Cave Story Multi-Challenge Mod

Sep 28, 2019 at 9:23 PM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
Happy 15th Anniversary Cave Story!

This is the final update of the mod, if any bugs are present, yell at me, I'll fix them, though I think I got them all.
The Non-secret mods are:
- No Gun Challenge
- Polar Star Challenge
- Bubbler Challenge (Optional)
- Missile Launcher Challenge
- Snake Challenge
- Speedrun (Optional)
- Parkour
- Machine Gun Challenge
- Shotgun Challenge
- Boss Rush
 

Attachments

  • Happy 15th Anniversary.zip
    4.3 MB · Views: 49
Last edited:
Sep 28, 2019 at 9:45 PM
War criminal
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location: Phoenix
Posts: 2758
Age: 29
I feel like you may have jumped the gun on its early release, especially with the lack of feedback on your original status posted here:
p371111-0-rgq45z.png

It is definitely okay to release a demo, but you don't have to do it if you feel forced on releasing one when there's still plenty of time until December 20th.

As for the No Gun challenge: Please include an automatic <EQ+0032 in the Booster event, especially when it's in a speedrunning challenge. No one likes having to open up the menu just to equip either Booster when given in a random event.

Also, this was kinda a dick move. It's like taking a leap of faith, and you've already used up the Booster trying to avoid the frogs on the way.
p371111-1-tz5nif.png


May I suggest having someone to help beta test for you prior to releasing another demo, for quality assurance and bugfixing? I know there are plenty of people in the CSMC that can go and help you out with that.
 
Sep 28, 2019 at 9:56 PM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
I feel like you may have jumped the gun on its early release, especially with the lack of feedback on your original status posted here:
p371111-0-rgq45z.png

I decided to take it into my own hands, also I was excited to release it

As for the No Gun challenge: Please include an automatic <EQ+0032 in the Booster event, especially when it's in a speedrunning challenge. No one likes having to open up the menu just to equip either Booster when given in a random event.

Patched

Also, this was kinda a dick move. It's like taking a leap of faith, and you've already used up the Booster trying to avoid the frogs on the way.
p371111-1-tz5nif.png

Patched, also, I thought it was too, but I thought I was just bad

May I suggest having someone to help beta test for you prior to releasing another demo, for quality assurance and bugfixing? I know there are plenty of people in the CSMC that can go and help you out with that.

I took it into my own hands to test my mod, I have a friend too, but I dunno, hes kinda busy
 
Last edited:
Sep 28, 2019 at 10:01 PM
War criminal
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location: Phoenix
Posts: 2758
Age: 29
Patched, also, I thought it was too, but I thought I was just bad
I took it into my own hands to test my mod, I have a friend too, but I dunno, hes kinda busy
It doesn't hurt to ask anyone else who would be willing to help test it for you as well! Especially when there's the case where just because the developer can beat a difficult level/section, doesn't always mean everyone else is able to do the same thing.
 
Sep 29, 2019 at 1:11 AM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
It doesn't hurt to ask anyone else who would be willing to help test it for you as well!

Asked Flake since were both pretty new to these forums, no response as of yet

Especially when there's the case where just because the developer can beat a difficult level/section, doesn't always mean everyone else is able to do the same thing.

I'm trash, If I could beat it, a n y b o d y can
 
Sep 29, 2019 at 6:36 PM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
Thanks to Flakes feedback is was able to fix his and some of my own issues as well:

-Fixed tile set ugliness by a little
-decreased polar star upgrade exp
-increased polar star damage
-made the 2nd room of polar star challenge impossible to fall and die in
 
Oct 22, 2019 at 4:51 AM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
Update
-Tile updates
-2 New Challenges:
Bubbler Challenge
Secret Challenge, The Perfect Run
-Fixed Polar Star Challenges Annoying Problems
 
Oct 27, 2019 at 10:54 PM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
Update
-Missile Launcher Challenge
 
Oct 28, 2019 at 12:51 PM
Senior Member
"Huzzah!"
Join Date: Mar 25, 2019
Location:
Posts: 206
I would like to test that when it's ready if you don't mind.
 
Nov 8, 2019 at 12:44 AM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
Update (Separate from Core Mod!)
- Machine Gun Challenge!
 
Nov 8, 2019 at 12:38 PM
Senior Member
"Huzzah!"
Join Date: Mar 25, 2019
Location:
Posts: 206
You haven't told me why yet and I don't have enough knowledge on the subject to figure it out myself...
 
Nov 19, 2019 at 10:11 PM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
The shotgun challenge
has been released, finally
 
Dec 21, 2019 at 9:11 PM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
Final Main Update Today
-Last Main Challenges
-Credits
 
Feb 21, 2020 at 4:09 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Feb 21, 2020
Location:
Posts: 3
So why are the shotgun and machine gun challenges separate?

Edit: From the core mod
 
Feb 21, 2020 at 4:14 AM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
Because I messed up on the core mod, or I thought I did, so I made the other 2 separate
 
Feb 21, 2020 at 4:19 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Feb 21, 2020
Location:
Posts: 3
Hope you can somehow fit them into the core mod because I really like this mod!

Editbecauseimbeingstupid: What if Quote's sprites changed in the Wind Fortress Challenge to match CS+? I think that would be cool.
 
Last edited:
Feb 21, 2020 at 4:50 AM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
Hope you can somehow fit them into the core mod because I really like this mod!
Thank you, this was more of a experiment type of a mod, but I'm glad you like it.
Editbecauseimbeingstupid: What if Quote's sprites changed in the Wind Fortress Challenge to match CS+? I think that would be cool.
It would be, but to be honest I like the original graphics better, and though there is a way to enhance the graphics, it would be through the whole mod, also this is a tribute to the original Cave Story, I feel like it fits.
 
Feb 25, 2020 at 12:47 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Feb 21, 2020
Location:
Posts: 3
-Wind Fortress
So are you still finishing wind fortress? when i went into BL, all i saw was nothing.

Edit: What's that room with the three doors? It looks like this ----> :sue::toroko2:
(sue is door and toroko is sign cus im too lazy to take a pic) :sue::toroko2: :sue::toroko2:
also, the background is scrolling stars.
edit2: There Should be a space between the 2 bottom sues and torokos
 
Last edited:
Feb 25, 2020 at 2:24 AM
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: United States
Posts: 213
No, it's done, I'm waiting until I'm 100% done with the mod to publish it
 
Top