Cave Story: Hard Version.

Aug 26, 2010 at 8:07 PM
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Ok, so I'm working on my first mod right now (since I JUST learned how to write the scripts (sort of), so it will probably suck, but hey, at least I'm trying.

You're Quote, it has all of the same gameplay, but I'm adding and changing a few maps, I'm just bumping up the difficulty a bit, so it's recommended for experienced players :cool:.

I might change some of the original script, just to make it a bit easier to navigate the maps, but that's pretty much the only thing I'm making easier... So it's more of a "Medium" version, but I'm still calling it hard :D.

Thanks.


EDIT: Here is my first demo:D
(you may need to copy the link)
http://www.mediafire.com/?tenyyz0ipbu3n1u


Joshworx
 
Aug 26, 2010 at 8:08 PM
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So just remodeling the original cave story? Same story, areas, etc.

At least do us the glory of removing all the conversations and cutscenes since we've all seen those way too many times.
 
Aug 27, 2010 at 7:27 AM
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or do what THotS did and make it funny to read lol
 
Aug 28, 2010 at 7:21 PM
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Shadow the Past said:
So just remodeling the original cave story? Same story, areas, etc.

At least do us the glory of removing all the conversations and cutscenes since we've all seen those way too many times.

Lol, but then it wouldn't be the "Storyline" anymore...:eek:
 
Aug 28, 2010 at 7:43 PM
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Trust me, we all have the storyline memorized, and quite a few of us know all the dialog. If you don't want to remove the dialog, stuff it full of <CATs.
 
Aug 28, 2010 at 7:49 PM
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Captain Fabulous said:
Trust me, we all have the storyline memorized, and quite a few of us know all the dialog. If you don't want to remove the dialog, stuff it full of <CATs.

As I said, it's probably gonna suck, this is why i need your help:(,
I have NO IDEA what a <CAT is... T_T
 
Aug 28, 2010 at 7:56 PM
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<CAT or <SAT or <TUR makes the text appear instantly instead of appearing character by character. They're TSC commands.
 
Aug 28, 2010 at 10:28 PM
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You should learn some TSC, because if you just edited the tiles it would suck. A lot.
 
Aug 31, 2010 at 8:57 PM
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WoodenRat said:
You should learn some TSC, because if you just edited the tiles it would suck. A lot.

OH NO, I know, I'm not only editing the tiles (That would suck though:D), I'm editing the scripts, but I'm keeping the old dialogue to the game, for the newer gamers... if any of them download this... Also for the "Classic" feel.

So no, I'm editing the scripts too...
 
Aug 31, 2010 at 8:59 PM
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Wedge of Cheese said:
<CAT or <SAT or <TUR makes the text appear instantly instead of appearing character by character. They're TSC commands.

Oh, thanks!
 
Sep 1, 2010 at 5:54 AM
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You should also release a version where the cutscenes have been deleted.
 
Sep 1, 2010 at 11:36 PM
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WoodenRat said:
You should also release a version where the cutscenes have been deleted.

I'll try...
 
Sep 2, 2010 at 6:06 AM
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that actually sounds like something fun to do. all cutscenes deleted? or just the ones with kazuma in the shack/anything in arthur's house?
 
Sep 2, 2010 at 8:52 PM
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Malpercio said:
that actually sounds like something fun to do. all cutscenes deleted? or just the ones with kazuma in the shack/anything in arthur's house?

OK, I'LL DO IT! jeez... :(

But first I need to find out how to have the music from mimiga village run off into my map, like every other map in the vilage...
 
Sep 2, 2010 at 10:04 PM
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Music won't change without you explicitly telling it to.
 
Sep 2, 2010 at 11:25 PM
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Vercci said:
Music won't change without you explicitly telling it to.

*sigh* I know that, I just need to find out how to TELL it... to... Not...

Because, I usually just copy and paste script here and there, and i don't know the music code...
 
Sep 2, 2010 at 11:30 PM
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The 'code' you're looking for is <CMUXXXX where XXXX is a number, between 0000 and 0041. As to which # corresponds to which song, This list should be all you need.
 
Sep 2, 2010 at 11:30 PM
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<CMUxxxx changes the music where xxxx is the song number (see the tsc guide for song numbers).
 
Sep 2, 2010 at 11:35 PM
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YAY, Tank you wedge and noxid...
 
Sep 2, 2010 at 11:47 PM
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Actually, if I took out all the cutscenes, I wouldn't be able to, because if I took out the first Kazuma cutscene, Quote would just appear on the platform and the player would be like "WHaaaaAAA!?":eek:
 
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