Mar 19, 2013 at 3:40 AM
Join Date: Mar 19, 2013
Location: Canada
Posts: 6
Pronouns: he/him
Very tentative title. Definitely not the final one.
if that doesn't show up click here for a vid
This is not actually a Cave Story mod - it's a Doom mod. Yeah, that old first-person shooter from 1994 on DOS. I plan to re-create Cave Story in full 3D as a first-person shooter. Not like that Cave Story 3D bullhonkey, I mean running around in 360 degrees. To accomplish this, I'm using the ZDoom engine. It's based on old Doom engine and Build engine games. While it seems like old technology, ZDoom is actually very capable for a lot of things now, and is still in active development. I'm also using it because it's very "retro" in aesthetic, very easy to develop for, multiplatform, performs well on older hardware as it doesn't require a 3D graphics card, and supports voxels.
Again, I know this isn't a mod of Cave Story, but the reason I post this here anyway is because I need the expertise of the members of this community. I need to re-create the behaviour of basically everything in Cave Story. The hardest part of this is stuff like weapon or entity or enemy behaviour, which AFAIK is assembly-level stuff. It would take a hell of a lot longer for me to start delving into that territory than to inquire with some of the great minds here. I hope you guys are willing to help me out a bit with the finer details as I work on this project! I plan to update this topic as I update this project, posting screenshots or videos or beta versions, along with asking a few questions about some of Cave Story's inner workings. I'd like to do as much of this by myself as I can, rather than just having the idea and asking you guys to make it, but there are just some things I can't deduce on my own.
Currently this project is in its very early stages. I've only made four weapons, but they're fully functional, and are proof of concept that this can be done in the ZDoom engine.
Hopefully this is the right forum to post this in ???? Feel free to move it somewhere else I'm just sorta wandering into these forums here
if that doesn't show up click here for a vid
This is not actually a Cave Story mod - it's a Doom mod. Yeah, that old first-person shooter from 1994 on DOS. I plan to re-create Cave Story in full 3D as a first-person shooter. Not like that Cave Story 3D bullhonkey, I mean running around in 360 degrees. To accomplish this, I'm using the ZDoom engine. It's based on old Doom engine and Build engine games. While it seems like old technology, ZDoom is actually very capable for a lot of things now, and is still in active development. I'm also using it because it's very "retro" in aesthetic, very easy to develop for, multiplatform, performs well on older hardware as it doesn't require a 3D graphics card, and supports voxels.
Again, I know this isn't a mod of Cave Story, but the reason I post this here anyway is because I need the expertise of the members of this community. I need to re-create the behaviour of basically everything in Cave Story. The hardest part of this is stuff like weapon or entity or enemy behaviour, which AFAIK is assembly-level stuff. It would take a hell of a lot longer for me to start delving into that territory than to inquire with some of the great minds here. I hope you guys are willing to help me out a bit with the finer details as I work on this project! I plan to update this topic as I update this project, posting screenshots or videos or beta versions, along with asking a few questions about some of Cave Story's inner workings. I'd like to do as much of this by myself as I can, rather than just having the idea and asking you guys to make it, but there are just some things I can't deduce on my own.
Currently this project is in its very early stages. I've only made four weapons, but they're fully functional, and are proof of concept that this can be done in the ZDoom engine.
Hopefully this is the right forum to post this in ???? Feel free to move it somewhere else I'm just sorta wandering into these forums here