Community Project: Deity Project

Jun 11, 2011 at 5:17 AM
A old relic from older days
"..."
Join Date: Apr 9, 2011
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Posts: 376
Age: 32
HyMyNameIsMatt said:
p127397-0-mycharcopy.png

This is all I got so far, I've been a bit busy. If you guys like this I can finish it, but I'm too tired to think of how to make him look up.

He has human legs, and as much as I love ya man, that drives me nuts. Other than that, I like the outfit more than mine. Yours is less generic.
 
Jun 11, 2011 at 5:20 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 31
Cripplechair said:
He has human legs, and as much as I love ya man, that drives me nuts. Other than that, I like the outfit more than mine. Yours is less generic.

Well If you wanna fix it then go ahead, I also forgot to give him a tail. I'm just exhausted, both physically and mentally. I'm just gonne finish some stuff up and watch my DVDs of Red vs Blue, "Yes I have those".
 
Jun 11, 2011 at 5:22 AM
A old relic from older days
"..."
Join Date: Apr 9, 2011
Location:
Posts: 376
Age: 32
HyMyNameIsMatt said:
Well If you wanna fix it then go ahead, I also forgot to give him a tail. I'm just exhausted, both physically and mentally. I'm just gonne finish some stuff up and watch my DVDs of Red vs Blue, "Yes I have those".

*Cracks knuckles* Get some well-needed rest, I got this.
 
Jun 11, 2011 at 5:25 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 31
Cripplechair said:
*Cracks knuckles* Get some well-needed rest, I got this.

Thanks, by the way, since it is my "current" passion, do you think there are any game companies that still use spriters? Vectors have pretty much killed it.
 
Jun 11, 2011 at 5:51 AM
A old relic from older days
"..."
Join Date: Apr 9, 2011
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Posts: 376
Age: 32
HyMyNameIsMatt said:
Thanks, by the way, since it is my "current" passion, do you think there are any game companies that still use spriters? Vectors have pretty much killed it.

As far as the mainstream Triple-A market, I don't really think so. If you're looking to make money as a spriter, your best bet is to try and hit it up with an indie crew. Look at VVVVVV, Bit Trip Runner, and Terraria, to name a few off the top of my head. You can get them all off Steam, and they're all known for being great fun.

I'm not very savvy on where you'd find other indie developers, though. You'll have to do some searching, as well as ready some of your better work beforehand so you can immediately show that you know what you're doing.
 
Jun 11, 2011 at 6:32 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 31
Cripplechair said:
As far as the mainstream Triple-A market, I don't really think so. If you're looking to make money as a spriter, your best bet is to try and hit it up with an indie crew. Look at VVVVVV, Bit Trip Runner, and Terraria, to name a few off the top of my head. You can get them all off Steam, and they're all known for being great fun.

I'm not very savvy on where you'd find other indie developers, though. You'll have to do some searching, as well as ready some of your better work beforehand so you can immediately show that you know what you're doing.

I just found a website called "Pixel Joint". You should check it out.
 
Jun 11, 2011 at 8:07 PM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 31
p127406-0-textbox.png

Well it isn't entirely finished but I gotta go tommorow so I'll show you what I got. so tired.
 
Jun 12, 2011 at 4:30 AM
A old relic from older days
"..."
Join Date: Apr 9, 2011
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Age: 32
I'll check the Pixel Joint out. And it's funny you mentioned getting hired as a spriter, because a good friend of mine JUST came to me saying "HEY I'LL COMMISSION YOU FOR SOME SPRITES FOR THIS ONE GAME"

Anyhow, here's the sheet. Helmets are hard to tilt.

p127407-0-mimisoldierredux.png
 
Jun 12, 2011 at 5:00 AM
Been here way too long...
"Life begins and ends with Nu."
Join Date: Jan 4, 2008
Location: Lingerie, but also, like, fancy curtains
Posts: 3052
I'm going to repost the drowning sprites hack with a few tweaks.
Lune: I was unable to reproduce your error, so I'll assume you did something wrong.


Code:
[B]0x40a120:[/B]
push ebp
mov ebp,esp
sub esp,10
mov dword ptr [ebp-10],140
mov dword ptr [ebp-c],0
mov dword ptr [ebp-8],150
mov dword ptr [ebp-4],10
mov eax,[ebp+8]
mov ecx,[eax+8]
shl ecx,4
add [ebp-10],ecx
add [ebp-8],ecx
mov eax,[49e184]
shl eax,4
add [ebp-c],eax
add [ebp-4],eax
mov ecx,[ebp+8]
add ecx,34
mov edx,[ebp-10]
mov [ecx],edx
mov eax,[ebp-c]
mov [ecx+4],eax
mov edx,[ebp-8]
mov [ecx+8],edx
mov eax,[ebp-4]
mov [ecx+c],eax
mov esp,ebp
pop ebp
ret
Basically making it render from MyChar was too much of a hassle, so it renders from NpcSym again. Add a 32 pixel wide column to the far right. Chars get their own row, directions their own column.

