• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Boosters lab entity wrong script?

Sep 25, 2021 at 6:49 PM
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Whenever I give an entity a script to run on interaction or etc. itll ALWAYS run the completely wrong script. It not the same number, flag id, NOTHING is the same. I even tried draw order, but I know that wouldn't do anything. Yes, I put <END. Why does this happen so much?
 
Sep 25, 2021 at 7:03 PM
scrungy
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Are your events in numerical order? #0090 comes before #0091, etc
 
Sep 26, 2021 at 12:31 AM
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double check your events and number formatting, yeah - make sure they're in numerical order, make sure they're four digits with a # in front, etc
 
Sep 26, 2021 at 3:51 AM
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I'm dumb, thx guys! They weren't in order. I didn't think it'd matter much.
 
Sep 26, 2021 at 5:55 AM
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glad you got it sorted! TSC is really picky about formatting, so for future reference it's good to double-check the original script if you have a similar problem again
 
Sep 27, 2021 at 2:57 PM
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As well, keep in mind that Head.tsc is loaded at all times, at the top of your map's TSC. Meaning you can't have #0016 in your map and #0016 in Head.tsc, as Head.tsc is always loaded.

You can imagine Head.tsc just floating above all of your maps TSC scripts, pretty much.

I don't know if that'd be important to mention, but it may help.
 
Sep 27, 2021 at 10:44 PM
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Probably will help at some point
 
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