Boosters lab entity wrong script?

Sep 25, 2021 at 6:49 PM
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Whenever I give an entity a script to run on interaction or etc. itll ALWAYS run the completely wrong script. It not the same number, flag id, NOTHING is the same. I even tried draw order, but I know that wouldn't do anything. Yes, I put <END. Why does this happen so much?
 
Sep 25, 2021 at 7:03 PM
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Are your events in numerical order? #0090 comes before #0091, etc
 
Sep 26, 2021 at 12:31 AM
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double check your events and number formatting, yeah - make sure they're in numerical order, make sure they're four digits with a # in front, etc
 
Sep 26, 2021 at 3:51 AM
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I'm dumb, thx guys! They weren't in order. I didn't think it'd matter much.
 
Sep 26, 2021 at 5:55 AM
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glad you got it sorted! TSC is really picky about formatting, so for future reference it's good to double-check the original script if you have a similar problem again
 
Sep 27, 2021 at 2:57 PM
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As well, keep in mind that Head.tsc is loaded at all times, at the top of your map's TSC. Meaning you can't have #0016 in your map and #0016 in Head.tsc, as Head.tsc is always loaded.

You can imagine Head.tsc just floating above all of your maps TSC scripts, pretty much.

I don't know if that'd be important to mention, but it may help.
 
Sep 27, 2021 at 10:44 PM
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Probably will help at some point
 
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