I also changed [local.1] and such to be more readable.
Hope this one works for real.
 
Jun 12, 2011 at 5:14 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 31
Cripplechair said:
I'll check the Pixel Joint out. And it's funny you mentioned getting hired as a spriter, because a good friend of mine JUST came to me saying "HEY I'LL COMMISSION YOU FOR SOME SPRITES FOR THIS ONE GAME"

Anyhow, here's the sheet. Helmets are hard to tilt.

p127407-0-mimisoldierredux.png

Cool stuff bro. My problem was actually that I couldn't think of how to tilt the helmets. Was too tired. And your quite lucky that someone already offered you something. I'm applying for some stuff after my vacation.
 
Jun 12, 2011 at 6:36 AM
A old relic from older days
"..."
Join Date: Apr 9, 2011
Location:
Posts: 376
Age: 32
I'm assuming it's a one shot deal, she asked me first because I already knew her well. Still though, I probably would've done it for free if she didn't immediately offer money. :chin:

Anyhow, what else needs to be done? I don't remember seeing what Safu had for the tileset.
 
Jun 12, 2011 at 6:03 PM
squidward
"The Ultimate Sword of Extraordinary Magnitude"
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Oh yeah, I guess I should show what I have.

Although I don't know where to start on the interior of a church...
 
Jun 13, 2011 at 4:47 AM
A old relic from older days
"..."
Join Date: Apr 9, 2011
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Posts: 376
Age: 32
Once we start moving into testing, mind if I slip a friend of mine a copy for beta testing? No big deal if we want to limit our beta testers, but he'd like to and I said I'd put a word in first.

Edit: Man, things have really grinded to a crawl. Where did everyone go?
 
Jun 13, 2011 at 9:00 PM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
Pronouns: she/her
I have other things to do (studying, misery story...).
I want to finish BMD before I keep going on with misery story, just gotta kill
chelsea.
I'll probably start chelsea and the 7 devils later.
ANYWAY, I can help with things if you guys need anything. It seems I've been caught up with programming for betajoe7, though...
 
Jun 13, 2011 at 10:17 PM
A old relic from older days
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Join Date: Apr 9, 2011
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That counts, Lace. Progress is progress :debug:

It seems to me that we're a little unorganized, as we're kinda just leaping back and forth between random things as individuals. It might help if we had a main director, or some equivalent figure keeping active tabs on what needs to be done next. Also, who's compiling everything (the maps, the sprites, the coding, everything) into the finished product?
 
Jun 13, 2011 at 10:35 PM
Demon taming, headphone wearing, casanova
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I think that we should just have a person chosen to work and supervise one of the groups one leader per group. As in beta tester,spriter etc. that way we can avoid overloading someone with work as in for example:

Rather than have matt order everyone we could have mat be leader of the spriters and so on for the other groups.
 
Jun 13, 2011 at 10:55 PM
Been here way too long...
"Life begins and ends with Nu."
Join Date: Jan 4, 2008
Location: Lingerie, but also, like, fancy curtains
Posts: 3052
Yeah but everyone needs to coordinate somehow.
Generally speaking there are only one or two active people per group.
And it would be less of an order around position and more of a knows what's done kinda deal.


As far as final compilation goes, either me or lune should do that, as we are the only ones who know how to put the x86 hacks in.
 
Jun 13, 2011 at 11:08 PM
Demon taming, headphone wearing, casanova
"All your forum are belong to us!"
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Posts: 560
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oh and hey guys i got another bit off backstory for seth.

Seth was born a part of the blade family. His hobbies are mainly video games and vehicles. Even to this day his family still lives. Ever since the incident wich made him retire seth has been a silent type almost never talking. He was described to his friends prior to the incident as the type who always buzzed in first. He would always have this big smirk. His favorite type of weapon were assault rifles mainly the galil.
 
Jun 14, 2011 at 1:00 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
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Lace said:
Yeah but everyone needs to coordinate somehow.
Generally speaking there are only one or two active people per group.
And it would be less of an order around position and more of a knows what's done kinda deal.


As far as final compilation goes, either me or lune should do that, as we are the only ones who know how to put the x86 hacks in.

That's right. You said you like to do small hacks instead of large mods, right lace? So maybe I should compile it. Although I have lots of other stuff.
Meh, I can fit in some compilation. Still gotta work on that napalm...
 
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