• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Cavescape Alpha Ver. 0.1 - Now Featuring Corpses!

Nov 7, 2014 at 11:04 AM
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I thought I set flags that would prevent the Polar Star from being obtained twice. If you would, kindly tell me what you are doing that respawns every NPC. Also, I'm aware the f the fact that the Red Demon won't shoot first, and although I'd like him to, I'd have to do some Assembly Hacking. (Which may be happening soon!)
QUICK NOTE:You're reusing flag 0001 for the 'demo end' flag. All flags are global,and you should note their allocation in a file.

Further note:earlier versions of this post were wrong,due to cave editor being pretty confusing about what is what



I saved at the lower savepoint(before the Red Demon),then died,realized I could level up my polar star,and while I was at it,noticed the sparkles. The bug's root is that the #300 script won't start.(EDIT:Forgot to mention:Thanks to your TSC,this won't happen unless you save at the lower savepoint,and then reload/die,because otherwise the TSC patches over it.)

Don't worry about it-Cave Editor's terminology for a FlagID is confusing at best,and I probably would've done the same with no knowledge.

From what I can see:

Entity ID is the FlagID.Yep,I know,that's incredibly stupid.

So,if you want a entity to appear/disappear depending on flags,the EntityID should be the FlagID controlling it,and the "flags" menu should be set according to the behavior you want.

The Event Number is the script interface-it's the event number that is called,AND it's how scripts refer to this NPC.(Note:I at first thought this was just the call number,and I changed the TSC patch to fix my mistake)



So,to fix the bug:

Turn on the "disappear when flagid set" checkbox.

Set entity ID of the sparkle entity to 1.

Change the TSC to the version below to fix the references and remove outdated code.

Also,this is fully save-compatible:Any Cavescape saves from older versions of the demo will work with these new edits.

NOTE:THE FOLLOWING IS A MODIFIED VERSION OF CAVESCAPE CODE,FROM THE SECOND MAP.I GIVE ANY COPYRIGHT I MAY HAVE OVER THE EDITS TO THATPORTALGUY:
Code:
#0201
<CNP0201:0000:0000<SOU0011<FAO0004<TRA0095:0300:0007,0020<END
#0202
<PRI<CNP0202:0000:0000<SOU0011<FAO0004<TRA0097:0300:0018,0014<END
#0300
<CMU0008<FAI0004<MNA<END
#0400
<PRI<MSGSomething sparkles among the rubble...<NOD<CLR<DNP0400<GIT0002<FMU
<CMU0010<MSGGot the Polar Star!<NOD<RMU<AM+0002:0000<FL+0001<END
 
Dec 3, 2014 at 5:12 PM
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Thank you very much for the helpful help, my helpful helping helper.
EDIT: After a month, a new version is out! Sorry for the delay, I was on vacation. Anyway, I'm sure that this demo is now over. After this, I will begin working on the full game, so I probably won't release anything for a while. Keep in mind, though, I am working on a full release!
 
Dec 3, 2014 at 6:01 PM
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the game loads in fullscreen
*cr1tikal voice*: well i'll just go fuck myself then

you can't have an intro that short
it's illegal

why is there already a save file

p190120-0-8oler0f.png

so smooth

p190120-1-wlmzyzo.png

so smooth

p190120-2-ia2zjkt.png

so smooth

p190120-3-u2brt5h.png

completely smooth ceiling

(A/N, I just fixed notepad++'s auto complete feature so that now it's easier to type with this program

p190120-4-edjui4i.png

so smooth

p190120-5-jdgaevc.png

so smooth

p190120-6-ukpmnzs.png

so smooth

p190120-7-jdle6i9.png

no <WAI, no weapon effect, no =s around the Polar Star
nice

p190120-8-aw6mfui.png

WHY IS THERE A BIG GUY

that was surprisingly easy

p190120-9-myuts5j.png

so smooth

p190120-10-4pfvhza.png

so smooth

3 health against a final boss
*cr1tikal voice*: well i'll just go fuck myself then

the red demon dialogue is so cliche I s2g

p190120-11-zqv1bgq.png

he...isn't moving?

how do you expect this to be fair

p190120-12-xm0leqy.png

so uh...how are you?

