Cave Story: Hard Version.

Sep 3, 2010 at 1:00 AM
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Then just make a silly intro going "Ready for hard mode" >Yes No option. and then >GO
 
Sep 3, 2010 at 3:55 AM
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Shadow the Past said:
Then just make a silly intro going "Ready for hard mode" >Yes No option. and then >GO

Well then mister smarty pants :), what if they say no?
 
Sep 3, 2010 at 3:56 AM
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Then call a function that'll corrupt their hard drive
 
Sep 3, 2010 at 4:24 AM
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Noxid said:
Then call a function that'll corrupt their hard drive

:), You think that even though I can't even mod a game right I can hack someone's comp...?

...I WISH! :D
 
Sep 3, 2010 at 4:34 AM
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Hard Mode: Mess up, and I'll fry your PC
 
Sep 3, 2010 at 7:02 AM
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Sep 3, 2010 at 1:41 PM
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jakexanth said:
i don't see why anyone who hasn't already played cave story would be playing a fan-made harder version of cave story.

умом россию не понять?
 
Sep 3, 2010 at 9:59 PM
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Noxid said:
Then call a function that'll corrupt their hard drive

You have no idea how much this made me laugh.

Just make it an infinite loop, so if they select no, another message displays like WROOOOOOOOOOONG and then goes back to the option.
 
Sep 4, 2010 at 12:18 AM
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Sorry, I wasn't on my computer yesterday, so I missed a day of modding, but I guess i don't have to take out the cutscenes either... So whatever...
 
Sep 5, 2010 at 7:44 AM
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Jesus christ, I thought I was working when I started making this... Lol, but then I see Zelda 3C, and I mean, DUDE, talk about hard work, those guys are probably working twice as hard as anyone at nintendo...!
 
Sep 5, 2010 at 9:41 AM
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A) there's an edit button, it's recommended that you use that instead of doubleposting.

B) no, because Nintendo coded the entire game from scratch. nothing, excepting editing the game so much it's not the same game anymore, is as hard.
 
Sep 5, 2010 at 2:56 PM
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Malpercio said:
B) no, because Nintendo coded the entire game from scratch. nothing, excepting editing the game so much it's not the same game anymore, is as hard.

Have you seen Hyrule Magic? I tried it out one day, and I have no idea how anybody gets ANYTHING done with that program. For one, I imagine Nintendo's in-house editing software was far easier to deal with. For two, they also had a larger team of people to work with and distribute the workload. On some levels, yeah, it's easier since you don't have to worry too much about the actual engine, but as far as designing the game goes, Zelda3C has a much steeper hill to climb.
 
Sep 5, 2010 at 8:29 PM
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Yeah... So... Yeah.

Back on topic, I am changing the name to Cave Story ~ Large Levels, since I am modifying almost all of the levels and all of the one I'm modifying are becoming bigger, so just thought I'd post that.
 
Sep 17, 2010 at 1:42 AM
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Ya know. if you would take another hour studying TSC, you could probably put in a few new maps. Just something to keep things fresh.
 
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