A few questions

Aug 23, 2009 at 4:05 PM
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you just have to move them to the location of a used sprite. if that glitches out, check the stickies.
@ punx, why yes, assembly! ^^ however, I can give you some actual help on this one. at the beginning of the code, some numbers are moved, these are the frame rects, and it'll look something like this:
Code:
  mov [ebp-0090],0x00000000
mov [ebp-008C],0x00000000
mov [ebp-0088],0x00000010
mov [ebp-0084],0x00000010
mov [ebp-0080],0x00000000	
mov [ebp-007C],0x00000010
mov [ebp-0078],0x00000010
mov [ebp-0074],0x00000020
mov [ebp-0070],0x00000000	
mov [ebp-006C],0x00000020
mov [ebp-0068],0x00000010
mov [ebp-0064],0x00000030
mov [ebp-0060],0x00000010	
mov [ebp-005C],0x00000000
mov [ebp-0058],0x00000020
mov [ebp-0054],0x00000010
mov [ebp-0050],0x00000010	
mov [ebp-004C],0x00000010
mov [ebp-0048],0x00000020
mov [ebp-0044],0x00000020
mov [ebp-0040],0x00000010	
mov [ebp-003C],0x00000020
mov [ebp-0038],0x00000020
mov [ebp-0034],0x00000030
mov [ebp-0030],0x00000020	
mov [ebp-002C],0x00000000
mov [ebp-0028],0x00000030
mov [ebp-0024],0x00000010
mov [ebp-0020],0x00000020	
mov [ebp-001C],0x00000010
mov [ebp-0018],0x00000030
mov [ebp-0014],0x00000020
mov [ebp-0010],0x00000020	
mov [ebp-000C],0x00000020
mov [ebp-0008],0x00000030
mov [ebp-0004],0x00000030
I'm not exactly sure what the different rects do, but that's fopr you to find out!
good luck.
 
Aug 23, 2009 at 9:34 PM
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Thanks Lace... never mind, I guess :o.

Hmm... Lowell, the code is still acting up on me.

Code:
#0090
<MNA<CMU0014<FAI0000<END
#0091
<MNA<CMU0014<FAI0001<END
#0092
<MNA<CMU0014<FAI0002<END
#0093
<MNA<CMU0014<FAI0003<END
#0094
<MNA<CMU0014<FAI0004<END

#0100
<PRI<CNP0100:0000:0000
<SOU0011<FAO0001
<TRA0013:0091:0019:0008

#0200
<FLJ0210:0210
<FLJ0220:0220
<KEY<MSGI was wondering when you'd show up, Reclaimer.<NOD<CLR<FAC0030
I'm Defensive Bias, the<CLRoperator of Installation 13.<NOD<CLR
The facility was built<WAI0040<CLR
104,467<WAI0025<CLR
years ago, and studied<WAI0040<CLR
sentience.<NOD<CLR
The planet flourished fast.<NOD<CLR
That isn't important.<NOD<CLR
I'm scanning your armor<WAI0080.<WAI0080.<WAI0080.<NOD<CLR
TYPE: MJOLNIR MARK IV<WAI0080<CLR
ORIGIN: CHI CETI SYSTEM<WAI0080<CLR
YEAR: 2531<WAI0080<CLR
BASE: REACH<WAI0080<CLR
ACTIVE DUTY: SPIRIT OF FIRE  <WAI0080<CLR
PHOENIX CLASS  CFV-88<WAI0080<CLR
RATING:<WAI0080<CLR
Level 8 ARMOR (POST-EMP).<NOD<CLR
RECCOMMEND:<WAI0080<CLR
UPGRADE TO AT LEAST<CLR
Level 12.<NOD<CLR
Reach.  This facility is<NOD<CLR
8,537 parsecs from it.<NOD<CLR
Huh.  You are 389 years<NOD<CLR
early.  I can only surmise<CLR
that escape pods from your<CLR
vessel were fired through a<CLR
Slipspace anomaly of sorts.<NOD<CLR
Enough chat, Reclaimer!<NOD<CLR
You  must cleanse<WAI0025<CLR
this facility of those<WAI0025<CLR
who would abuse it!<FL+0210<NOD<END

#0210
<KEY<MSGOh yes, you may want this<NOD<CLR<SOU0022<CMU0014<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0005
Max health increased by 5!<FL+0220<NOD<GIT0000<END

#0220
<KEY<MSG<FAC0030Save the island, Reclaimer!<NOD<END

First, when I talked to him (<FLJ0220 was at #210), he'd only do event 220. Then, when I, moved the FLJ to #200, he repeadtedly gave me life capsules, cool but OH EXPLOITABLE. Now what? I referenced one of the Shovel Brigade guys (the one who tells you to replace the sprinkler), but it didn't really help.
 
Aug 23, 2009 at 10:00 PM
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My bad..

Hmm, did he at least go through the other events in order, or did he just skip the first part?
If so make sure those flags haven't been set somewhere else before... {It'd probably be a good idea to start a list for all the flags you use, to save yourself from hair-pulling frustration later...}
Also there's something about flags getting set if you delete an entity with the same ID Flag on it, so be careful there..

Ah, I see the problem.
The way you have your flag jumps is the reason.
Since you have the jump to event 0210 first, it always does that first. So even if you set the other jump, it doesn't matter. It does the other jump first, exiting that event.
You can either reverse the order of your flags, unset flag 0210 when you set 0220, or move the jump to 0220 to the beginning of event 0210.
 
