Jul 12, 2020 at 12:37 AM
Join Date: Jun 27, 2018
Location: Bend, OR
Posts: 5
Pronouns: she/her
Good evening to you! I must thank you for viewing my humble post, as I have little to offer as of now.
I present for your enjoyment a short demonstration copy of the mod I am developing. It came to me that I must create this work two years ago, and for two years I had ceased my work. It is my dedication to provide for you, if you find yourself so pleased to, updates on this project; which I hope to make biweekly on this thread.
There exists very little of my vision to experience at the moment, as I began creating this project in June of two-thousand and eighteen-- but was forced to abandon it due to life circumstances only after a month of work. After two years, I wish to continue work on this meager project. Here I will summarize the features of my project:
=The work is set in a separate lore, as to not try (and very much fail) to imitate the original style of Pixel.
=The difficulty of this work is higher than the base game. The difficulty is additionally based on what the audience desires. This most difficult challenges are optional.
=The work is intended to grant great freedom of choice. It is generally nonlinear (Crafting, Bartering, and Rewards allow a variety of options when it comes to weaponry.)
=The work explores the mechanics of the base work, though with additions of its own (See the crafting system).
What I present here should demonstrate the core concepts, as it is intended as a hidden tutorial. I do hope that you enjoy exploring this work. The core draw is that this project is not trying to replicate Cave Story. It is a beast of its own whims.
Currently Developing: [Updated: 14:16, 14-7-2020]
1. Begin work on the Roguelands.
2. Continue to rebalance the Landing Caves.
Last worked on Project: 31-7-2020
Here you may find a demonstration copy of my work: [DATED: Definitely Not Today. VERSION: Blithe]
NOTE: DIALOGUE IS KINDA OKAY I GUESS
I have in my mind much more than what there is. Thank you for your time.
I present for your enjoyment a short demonstration copy of the mod I am developing. It came to me that I must create this work two years ago, and for two years I had ceased my work. It is my dedication to provide for you, if you find yourself so pleased to, updates on this project; which I hope to make biweekly on this thread.
There exists very little of my vision to experience at the moment, as I began creating this project in June of two-thousand and eighteen-- but was forced to abandon it due to life circumstances only after a month of work. After two years, I wish to continue work on this meager project. Here I will summarize the features of my project:
=The work is set in a separate lore, as to not try (and very much fail) to imitate the original style of Pixel.
=The difficulty of this work is higher than the base game. The difficulty is additionally based on what the audience desires. This most difficult challenges are optional.
=The work is intended to grant great freedom of choice. It is generally nonlinear (Crafting, Bartering, and Rewards allow a variety of options when it comes to weaponry.)
=The work explores the mechanics of the base work, though with additions of its own (See the crafting system).
What I present here should demonstrate the core concepts, as it is intended as a hidden tutorial. I do hope that you enjoy exploring this work. The core draw is that this project is not trying to replicate Cave Story. It is a beast of its own whims.
Currently Developing: [Updated: 14:16, 14-7-2020]
1. Begin work on the Roguelands.
2. Continue to rebalance the Landing Caves.
Last worked on Project: 31-7-2020
Here you may find a demonstration copy of my work: [DATED: Definitely Not Today. VERSION: Blithe]
NOTE: DIALOGUE IS KINDA OKAY I GUESS
I have in my mind much more than what there is. Thank you for your time.
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