FUCK

pfft hold the fuck up

p190120-13-txoreio.png

this is what you make me do

did you just not rename any of these maps

nah you did

why not just edit an existing map and change it's name? jfc it's not THAT hard

p190120-14-h32wv1w.png

see what I do for the sheer ability to actually fight this asshole

p190120-15-xeeyfw6.png

portal
why do you do this to me

p190120-16-fl9vdd6.png

nice

p190120-17-ocxfrbo.png

can't leave after fighting Kyoki, rip
rip kyoki
also the final script was
p190120-18-kxvzn93.png
 
Dec 3, 2014 at 7:23 PM
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Actually, the Kyoki fight is pretty easy. I managed to defeat him on my first go. All you need is a Level 3 Polar Star, which isn't at all hard to get. And, oops... although tbh, you don't really need to leave Passageway. That will be fixed in 1.0 though, don't worry. And Spirit

Do you want to know a secret

Some people

-whispers- prefer fullscreen
 
Dec 3, 2014 at 7:24 PM
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yeah yeah don't badger me about it
I just dislike it because it hinders my playthrough-writing abilities
 
Dec 3, 2014 at 7:29 PM
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Oh, and don't fret, the smoothness will be explained in the full game. Then you can stop badgering me about it.
 
Dec 3, 2014 at 7:33 PM
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yes because caves have ultimate smoothness
how the fuck are you supposed to explain that this cave is smooth and the rest aren't
 
Dec 3, 2014 at 7:36 PM
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Well gee, maybe the cave didn't form naturally. You ever think about that?
 
Dec 3, 2014 at 7:44 PM
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but then
wouldn't there be signs of outside influences
(excluding the door to Passageway)
like a block NOT MEANT TO BE IN A CAVE
or maybe totally straight surfaces everywhere instead of on specific spots on the floor?

also that sounds like a terrible excuse for not map-building right
 
Dec 3, 2014 at 7:49 PM
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Spirit

Paved blocks

And chains

Don't belong in a cave
 
Dec 3, 2014 at 7:50 PM
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ThatPortalGuy said:
Well gee, maybe the cave didn't form naturally. You ever think about that?
ThatPortalGuy said:
Spirit
Paved blocks
And chains
Don't belong in a cave
tch
you're contradicting yourself
straight floors don't belong in a cave
yet there they are in your mod
 
Dec 3, 2014 at 8:08 PM
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JESUS FUCKING CHRIST JUST WAIT FOR THE FULL RELEASE OKAY
 
Dec 3, 2014 at 8:13 PM
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Um... I don't know whether I should tell you two to calm down or whether I should just stay out of this...
 
Dec 3, 2014 at 8:15 PM
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Why so short?
 
Dec 3, 2014 at 8:17 PM
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Most likely because it's on version 0.1...
 
Dec 3, 2014 at 10:09 PM
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TPG you're objectively wrong, stop being a bitch about valid criticism
if you're going to get upset about it then don't post your mod

also even if it isn't naturally formed it still looks ugly as shit, it would be better to use the 1x1 blocks on the edges to make it look not weird
diph.php

like this
 
Dec 3, 2014 at 10:36 PM
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Alright cool thanks
 
Dec 4, 2014 at 10:24 PM
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This looks good so far.
The only things I dislike are the fact that you, with only 3 health, have to beat the Red Demon, and when the red demon got near the big computer, this happened:glitch1.PNG
 
Dec 4, 2014 at 10:32 PM
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wait what

Maybe that's because of the way entities react to entities? I'm not really sure, but I don't think there's anyway for me to fix that...
 
Dec 4, 2014 at 10:35 PM
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OK.
 
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