Feb 23, 2010 at 12:27 AM
graters gonna grate
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jul 2, 2008
Location: &
Posts: 1886
Age: 32
Pronouns: he/him
I approve
Had you been working on this before you joined the forums or did you actually make a full-length-non-trivial-virtually-bug-free mod in less than two months? Cause if it's the latter then you are officially my hero; I will worship you like how some forum members worship Kageryushin. If not, I'm still pretty damn impressed that you managed to create such a good mod with such a small amount of time on the forums for feedback and help and such.
I like the way the maxed out spur beam looks different vertically than it does horizontally; I think you should keep it like that.
I can tell that in this mod, you were trying to sort of have all of the elements of Cave Story present. For the most part, they were present, but I didn't really feel like you tied them together to create a cohesive whole very well. This is understandable, considering what you said about how you just wanted to see if you could make a mod and just started sort of patching it together. Though I do believe that if you had a clearer vision in your mind of what you want a mod to become you could make a really, really GREAT mod. This seems to be a theme with modders (myself included); we make one mod just to sort of get used to the process and there are some things that just don't really work out the way we wanted them to, and then we make another one that's way the hell better. Anyways, there are certain things that are quite cool about this mod that I imagine you doing exceptionally well if you decide to make another mod. The main thing is the whole "free exploration" type of feel. Like how you have options as to which items to get, and how all the rooms in the first half of the mod (before the helicopter; it's actually probably a little more than half) are so interconnected and non-linear.
All in all, I quite enjoyed this mod despite the sort of awkward feel of how it was put together.
Had you been working on this before you joined the forums or did you actually make a full-length-non-trivial-virtually-bug-free mod in less than two months? Cause if it's the latter then you are officially my hero; I will worship you like how some forum members worship Kageryushin. If not, I'm still pretty damn impressed that you managed to create such a good mod with such a small amount of time on the forums for feedback and help and such.
I like the way the maxed out spur beam looks different vertically than it does horizontally; I think you should keep it like that.
I can tell that in this mod, you were trying to sort of have all of the elements of Cave Story present. For the most part, they were present, but I didn't really feel like you tied them together to create a cohesive whole very well. This is understandable, considering what you said about how you just wanted to see if you could make a mod and just started sort of patching it together. Though I do believe that if you had a clearer vision in your mind of what you want a mod to become you could make a really, really GREAT mod. This seems to be a theme with modders (myself included); we make one mod just to sort of get used to the process and there are some things that just don't really work out the way we wanted them to, and then we make another one that's way the hell better. Anyways, there are certain things that are quite cool about this mod that I imagine you doing exceptionally well if you decide to make another mod. The main thing is the whole "free exploration" type of feel. Like how you have options as to which items to get, and how all the rooms in the first half of the mod (before the helicopter; it's actually probably a little more than half) are so interconnected and non-linear.
All in all, I quite enjoyed this mod despite the sort of awkward feel of how it was put together.