Sep 12, 2025 at 3:31 AM
Join Date: Sep 10, 2025
Location: your mother's abode
Posts: 9
thanks, i'll see if it works1. all events must be four digits long (and in numerical order!), and padded out with a 0 at the start - ie. #0003, #0030, #0300 etc - this is what's causing your issue, as if either of these formats are not followed it leads to weird and wacky unpredictable results
2. also all events must have a designated 'stop' command that either ends or transitions to another event - <END, <TRA, <EVE etc - so your #0202 will need an <END otherwise weird and wacky unpredictable things will also happen
3. you don't need to add a <MSG for every newline; it's not gonna break anything but it's only relevant at the beginning of dialogue to call the textbox or after it's been closed with <CLO... also, i'm unsure why you're adding <CLR to each newline? ignore this if it's just a personal preference, but the game will automatically scroll text, the only thing you need to manually add is linebreaks
it worked, thank you! would you know how to change a text box to a different message after reading the first? for example, the first message would be "Go away!" and then when you talk to the npc again, they say, "i already told you, go away!"
aight, thx<FL+ and FLJ are your friends