Feb 19, 2016 at 2:10 PM
Join Date: Aug 20, 2006
Location:
Posts: 2856
Age: 34
Pronouns: he/him
Next round of records are up; I've now updated the link in my siggy to the google doc so that it's always within reach. Much like I was doing, I've marked them in lightish purple, mostly so I can keep track of what I'm changing at once. I've made a few other small alterations:
-Challenge mods are now listed by length rather than just having "challenge" for both length and type.
-I've added a page for Cave Story fangames and engine builds and such. There have been a handful of them over time so I figure it won't be too taxing to track them.
@Lace I did go over most of that in the last post I made. As I said, since the majority of mods are unfinished, I think the best use a rating system will serve is to represent how much quality content a mod has, in order to give newcomers (or even oldcomers) an idea of what they're going to get upon downloading. Mods in progress will be updated as they go along. I say have .5's because the minute I started wondering how I would potentially rate things I realised "yeeeeaaaaahhh I'm gonna need some extra levels to distinguish between these".
The Future isn't even that short relatively, two big main areas is still more than most
Regarding profiles:
+Users can track at a glance how many mods they've played, how they've rated them and how their own mods are tracking (they may not want their whole profile to be public, but we could always make that optional)
-More work and storage space required
-Challenge mods are now listed by length rather than just having "challenge" for both length and type.
-I've added a page for Cave Story fangames and engine builds and such. There have been a handful of them over time so I figure it won't be too taxing to track them.
@Lace I did go over most of that in the last post I made. As I said, since the majority of mods are unfinished, I think the best use a rating system will serve is to represent how much quality content a mod has, in order to give newcomers (or even oldcomers) an idea of what they're going to get upon downloading. Mods in progress will be updated as they go along. I say have .5's because the minute I started wondering how I would potentially rate things I realised "yeeeeaaaaahhh I'm gonna need some extra levels to distinguish between these".
The Future isn't even that short relatively, two big main areas is still more than most
Regarding profiles:
+Users can track at a glance how many mods they've played, how they've rated them and how their own mods are tracking (they may not want their whole profile to be public, but we could always make that optional)
-More work and storage space required
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