Community Project: Deity Project

May 24, 2011 at 1:04 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
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Well lets see...
This is a community project THAT HAD BETTER WORK! The idea for a project was by Lunarsoul and the idea of the project was from me, "Yay!".
So here is the basic idea:

The video was a mod of the game Minecraft made to play like "Nazi Zombies" from the game Call of Duty. THe idea so far is to make a mod that plays similarly. We are still coming up with the ideas and concepts so as of the moment this thread is for ideas. I'd recomend looking into the game to see how much like Nazi Zombies we can be. Here are some positions that have already been filled:

Maps: Ollie, Safusaka, ...

Sprites: HyMyNameIsMatt, Cripplechair, Safusaka, ...

Music: Ollie, Safusaka, ...

ASM: Lunarsoul, ...

TSC: HyMyNameIsMatt, Lunarsoul, ...

Beta testing: Marx, Tpcool, ...

Story: Marx, ...

List of things that need to be done at the moment:

Tiles for first map. (Done)
Creepy music for first map.
Awesome music for the first map.
More background story detail.
ASM stuff (probably later).
Background for first map.
Map layout.
Weapon ideas (a max of 7 at the moment). (somewhat)
An idea for the method of map selection.
Character Sprites.
Zombified mimigas and other monsters. (Halfway done)

The items listed above will be modified as time goes on.
Alright then, let us discuss.

Also,
p126798-0-3moredays.png
 
May 24, 2011 at 1:06 AM
Hey.
"In Soviet Russia, graves keep YOU!"
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Re: Community Project: Diety Project

I VOLUNTEER FOR MAKING THE MUSIC AND SOME MAP DESIGN;lm;lsdkfmh;dlkm
 
May 24, 2011 at 1:08 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
Re: Community Project: Diety Project

Ollie said:
I VOLUNTEER FOR MAKING THE MUSIC AND SOME MAP DESIGN;lm;lsdkfmh;dlkm

Noted.
 
May 24, 2011 at 1:10 AM
Professional Whatever
"Life begins and ends with Nu."
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Re: Community Project: Diety Project

I can do TSC fluently. I can also do a little music making.
Oh yes, I'm okay at ASM too.

EDIT: Deity is spelled d-e-i-t-y, just to tell ya.
 
May 24, 2011 at 1:15 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
Re: Community Project: Diety Project

LunarSoul said:
I can do TSC fluently. I can also do a little music making.
Oh yes, I'm okay at ASM too.

Cool. I suck at ASM so this is good. Also, Nox said awhile back that he would get involved IF it has a considerable amount of work done on it.
 
May 24, 2011 at 1:17 AM
Hey.
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Re: Community Project: Diety Project

HyMyNameIsMatt said:
I suck at ASM

Is this just modesty or is this the truth?
 
May 24, 2011 at 1:17 AM
Professional Whatever
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Re: Community Project: Diety Project

GOOD. If I'm the only ASMer, that part will burn to the ground. I'm decent, but not near fluent.
That's not to say I can't do it.
 
May 24, 2011 at 1:22 AM
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Re: Community Project: Diety Project

MUSIC SPRITES MAPS
 
May 24, 2011 at 1:26 AM
I don't anymore.
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Re: Community Project: Diety Project

Ollie said:
Is this just modesty or is this the truth?

The truth. I haven't had much time to study it, but school will be out for me in two days so I can study it more. All I get now is CALL functions. I plan to help in anyway I can, which means that I need to learn it too. But for now, I will work on graphics.
Also, I believe I have a question. For the maps, do we want to make the first map indoors or out doors or both? If indoors, it will have alot of tiles on the baclground (tile 01) to make it look good. Out doors will probably be a night sky. But this is a collaborative effort, so what were you guys thinking for the first map?
 
May 24, 2011 at 1:37 AM
Professional Whatever
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Re: Community Project: Diety Project

You could use bgSky from misery story for an outside map.
As for ASM, an important command is CMP. It compares two values.
It is followed by JE, JGE, JNE, etc. The j-- command is only run if it makes sense (unlike that statement.) For example...
Code:
(ADDRESS 1)   CMP 6,7
(ADDRESS 2)   JE (ADDRESS 1)
This compares 6 and 7. The JE command means "jump to address if A (7) is equal to B (6). Otherwise, JE is skipped.

