May 3, 2021 at 6:16 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Aug 8, 2017
Location:
Posts: 23
Pronouns: he/him
It's basically an upscale with extra features.
I began this project on April 2nd after stumbling upon my old, cringy CS Amino Page from 2017.
Even then, I always had this vision of bringing Cave Story to life the way I saw it when I first played on WiiWare in 2011.
I want additions such as an alt path leading to a new ending I have a bit planned out, along with some weapons that would accommodate the new locations and enemies.
Of course, this comes after the base game is completed.
Here's everything I have so far.
I'm thinking of going for something like Contra 4, I'm not sure yet. I just know I want the environment to look a little more varied. Not so much like CS3D though.
Speaking of that, adding in those exclusive areas from CS3D would be pretty awesome. I also think the absurd Life Capsules in that game would work well in an easy mode.
I currently have a volunteered musician who goes by Kase who's making a pretty sick soundtrack for the mod. You can really feel their style through it.
Hopefully, they'll release the OST on their YT Channel once it's all completed. They have already gotten a massive chunk of the tracklist done.
AsperDev will also be lending a hand in pixel art which is always cool. His pixel art is honestly amazing so I'm glad he's alongside me.
There are a few challenges at the moment.
The tilesets and everything can be easily implemented. Despite the amount of variety I'm gonna put into the tileset, the collision is gonna be unchanged.
But I'm not sure how a 2xres hack would work with Cave Editor or BL.
And as for adding new weapons and a new boss, that just sounds completely out of my league.
There are also size differences between my sprites and traditional CS+ graphics, not so much to warrant a hitbox change.
I think I can get into script editing given some time. I tried it out when I was 14 and it wasn't too hard to understand. But I'm still not the greatest.
I can't do those things on my own. I need someone who's experienced with this and is willing to help me out.
This is a pretty ambitious project. But it's a project I actually enjoy making.
Usually, I'd have to force myself to get through with something like this. CS is just cool like that. The game has always meant a lot to me.
I'll begin posting updates here. I'm not sure if I should edit this top post or just create entirely new ones along the thread.
I began this project on April 2nd after stumbling upon my old, cringy CS Amino Page from 2017.
Even then, I always had this vision of bringing Cave Story to life the way I saw it when I first played on WiiWare in 2011.
I want additions such as an alt path leading to a new ending I have a bit planned out, along with some weapons that would accommodate the new locations and enemies.
Of course, this comes after the base game is completed.
Here's everything I have so far.
Speaking of that, adding in those exclusive areas from CS3D would be pretty awesome. I also think the absurd Life Capsules in that game would work well in an easy mode.
I currently have a volunteered musician who goes by Kase who's making a pretty sick soundtrack for the mod. You can really feel their style through it.
Hopefully, they'll release the OST on their YT Channel once it's all completed. They have already gotten a massive chunk of the tracklist done.
AsperDev will also be lending a hand in pixel art which is always cool. His pixel art is honestly amazing so I'm glad he's alongside me.
There are a few challenges at the moment.
The tilesets and everything can be easily implemented. Despite the amount of variety I'm gonna put into the tileset, the collision is gonna be unchanged.
But I'm not sure how a 2xres hack would work with Cave Editor or BL.
And as for adding new weapons and a new boss, that just sounds completely out of my league.
There are also size differences between my sprites and traditional CS+ graphics, not so much to warrant a hitbox change.
I think I can get into script editing given some time. I tried it out when I was 14 and it wasn't too hard to understand. But I'm still not the greatest.
I can't do those things on my own. I need someone who's experienced with this and is willing to help me out.
This is a pretty ambitious project. But it's a project I actually enjoy making.
Usually, I'd have to force myself to get through with something like this. CS is just cool like that. The game has always meant a lot to me.
I'll begin posting updates here. I'm not sure if I should edit this top post or just create entirely new ones along the thread.