Aug 23, 2009 at 10:21 PM
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I did the second one, and he did 210 and then 220. I did the first one at the same time, and he just repeats 220. Just forget the life capsule part, how bout, and replace 210 event with 220 and get rid of 220. I just want to finish this :o.
 
Aug 23, 2009 at 10:28 PM
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Hmm...

PunxsatownyPhil said:
I did the second one, and he did 210 and then 220. I did the first one at the same time, and he just repeats 220. Just forget the life capsule part, how bout, and replace 210 event with 220 and get rid of 220. I just want to finish this :o.
Hold on, could you explain these a little more?
It sounds like he never did the first event, which would mean pre-set flags...
Have you used flags at all before this part?
 
Aug 23, 2009 at 10:34 PM
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The code I gave is all the code for the map, which is the only map I added to the game. Yes, using <FL-0210 in event 0210 causes him to skip event 200 entirely. Swapping <FLJ0210:0210 with <FLJ0220:0220 causes him to skip 0200 AND 0210.
 
Aug 23, 2009 at 10:44 PM
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PunxsatownyPhil said:
Yes, using <FL-0210 in event 0210 causes him to skip event 200 entirely.
Well, shouldn't it skip 0200 when that happens, since you've had to have done 0200 at least once to get to 0210?
PunxsatownyPhil said:
Swapping <FLJ0210:0210 with <FLJ0220:0220 causes him to skip 0200 AND 0210.
Yeah, that should only be happening if those flags have been already set...

Well, I'm not about to give up on this :o;
You said this is the only map you've added? So you've kept the others?
If they're from the original, one of them might be using these flags....
One sure fire way to figure this out is to use an obscurely high number to replace these two flags, like 7001 and 7002. {Don't go past 8000 for flags}
Other than that, I might have to see the data files myself to figure this out...
 
Aug 23, 2009 at 11:00 PM
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Changing the flags did the trick! I think I may be done now! Let's leave Ryuuuoutan and Lace to um... solving their problems :o jk.

EDIT: lol, 117 posts talking about Halo Story :D.
 
Aug 24, 2009 at 12:22 AM
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hey!
I was helping you, last time. meany. =P

and to be nitpicky, which god?
 
Aug 24, 2009 at 2:50 AM
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I know, I was kidding. Which God do you speak of? Halo Story. Like Halo. Master Chief. Spartan 117. Even though my mod is not about that particular SPARTAN II. Also, I can't assemble :D.
 
Aug 24, 2009 at 3:11 AM
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i nose you were kidding, and I was asking bout the god in your siggy, which one?
learn assemblooders, it be awesome
 
Aug 24, 2009 at 2:40 PM
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Let's not get into a debate, shall we? I'm Catholic.
 
Aug 24, 2009 at 9:52 PM
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okay, no worries.
 
Sep 29, 2009 at 12:37 AM
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How do i change the hit sound of Frenzied Toroko?! WHat program do I use?! How do I know which sound is Curly's and which sound is Frenzied Toroko's?!
 
Sep 29, 2009 at 12:57 AM
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didn't we answer this already?
you need to use assembly to locate the sound, but you can edit it with a hex editor.
anyways, wrong thread man.
(I now you're a girl btw)
 
Sep 29, 2009 at 2:14 AM
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Where do you download Assembly? Can I use XVI32?
 
Sep 29, 2009 at 2:18 AM
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*Facepalm*

Assembly isn't a program, it's a basic computer language.
And for an Assembly editor, I recommend OllyDbg.
Though XVI32 should work, too. {I believe there was a guide thread for it somewhere, too}
{Then again, isn't there one for OllyDbg, too?}
 
Sep 29, 2009 at 2:30 AM
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I don't really think I should deign to answer that question, but will anyway. (if only so andwhy doesn't get his panties in a tangle)
well, assembly is a programming language, you don't download it, but you can download programs, such as OllyDbg, that will allow you to look at and edit the assembly of a program. for more info check out dooey's quick assembly tutorial.

you can use xvi32 to edit the hex though.


now, to tear apart your soul, void:

a basic computer language.
it's the basic computer language, far as I'm concerned.

XVI32 should work, too.
^^
if someobody here can translate hex into assembly in their head then translate it back to hex and write it down, please show me.
I'll be very impressed.
 
Sep 29, 2009 at 2:33 AM
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*Facepalm* again

Lace said:
you can use xvi32 to edit the hex though.
Oh right, my bad.
Ignore what I said about XVI32.
I hadn't used it in so long I forgot why I downloaded it.
*Facepalm*
LAce said:
it's the basic computer language, far as I'm concerned.
I was just playing it safe :rolleyes:;
 
Sep 29, 2009 at 4:33 AM
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Lace said:
I don't really think I should deign to answer that question, but will anyway. (if only so andwhy doesn't get his panties in a tangle)
well, assembly is a programming language, you don't download it, but you can download programs, such as OllyDbg, that will allow you to look at and edit the assembly of a program. for more info check out dooey's quick assembly tutorial.

you can use xvi32 to edit the hex though.


now, to tear apart your soul, void:


it's the basic computer language, far as I'm concerned.

Assembly isn't the only basic computer language. Its usually referred to as assembly, but every processor has a different instruction set

Lace said:
^^
if somebody here can translate hex into assembly in their head then translate it back to hex and write it down, please show me.
I'll be very impressed.

I've done that. So has anyone who has ever created an assembly editor or viewer, so Rune and Wistil have too. Its obviously harder, but not impossible. Also the very first torrent client was done that way, as well as every program made before assemblers existed.

Soul untorn.
 
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