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Community Project: Cave Story 2?

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Apr 15, 2009 at 2:06 AM
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Apr 15, 2009 at 2:28 AM
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Oh so THAT'S why it never got anywhere. Roflwaffle.
 
Apr 15, 2009 at 3:15 AM
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Oh well yeah that makes sense why it never got anywhere cause it'd take far too much time to make a brand new engine like cave story and not enough people are committed enough or have enough knowledge for it.
 
Apr 15, 2009 at 1:07 PM
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Hmmm... Okay, everyone who's willing to send five years to create a freeware game, raise your hand.
 
Apr 15, 2009 at 1:24 PM
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Can I work with whoever is doing the story? I'm not really tlented at much else D:
 
Apr 15, 2009 at 1:26 PM
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tmntyoshi said:
Can I work with whoever is doing the story? I'm not really tlented at much else D:

Oh wait this is the 19th page. nevermind lol.
 
Apr 15, 2009 at 6:50 PM
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T-Jack said:
Hmmm... Okay, everyone who's willing to send five years to create a freeware game, raise your hand.

.......................
 
Apr 15, 2009 at 7:12 PM
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whyme said:
.......................
Hey, don't look at me, Gordon. Pixel made CS from scratch and it took five years. There's no reason to think that this project will be much faster.
 
Apr 15, 2009 at 7:14 PM
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maybe im just a little impatient.
 
Apr 15, 2009 at 7:17 PM
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Shave off 2 years because the engine is already established.
 
Apr 16, 2009 at 7:33 PM
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A fan sequel. With Pixel's permission!?
Just wow.
And i already saw the stuff you posted about it, and it looks awesome!!!

I wish i could help >_> but i all do is translation English-to-Portuguese.
Of course i could do some beta testing, but looks that you don't need more people on that (got Vista and Linux).
I also do some story work, but mostly only in portuguese, so i guess that would help at all, maybe on sugestion here and there but nothing more >_>

You could is do this a bit more in secret, you know for not spoiling the suprise :cool:
 
Apr 17, 2009 at 1:13 AM
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Jay City said:
With Pixel's permission!?
Nope. He was totally against the idea, which is why this project died in the first place.
 
Apr 17, 2009 at 2:02 PM
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I see.
Thats a shame but it's understandable.
 
Apr 17, 2009 at 4:38 PM
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Uncy Dave said:
Oh well yeah that makes sense why it never got anywhere cause it'd take far too much time to make a brand new engine like cave story and not enough people are committed enough or have enough knowledge for it.

It isn't hard to make a total new Jump & Run engine.
Well it's maybe hard but it doesn't take long, just look at Agora.
 
Apr 19, 2009 at 1:19 PM
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Yeah that's probably true. I don't know much about programming but I'm sure that making a new engine shouldn't be too much of a problem for those who know what they're doing but making all the different npcs that are neccesary is something else.
 
Apr 19, 2009 at 3:38 PM
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Coding would be the hardest part considering how tedious it gets if done in large quanitys...
 
May 6, 2009 at 6:48 PM
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Alpha/beta testing

I could help testing cave story 2 for psp. :D
 
May 7, 2009 at 12:03 AM
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Chrille said:
I could help testing cave story 2 for psp. :)
1. This project is dead. Pixel disapproved of the idea.
2. There was never going to be a PSP build in the first place.
 
May 7, 2009 at 12:06 AM
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Eh

andwhyisit said:
1. This project is dead. Pixel disapproved of the idea.
2. There was never going to be a PSP build in the first place.
Not to be mean or anything, but I don't think Cave Story could have a satisfying sequel...
It was just that good of a game =D
I think Pixel realizes that also, or he just doesn't want a sequel....
 
May 7, 2009 at 12:09 AM
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ever played jenkas nightmare?
 
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