the mod due to the TSC bug in the basement.
11. Cave Story - Live and Uncut
- The new voiceovers by [REDACTED] sure give Cave Story a fresh start. It's a neat concept, really. But it's still just Cave Story.
12. Greek Letter Mod
- You know the positive stuff I put in about this mod? Well, that was all drowned out when I saw the Hell level in Jon's stream. The cave part was nice. The Mossy area was passable. nwotssarG was just pushing it. And then comes the Hell level, which is just pure spike hell with little to no health regain. Given how much of the mod is all right and which is a pain to deal with, it's pretty much 50/50 overall.
13. Hey Cat
- This mod is really dependent on the
14. Pierce Feverdream
- This is a bit biased. Really, this mod deserves to be tied with Rave Bar. I would've rated this much lower, actually, if Kenni didn't take any of my advice to not put in any actual sex or blood and gore in the mod. Of course though, he said that he will add both of those later in the mod, for now, this mod is at this placement.
15. Rave Bar
- I really enjoyed this mod because of the in-jokes. However, the in-jokes are also the mod's downfall (aka TNO 2014 Syndrome).
16. CatFall
This was pretty much a Lua showcase, it would've been more fitting for it to be part of the NICE demos, tbh. Also, the Cave Story parts of the mod run at 1 FPS.
17. Cave Story - What to do when Modding
As neat as the concept was, it could've been much better on some steps.
Last Place: Valastos/Water Challenge
I couldn't really get past the beginning parts on either of them. I'm bad with water physics, and the enemy placings in Valastos give me an aneurysm.
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