Story ??/10
Alright, so I'm not really sure what the heck is going on. Then again, apparantly the (unnamed?) main character has Amnesia. All right. Okay. Cutscenes seem to not make a lot of sense or just drag out too long. Who were those 2 (or 3?) (wo)men? We only saw them in one cutscene, and one of them I guess is evil, considering (s)he wears black, uses !!!!, and for some reason, summons lightning bolts to destroy a computer.
Then there is something about La Resistance? A guy who wears green and pink, a good guy who most likely betrays you considering he hides in the shadows, wearing black garb, and has glowing red eyes.
Graphics 1/10
There is so, so many graphical problems, both obvious and personal, in this game. The Gaudis are transparent, as in, their colors are the background, their front eyes keep moving back and forth, and when they die, I can see the mercenary/robot sprites flicker in and out. Fix the transparency problem by making black just 1 shade of blue or green, and that will be fixed.
The main character is okay I guess. The shades irk me somewhat. Everyone else besides the mercenaries/robots looks like a mish/mash of colors. Purple, Pinks, blues, and greens. Some sprites like the mercenary leader just look like they belong in the uncanny valley.
And the mug shots. My god, the mug shots. Straight up in the Uncanny Valley and just plain ugly. I suggest just modifying Pixel's existing facepics before making your own.
Writing 1/10
Proper Grammar. Use it. Please. I just cannot believe how many problems with the writing is in this.
Also why does everyone need to pause for a few seconds before talking a few more sentences? Just put <NOD in-between sentences.
Design 1/10
There are several problems with how you designed things. Small, petty things like how flat everything feels.
The big problems have to do with three things; Spikes, enemy placement (or too many enemies), and some of the jumps.
There are a LOT of spikes
everywhere. This is a problem, since they are all instant-kill. This goes in hand with the jumps and the awkward enemy placement. Let me tell you, the jumps you have to make with flight. The first big one has little time to react, as there is only one safe spot, surrounded by spikes and next to a Gaudi waiting to one-hit kill you with its projectile.
Also, why would you make some platforms destructible? Why? Why not make them regular blocks that are hung by chains or something with more thought put into it? What if someone shoots down the block with the Colt?
The Core boss.....you can just walk right past it like Death from Castlevania II. If you move all the way to the right, you can just say "F**k you" to it and move on.
This jump.
THIS JUMP. Alright, to be honest, maybe skipping the Core boss is both a good and bad thing, because I am not sure if the reward you get from it is more-or-less required to make this jump. You know that area right before the two doors? That place is littered with dozens of Gaudis. They're not the problem. The problem is trying to make a jump with flight that is almost impossible to make. I had to do this like, 15 times, from the very highest point to make it.
Just a nitpick, but the room where you rescue someone reminds me of Wheatley's "Puzzle" in Portal 2. A bland room with words written out in blocks. In this case, "YOU WHORE". That is seriously stupid. It's like one of those developer rooms where they test out stuff and sometimes put blocks that spell "TEST".
USE THIS PLEASE.
http://www.cavestory.org/forums/posts/34936/
Also La Resistance's HQ? That is bad too. Flat, uninteresting, still filled with spikes for some reason, and why is the path to a door blocked with unavoidable Spikes that are only accessible by taking the hit? That last one is seriously bad. The only way to progress is taking unnecessary damage and lose EXP? Seriously?