JE = jump if equal
JGE = jump if greater or equal
JNE = jump if not equal
JG = jump if greater

There's probably others that I can't remember.
 
May 24, 2011 at 1:40 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
Re: Community Project: Diety Project

LunarSoul said:
You could use bgSky from misery story for an outside map.
As for ASM, an important command is CMP. It compares two values.
It is followed by JE, JGE, JNE, etc. The j-- command is only run if it makes sense (unlike that statement.) For example...
Code:
(ADDRESS 1)   CMP 6,7
(ADDRESS 2)   JE (ADDRESS 1)
This compares 6 and 7. The JE command means "jump to address if A (7) is equal to B (6). Otherwise, JE is skipped.

JE = jump if equal
JGE = jump if greater or equal
JNE = jump if not equal
JG = jump if greater

There's probably others that I can't remember.


Thanks for the info. Alright, I've got one vote for outdoors, considering he mentioned a background with moving clouds it could be somewhere high up. Anyone have any objections/votes?
 
May 24, 2011 at 1:42 AM
Professional Whatever
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Re: Community Project: Diety Project

Um, I might have gotten the name wrong, but I meant the starry background in the intro of misery story.
We could use the blood red sky in jenka's nightmare, though.
 
May 24, 2011 at 1:44 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
Re: Community Project: Diety Project

LunarSoul said:
Um, I might have gotten the name wrong, but I meant the starry background in the intro of misery story.
We could use the blood red sky in jenka's nightmare, though.

Oh, let me take a look at those. Most likley we won't use anything premade, but something earily similar to whatever is mentioned.
 
May 24, 2011 at 1:47 AM
Professional Whatever
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Re: Community Project: Diety Project

Feel free to use any resources from my mods for this project.
...Rectangular?

Also, I can PM lessons in ASM for you if you want, matt.
 
May 24, 2011 at 1:48 AM
Demon taming, headphone wearing, casanova
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Re: Community Project: Diety Project

Well if you ever need me to beta test pm me with the link i always check the forums constantly every day.

P.S: Dont email me just pm me i dont check my email much so yea.

P.S.S: And if you want to know about the different gun types i can do a bit of lurking on zombies in black ops or scour the internet (yep i really need to get a life).
 
May 24, 2011 at 1:51 AM
I don't anymore.
"I'm sorry Mario, but your princess is in another castle."
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
Re: Community Project: Diety Project

LunarSoul said:
Feel free to use any resources from my mods for this project.
...Rectangular?

Also, I can PM lessons in ASM for you if you want, matt.

That would be awesome, I didn't quite get some of the basic stuff from the guide. But we all learn things differently.
I looked at the backgrounds too and their pretty decent. I think more details would make it better, or at least not just a recolor.
Still up for ideas on the first map.
 
May 24, 2011 at 1:55 AM
Hey.
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Re: Community Project: Diety Project

HyMyNameIsMatt said:
For the maps, do we want to make the first map indoors or out doors or both? If indoors, it will have alot of tiles on the baclground (tile 01) to make it look good. Out doors will probably be a night sky. But this is a collaborative effort, so what were you guys thinking for the first map?

I think it should be both indoors and out, and sort of like a cabin, maybe.
With trees in the background, maybe.
 
May 24, 2011 at 1:58 AM
Been here way too long...
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Re: Community Project: Diety Project

LunarSoul said:
...Rectangular?
It was in response to an earlier post. Evidently I didn't see the second page, and as such there is no more rectangular. The first room should be rectangular.


LunarSoul said:
Also, I can PM lessons in ASM for you if you want, matt.
This sorta isn't my place, but I'd prefer if you were far more solid in your x86 base before you started teaching other people. Matt, there are several good guides on x86 on these forums, including some that are stickied.
 
May 24, 2011 at 1:58 AM
Demon taming, headphone wearing, casanova
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Re: Community Project: Diety Project

If were going to include the barrier mechanic (where the zombies will try to break the barrier to get through. It would be better for most levels to be indoors.
 
May 24, 2011 at 2:00 AM
Professional Whatever
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Re: Community Project: Diety Project

I do think that more than a recolor would be great for my backgrounds.
As for the ASM lessons, I'll try my best. I'm not world class myself, but I think I'll manage.
@lace, he did say he didn't understand the guide. And I know enough to teach the basics.
Also, OMG JACK IS DEAD!!
 
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