Nov 3, 2012 at 12:47 AM
Join Date: Oct 29, 2012
Location: England
Posts: 178
Age: 26
Pronouns: he/him
This is a thread where I will be posting regular updates and releases of my mod 'Cave Story 2' (Place-holder title).
This will be my first and probably last 'Cave Story' mod.
It is set after the events of 'Cave Story' but within the same universe. There are only minor relations to the previous
game such as revisiting old zones, references to what happened on the island etc. So don't expect to see Quote,
Curly, Sue or any other characters within the mod.
I have released an extremely basic build of the mod. Please feel free to leave any feedback I prefer constructive
criticism too 'OMG this is best mod evar' or 'worst mod ever you should just delete this thread'. If you like the mod say so
but also tell me what makes you like it, and if you don't like it tell me why so I can fix those things.
Thank you for reading.
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Early images of the starting zones.
Laboratory
Cave
Bunker
Storage 00
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Update 01
I have now got a very early version of the mod ready for play. There are so far no enemies in the mod and it is only the very
beginning so it is pretty bland right now. If you see Curly she is a place-holder right now until I implement the new textures.
Please leave feedback on the start and report any bugs, thank you.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Update 02 - 10/11/12
An update just to say that ASM is going pretty well, I have not been struggling at any point...yet. Also I have started working on the
next tileset and zone in the mod. If you would like to see it click the spoiler button.
It is so far a re-skin of Grasstown/Bushlands, with a few minor differences. I quite like the palette for the ground but I think the grass
could do with a bit of work. The sky background and trees are not yet implemented.
I am trying to go with a Jungle feel. Please leave feedback on what I should do to improve the tileset, thanks.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Update 03 - 27/02/13
I am putting the mod on hold right now whilst I work out a few annoying bugs and to flesh out the story even more. In the mean time I
will be working on another mod, the thread should be up sometime in the future once I have a playable demo, I will be doing this to
improve my skills at Cave Editor and modding for CS in general. See you soon.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Downloads
http://www.mediafire.com/?dc7yu6aqzm4ns9d"]Download: 03112012 - PUBLIC BUILD 01[/url]
http://www.mediafire.com/?3q216c5jzqccij1"]Download: 05012013 - PUBLIC BUILD 02[/url]
This will be my first and probably last 'Cave Story' mod.
It is set after the events of 'Cave Story' but within the same universe. There are only minor relations to the previous
game such as revisiting old zones, references to what happened on the island etc. So don't expect to see Quote,
Curly, Sue or any other characters within the mod.
I have released an extremely basic build of the mod. Please feel free to leave any feedback I prefer constructive
criticism too 'OMG this is best mod evar' or 'worst mod ever you should just delete this thread'. If you like the mod say so
but also tell me what makes you like it, and if you don't like it tell me why so I can fix those things.
Thank you for reading.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Early images of the starting zones.
Laboratory
Cave
Bunker
Storage 00
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Update 01
I have now got a very early version of the mod ready for play. There are so far no enemies in the mod and it is only the very
beginning so it is pretty bland right now. If you see Curly she is a place-holder right now until I implement the new textures.
Please leave feedback on the start and report any bugs, thank you.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Update 02 - 10/11/12
An update just to say that ASM is going pretty well, I have not been struggling at any point...yet. Also I have started working on the
next tileset and zone in the mod. If you would like to see it click the spoiler button.
It is so far a re-skin of Grasstown/Bushlands, with a few minor differences. I quite like the palette for the ground but I think the grass
could do with a bit of work. The sky background and trees are not yet implemented.
I am trying to go with a Jungle feel. Please leave feedback on what I should do to improve the tileset, thanks.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Update 03 - 27/02/13
I am putting the mod on hold right now whilst I work out a few annoying bugs and to flesh out the story even more. In the mean time I
will be working on another mod, the thread should be up sometime in the future once I have a playable demo, I will be doing this to
improve my skills at Cave Editor and modding for CS in general. See you soon.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Downloads
http://www.mediafire.com/?dc7yu6aqzm4ns9d"]Download: 03112012 - PUBLIC BUILD 01[/url]
http://www.mediafire.com/?3q216c5jzqccij1"]Download: 05012013 - PUBLIC BUILD 02[/url]