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  1. Dubby

    Cave Story - Redesign v0.50.6

    There will never be updates on this from me, but anyone else is welcome to take apart the exe and find my changes, or use graphics, etc. The reason no new updates will ever come from me is some time ago I had an accident with my hard drive, and one of the things lost was the entirity of the...
  2. Dubby

    Cave Story - Redesign v0.50.6

    1. Weird 2. Thanks for pointing that out, that happens because of a difference in the hitbox and wallbox of the lv2 bullet vs the lv3 bullet. 3. It shouldn't be, the bullets should spread out and stay vertical. 4. You use the fireball to open the way to the chest. The eastside trick will...
  3. Dubby

    The keycard is found in one of the eggs. The control panel that lowers the shield is found in...

    The keycard is found in one of the eggs. The control panel that lowers the shield is found in the same map that the missile launcher is found in. Check the right wall of the second floor, look for a cracked tile and shoot it with a missile from the missile launcher.
  4. Dubby

    Cave Story - Redesign v0.50.6

    No, just difficult.
  5. Dubby

    Cave Story - Redesign v0.50.6

    1) Not all mobs have proper sound effects yet. 2) That's because I have not written in engine support for complex or configurable tile shapes yet, and trying to stand on an upside down sloped tile is very glitchy (and does not work at all); thus, that tile is actually square. 3) That's because...
  6. Dubby

    I am currently making a cave story multiplayer game in GAME MAKER 8

    Why don't you just download cave story yourself in order to get the sprites and tilesets?
  7. Dubby

    Cave Story - Redesign v0.50.6

    No, go ahead.
  8. Dubby

    Cave Story - Redesign v0.50.6

    Sorry for the double post. Major Update. Now v0.50.0, and y'all can finally get your hands on the Grappling Hook! Please report any problems, bugs, etc. asap. And sorry, but this patch works best if starting from a completely new save file.
  9. Dubby

    Cave Story WASD -- Native WASD controls version of Cave Story

    *Cough* You guys, just go get a 15$ controller from BestBuy, srsly. Controllers <3
  10. Dubby

    Quick Modding/Hacking Answers Thread

    That would be because of the size of the display rect versus the hit rect (note that the display rect listed on the compendium is actually the render rect). Depending on the size of those two rects, the fireball may trigger collision calls multiple times for one face of a tile over several...
  11. Dubby

    Quick Modding/Hacking Answers Thread

    x01 = Right-Wall collision (which is the left side of the entity) x02 = Ceiling collision (which is the top of the entity) x04 = Left-Wall collision (which is the right side of the entity) x08 = Floor collision (which is the bottom side of the entity) Also when handling collisions versus NPCs...
  12. Dubby

    Metroid Phazon

    Thanks noxid. Also, as far as legality of roms goes, take a look here: http://www.coolrom.com/faq.php That website has been online for a very, very long time. And they've tussled with legal battles before. The agreement they came to is unless a rom is protected by the ESA, it's fair game.
  13. Dubby

    Metroid Phazon

    Necrobump or not, the mediafire link no longer works. I was a bit curious, as I'm quite a metroid buff.
  14. Dubby

    Modding Mini Tutorials

    Perhaps it simply says the date at which he completed the game.
  15. Dubby

    Beginner's Guide to Cavestory Assembly

    More useful info on the registers: http://www.cs.virginia.edu/~evans/cs216/guides/x86.html
  16. Dubby

    Quick Modding/Hacking Answers Thread

    Gaudi have very very high health values, and their AI (that is, ASM stuff) watches that health value. When it drops a certain amount, the AI changes the npcID to that of the defeated gaudi, which then kills itself and spawns loot. The reason run script on death will not work on gaudi is because...
  17. Dubby

    Cave Story - Redesign v0.50.6

    Well, grasstown was finished quite some time ago. I may do an animated platform later, though. But not now.
  18. Dubby

    Cave Story - Redesign v0.50.6

    That pole in the middle is a lever. Stand infront of it, and press down. I'll add sparkles later just to help illustrate what to do next, sorry.
  19. Dubby

    Cave Story - Redesign v0.50.6

    You're there to find Kazuma, remember? ^ ^ Find Kazuma.
  20. Dubby

    Cave Story - Redesign v0.50.6

    Just an update for you all: I have two things to announce. One, it may be some time till the next version is released. Two, I've successfully managed elastic shutters and NPC x NPC collisions. How it works is NPCs are divided into two categories. Objects, and Actors. Actors do not collide with...
  21. Dubby

    Beginner's Guide to Cavestory Assembly

    You could also use a resource hacker and insert something plain, like a black bmp and use the addresses for data storage.
  22. Dubby

    Quick Modding/Hacking Answers Thread

    You could also use a loop, but the bullets will have to be able to propel themselves at different angles upon creation, otherwise you would not be able to see them. This is basically how shotgun-type weapons are made. This is what a firing loop looks like, taken from the Sparkler weapon: This...
  23. Dubby

    Quick Modding/Hacking Answers Thread

    Alright, first a list of the sounds though. CE's list is incomplete, as there are additional sounds at higher points than most people think. As for actually changing how many bullets a weapon fires... that's more difficult to do than it lets on. Basically, you need to calculate the position...
  24. Dubby

    Misery Story (abandoned :c)

    Here's a list of documented flags in the vanilla game: http://lotlot.net/misc/doukutsu/flags.txt It's important to check to see what is already in use just so you know exactly what you're doing. Not alot is known about skipflags to my knowledge, but there are far fewer skipflags than there are...
  25. Dubby

    Quick Modding/Hacking Answers Thread

    Yes, those are issues to be resolved in assembly only, though.
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