Bumping into certain objects and having them display tips over and over gets annoying at times.
Like the boss battle and the hatched egg shell, or the statues and going after the coins.
Requesting this tune with timbre closer to original than the NES cover.
Because it's pretty banging and it sounds like it would make for a decent ORG conversion.
These are my formed impressions.
-This started as pretty fun to play.
-Graphics feel kinda ugly.
-Seeing that "Redgon's Music Blaster" image gave me ominous feeling from the first time I saw it, but music is actually ok.
-Flamethrower is overpowered. After its novelty expired, gameplay became...
Pretty good storytell/atmosphere of mod and mostly good gameplay.
One thing I didn't like is having to replay intros and parts of Ordeals in the more challenging ones upon dying(though I admit I did die on purpose just to see how each Ordeal ends you).
In particular, I lost patience at the torch...
Probably playing the flash version of this game(NX-Engine). Thankfully, I never got to the part where supposed bug in port prevents Curly from being drained of water, because I already let her drown.
I wish you best of luck, zxin
I see you are taking the masochistic approach to learning, as I often do: "Work on something you want done without prior knowledge, learn along the way. Hammer it till it works."
Be careful that you don't pick a task waaaaay over your budget. You might bite off more...
Eh, why not.
IDA + HexRays decompiler - Very great toolkit for statical analysis of executables. Needs to be paired with separate tool for modifications. Does include debugger. Ahem.. :awesomeface:
Hiew - Nice (dis)assembler for working directly on executables.
Ollydbg - Popular debugger...
Eh sure, but I will want to update it once in a while and you will keep up.
Also, I gotta add a few things to readme beforehand, so wait a bit.
EDIT:
Readme updated.
EDIT2:
Okay, maybe I was a bit too optimistic when I mentioned having to catch up.