• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Boss HP

Oct 6, 2008 at 2:26 PM
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jcys810 said:
127 is the highest. Which is 7F i think.

80 onwards heals enemies. (Which is what the level 1 Nemesis-type weapon will do in my mod that hasnt been worked on for weeks D:)
Yeah, that was pretty funny.

Confirmed so far:
Balfrog - 300 HP
Omega - 400 HP

Core is near impossible to figure out though since Curly and the mini cores get in the way. I think I will leave it till last.
 
Oct 6, 2008 at 7:57 PM
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andwhyisit said:
Yeah, that was pretty funny.

Confirmed so far:
Balfrog - 300 HP
Omega - 400 HP

Core is near impossible to figure out though since Curly and the mini cores get in the way. I think I will leave it till last.
I ran a custom event for the Core fight. Curly doesn't wake up. So I'm fairly certain 645 is pretty precise.
 
Oct 6, 2008 at 10:46 PM
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Would the Boss Rush mod be useful for determining these values?
jcys810 said:
80 onwards heals enemies. (Which is what the level 1 Nemesis-type weapon will do in my mod that hasnt been worked on for weeks D:)
That's because hex 80 is negative in the system a computer usually uses to record sign.
 
Oct 6, 2008 at 11:40 PM
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Lyger said:
I ran a custom event for the Core fight. Curly doesn't wake up. So I'm fairly certain 645 is pretty precise.
Can I borrow that, I have an idea.
 
Oct 6, 2008 at 11:43 PM
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Ehhn, it's not to hard to do, you just copy the "<BSL" and "<BOA" from the original event. I'll open up my script if you want it but it's nothing special, hang on...

#0500
<DNP0500<BOA0200<CMU0022<BSL0000<END
 
Oct 7, 2008 at 1:01 AM
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Lyger said:
Ehhn, it's not to hard to do, you just copy the "<BSL" and "<BOA" from the original event. I'll open up my script if you want it but it's nothing special, hang on...

#0500
<DNP0500<BOA0200<CMU0022<BSL0000<END
Which tsc file am I editing? Sorry I am new to TSC. :D
 
Oct 7, 2008 at 1:11 AM
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It's just the one that goes with the Core map. Are you using Sue's? You can just get at it by pressing the "script" button on the map.

This vaguely reminds me of that modded boss rush I have where... forget who, Jacob and somebody else? Made a god weapon, that does like a bajillion damage, so each boss only takes one hit, or a couple at most. I could test that out to see where it caps the damage for each boss.
 
Oct 7, 2008 at 1:22 AM
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Lyger said:
This vaguely reminds me of that modded boss rush I have where... forget who, Jacob and somebody else? Made a god weapon, that does like a bajillion damage, so each boss only takes one hit, or a couple at most. I could test that out to see where it caps the damage for each boss.
I've already built a god weapon for testing purposes. Fire once, 100dmg (or any value under or equal to 127 that I need) to EVERYTHING! Except the mini cores are able to block it, but I have an idea on how to to deal with those. :D
 
Oct 7, 2008 at 12:30 PM
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Celtic Minstrel said:
That's because hex 80 is negative in the system a computer usually uses to record sign.

Wrong.
Depends on the data type. 0x80 is only negative when it's signed.
 
Oct 7, 2008 at 12:57 PM
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Yes, I know that. Hence my disclaimer saying "in the system a computer usually uses to record sign".
 
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