• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Cave Story 2 [Fan Mod] - [On Hold]

Jan 6, 2013 at 2:22 AM
Senior Member
"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: Oct 29, 2012
Location: England
Posts: 178
Age: 26
Pronouns: he/him
UPDATE

I've been working on the mod quite a bit. Mainly learning ASM, not really much on the mod itself. However, due to lots
of upcoming things I have become quite busy so I am putting the mod on hold, not cancelling just holding back until I
have more free time to work on it.

I prefer to have long periods to work on the mod so that I don't lose track of what I'm doing or get bored. I will make
another update when I resume working on the mod and learning ASM.


Update 05/01/2013
Development on the mod has started up again! There is a new build up for download on the first post, there are a couple tweaks to existing zones and a new one which is highly in-dev.
Please test it out and tell me what needs changing and what is good/bad.
 
Jan 6, 2013 at 8:05 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Dec 24, 2012
Location: under a rock
Posts: 4
Pronouns: he/him
found a bug

it seems before a cutsence starts a carte like thing shows on top of me and i tink its the script thats showing
 
Jan 6, 2013 at 8:11 AM
Senior Member
"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: Oct 29, 2012
Location: England
Posts: 178
Age: 26
Pronouns: he/him
If the object appearing is a grey square with an X in the middle then that is not a bug.

Basically on the Cave Story npcSym.bmp the first 16x16 pixel space is a pure black square, this image is assigned to all
NPCs that do not have an image already, an example being h/v triggers. I changed it to a visible grey box because I had
lots of trouble in testing with h/v triggers, they weren't working so I used that image to check they were there and other
stuff. I just forgot to change the image back when setting up the public build.
 
Back
Top